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1396  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/24) Diabolos is out on: July 24, 2011, 10:45:08 AM
Who is being vertexed next?
1397  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks on: July 24, 2011, 10:23:46 AM
Just so you all know, Aether is one room away from me irl. He's playing Metroid Prime 2: Echoes. He has been playing it for about 3 hours. No signs of quitting yet. Yup he's working hard on those animations for you guys. *sarcasm*
What's the sarcasm, that he's one room away or that he's working hard?

!NOTICE!
Look at my previous post (Reply #56). It has information on the morphball coding.
1398  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks on: July 24, 2011, 09:46:06 AM
I think it's a model changer for the Morph Ball. I'll go check that.

Gamma: And I guess you didn't read the part that I would like to make the throws. Since I know what they're going to look like. And I thought before-hand who's throwing attributes I  would use for Samus' Throws.

And
Quote
Moveset Related:

I was thinking of just having Side Smash for both Missles. Fully Charged = Super. Else = Homing. Kinda like Eldrain's Zero.
Then I wouldn't know what we'd do with the Side tilt...

Down Special should be Power Bomb. And have it work like Gdorf's UTilt. It auto charges then release. So it would charge, release a good sized energy explosion that does electric stun damage at 18%. BUT, everytime she releases the energy, she takes about 10% damage, like Eruption and Flare Blade. If used in the air, it slows your fall and puts you in a helpless state afterwards.

For the F-Air Grapple Beam, I put that there so it doesn't get unused. If you use my idea of putting FSmash as both Missles, then FTilt can be Grapple Beam and we'll find a new F-air.

For the Up Smash, can we not make a Samus version of ZSS' USmash? But less multi-hit.

The Final Smash should stay as Zero Laser because it's an awesome final smash. But have it not turn into ZSS afterwards.
I'm pretty sure no one saw this... These are some change ideas.

Edit:
Ah ha! It is a model changer. It's hidden within the sub-routines.
Look in offset "0000F638". It's there.

Edit2:
Also in offset "0000F610" there's a model changer.
And:

"0000F610" - Turns Samus into Morphball

"0000F638" - Morphball turns into Samus

Also, it looks like that it needs go to other offsets before-hand. Here's the coding for her rolls:

"0000F688" Goes to another subroutine with "0000F5F0" and "0000F610" and Asyncronous Timer = whatever frames before turning into morphball. (Definitely to turn into Morphball)
Reverse Direction. (For Forward Roll, not used in back roll.)
"0000F6F0" Goes to another subroutine with "0000F5F0" and "0000F638" and Asyncronous Timer = whatever frames before turning into samus. (Definitely to turn back into Samus)

This is not 100% but I feel that its pretty spot on...
1399  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/24) Diabolos is out on: July 24, 2011, 09:29:44 AM
Damn! That creature looks dandy!

That's definitly one of the most impressive things that i've seen.

A picture is worth a 1000 words, But Aafyre's Diabolos can't be described in 5000 words!
Really awesome.

Edit:

BAMF!!
1400  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 23, 2011, 03:08:22 PM
That's not gonna change the fact that it's there. It was written.
1401  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 23, 2011, 02:31:12 PM
Cause i'm covered in his "love"
...You had to make it sound disgusting didn't you...
1402  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy: Workin on sub-projects, SSBBL on hold shortly on: July 23, 2011, 02:27:56 PM
Quick question, who is on Samus? or what PSA is over him?
1403  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects on: July 23, 2011, 02:25:54 PM
Who's throw attributes are you using for the web swing throw? G&W's can work well for it becuase he spins them around and throws them in a plain direction. The twirlling part will look wierd but it still looks good.
1404  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 23, 2011, 02:20:38 PM
So... Aafyre, what or who do you plan on vertexing after Diabolos?

... those do come of in the shower right..? ._."
Why would it matter?
1405  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!! on: July 23, 2011, 02:08:17 PM
Nice! I can't wait to see it!
1406  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 23, 2011, 02:07:46 PM
Well a choice randomizer told me to choose Boba Fett...

So my vote's for him.
1407  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 23, 2011, 02:04:26 PM
*gathers happiness*
 Happy Face
*girly voice* Thaaaanks SDoom!
 
*pushes up glasses*

Hm... I can't decide between Electabuzz or Boba Fett...
1408  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 23, 2011, 01:55:11 PM
If the Groudon PSA was made, I agree with most people that he'd overshadow the other PSA's BECAUSE he's Groudon. Stating that factor, that he's Groudon, would give him more downloads. It's a good idea not to make him now, It gives the lesser known/popular characters to stand out.

Electabuzz is a good choice due to the lack of PSA's on him. I believe that there are only Enhanced ones or model imports. He deserves something special. I'd be glad to help with his/her moveset. Pokemon PSA's are quite tough to make. Especially balanced ones.

Boba Fett would also work to the similar reason as not having many PSA's for Snake. I only know of Enhanced ones, Kakashi (Naruto), and... im not sure. Boba would be very unique. Characters like him would be alot of fun due to the variety that he has. For Up specials like Quick Attack/Extreme Speed/Star Fox Series can control their up specials depending on the situation. Marth can mix up a large variety of slashes with Dancing Blade giving him his unique-ness.

I don't know who Enta is. I've never played her games. So I don't have much to say about her.

Anyways, Choose the person who you think is most Unique or Interesting.
1409  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks on: July 23, 2011, 10:45:05 AM
Thanks, I'll be sure to try it whenever I have the chance.

So for animations, we should start on:
Crouch
CrouchRv
CrouchWait
CrouchItemWait... (< Snap, how with that work? Should we have an alternate crouch while holding items and one without?)
Special(Air)N (Movements/Shooting)
Grab(s) (Using her actual arm)
Pummel (Like Link's, Samus whacks them with her arm cannon.)
Throws (< I would like to work on these, I have the idea of how they'd look.)
1410  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks on: July 23, 2011, 09:37:51 AM
I feel very useless now. D:
Your help was very useful to us Eira. We thank you for that.

I SO want this happening, Other M was so damn nice. If you still want people, i'm up for the testing! (Both Dolphin and Wii-wise)
Thanks. We would like all the help we can get.

I'm happy i'm using the USB Loader, so i don't have to use my disc reader XD
(Last 1 broke ;_; )
How does USB Loader work? I wanna try it out.

Edit:
This might have been asked, but for her neutral special, is the player going to just be able to mash the B button and fire rapid shots (kinda like fox's laser)? Because that's how I always thought Samus's Neutral B should be.


If it's okay, I'd also like to try my hand at a few animations.
We plan on having the ability to shoot rapid uncharged shots with low hit stun. Also being able to charge it for more damage.

And sure you can help with animating, the more people, the faster work gets done!
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