i have the latest version, and ONLY every brawl ISO i obtained has had this defectiveness after replacing just ONE file, I tested every attempt on an emulator before going through the exporting to DVD and HDD for booting on the wii and the game just doesnt boot, as if i am doing something completely wrong, also wii scrubber gives me io errors while parsing EVERY brawl ISO
keygen music, it sounds remixed.... to hear the song outside of a video, you have to open the keygen designed to hack sony vegas this keygen is known more for the tune than the cracking it does
*keygen is the first source of this i encountered
the original has NO looping point, but may have potential loopable points find the clip of the song itself and pass it to me, i can make you a brstm of it
Can we use this program to change a character's victory music? I have lots of Terra hacks over Zelda and Peach, but I don't wanna hear the Mario or Zelda victory theme when I win with them, because they don't suit Terra at all.
no, you make a brstm for that...i might have one already made that fits, check the link on the bottom pic of my sig and go to the victories section
Yeah, but will the stuff in that zip file I just posted work okay for you?
yes, however, Pit's one can be longer to fit the whole phrase, not sped up too, with jaklub's new sawndz, it makes it work, even if it's too long
on a side note, the frequency and time restraints do not need to be met anymore... they can go one set higher (for better sounds), or lower (to save space)
and can be longer (40 seconds over a .11 second sound) or shorter (and save space, not just inserting)
you can supply me with sounds of frequencies or lengths that suit you and I will adjust their frequency or length if needed
! sawndz 0.12 is out... the packet format is now different AND the length/Hz rate limit can be longer (in length) or shorter, and at different frequencies. I can recompile the hacks for you, given i'm supplied the sounds again...
do note, the TOTAL working limit for each group (to work guaranteed) is 30 seconds (to be on the safe side, because sounds totaling too long a length can make other sounds from the group not work or mute entire groups somewhere else in the brsar) !
I couldn't do one for Falco as unfortunately his old voice actor denied me permission to use his clips :/ But if you still end up needing something for Falco, I'll just find someone else to record it
I'm still looking at the games I have and things i find on youtube to use.... (examples of them are at the very bottom of my post (the background hacks)
the chars listed under unassigned have no clip (for the project) yet
Hi, I make SFX, particularly awkward ones.. and, when I can, sentence mix the original announcer (MINUS THE ECHO)
A few things about SFX: The echo in the announcer calls are ADDED by brawl. DO NOT ADD ECHO yourself and insert them into the brsar Final smash Echos are ALSO added by brawl, Don't add echo, unless it's a different type and unique echo
with that said, the way I process SFX, Is DIFFERENT from the way others make it. Just like I do with my music hacks, I add clipped peak restoration on distorted sources, and (even if it's an edit of the original announcer) BLASTthe volume as high as I can.
enough rambling now, onto the list of SFX hax I have: (note: unlinked listings are NOT yet released)
-------------------Announcer calls (Character cries) *Done by me and Rina-Chan*------------------- (We are still processing the hacks for upload- these will be in the format: (individual) [pack] )
-------------------Announcer calls (Female) *Done by me and Rina-Chan*------------------- (ONLY ONES compiled by me will list here)
-------------------fighter voices (Packs)------------------- (this is still in progress, the first one will be Diddy Kong's DK64 voice pack)
not all files show their extension, if there is a program on your computer that opens it, the extension will be hidden, go and set it to NOT hide extensions for known file types to reveal it to check the file type, right click and hit properties, it will say .wmv/.hex and whutnot