Working on my boy Ryu. Got his T-pose and faces done. Just gotta figure out if I should have him on Sheik, Marth, or Ike...
Oh and it's his model from Dead or Alive 5 if you guys were curious. He'll probably have all those cool materials and [censored] the hip young kids like, if I can figure that stuff out. Hopefully he doesn't end up being to high poly...
I'd say Link.
He uses the bow/arrow, his boomerang is like a Fuma Shuriken, he's got bombs. He wields his sword and carries it on his back. For Link's shield... Blade of the Archfiend maybe?
And for the Rayman, how do you plan on going about expressions?
If so, just do general face expressions that include eye expressions and for the actual eye expression, use them maybe for the hands? So they can open and close, and do misc. things.
I forgot to add the eyes, but i have to add them in every time there's a new model, i'll add them in at the end. Looks almost fully textured already doesn't it? XD
EDIT: And for the Rayman, how do you plan on going about expressions?
If so, just do general face expressions that include eye expressions and for the actual eye expression, use them maybe for the hands? So they can open and close, and do misc. things.
Also, I'm gonna try to make it so that they don't explode on ground impact, but either player impact, it gets attacked or it explodes on it's own.
And I'm changing Link's Back throw to be Gale Boomerang. (So it isn't completely removed)
Here's how it'll look: Link will throw the held character behind him (with his right hand) which, while throwing backwards, he'll take out his Boomerang and throws it after tossing the held character.
The Boomerang will always be Smash Thrown when executed but can still be angled. At lower percentages, because the toss wont be far, the boomerang would come back quicker, and cancel the throw for follow-ups.
The Boomerang will also be changed to pull items during both states of the throw. And it'll be a good pull, enough to carry Link's bombs. (Like in twilight princess, you can place bombs, and boomerang them towards enemies).