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1441  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 20, 2011, 07:37:48 PM
XD I can live with my vote.
Becuase it's the obvious choice right?
1442  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 20, 2011, 05:18:02 PM
Magic.


Damn... your good.

 I see what you did there ...
^ He's keeping an eye on you...
1443  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 20, 2011, 04:54:43 PM
But seriously... so many options... I suppose I'll choose Gardevoir because it's the obvious choice...
Fixed.

WTF? How'd you know I picked Gardevior?!
1444  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 20, 2011, 04:46:48 PM
...And so it begins...

Play fair peepz, play fair.
No touching of the hair or face... That's it!!!

...

But seriously... so many options... I'm having trouble choosing one...
1445  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 20, 2011, 12:54:15 PM
Personally, I thought Gardrevior would have been good...

Whatever, If i had to choose between Sub-Zero and Boba Fett...

Boba Fett all the way!
1446  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kain Highwind RELEASED, July 17th on: July 20, 2011, 12:52:42 PM
That hair looks better than your other attempts. If I were you, I'd keep it. Unless you plan on tweaking it some more?
1447  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: turbo's haunter thread on: July 19, 2011, 11:36:42 PM
Lol, I forgot about Shadow Ball XD

Why not have Will-O-Wisp Haunter's Aerial A? We can then include Mirror Coat as Down B.
And for Night Shade, try and make it like Angel Ring (Minus the reflecting.) Have and initial attack but it can be lengthend through rapid B pressing. And decrease the radius of the sphere in Night Shade. It looks too big.
1448  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/19) Diabolos Previews on: July 19, 2011, 11:27:56 PM
I vote for Boba Fett, Electabuzz, Orochimaru(maybe), or Banjo/Kazooie.
1449  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: turbo's haunter thread on: July 19, 2011, 04:39:28 PM
Do you have a Neutral B? If not, how about Lick?
1450  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kain Highwind RELEASED, July 17th on: July 19, 2011, 10:32:55 AM
Nice! He looks serious!

Just fix up the bottom of his coat and his hair... He needs hair.
1451  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: Bulbasaur v2, I actually did a some animating this time ;) on: July 19, 2011, 10:30:02 AM
I didn't see that your groudon/kyogre question was sarcastic lol. Now I feel stupid for answering it.
Np. (<at the sarcasm thing)

Yes it will work just doing it on TransN and not YRotN or XRotN. I haven't tested it myself but it should be fine. Also, sorry I forgot to answer that, it is actually better to invert first if you are making custom animations, because you will make them the way they are supposed to look in the first place so there will be nothing to swtich around. The only thing you have to remember though is that the right and left bones are switched and I tend to forget a and grab the wrong arm/leg lol.
But would it still be fine if I made the custom animation first? Like make the animation the way I would like with the improper hand. Then invert it so it becomes proper. Would that not still work?
There'd probably be some minor things that would need changing after inverting though. Plus, it would personally feel weird to work with flipped textures.

Then again, whatever makes things easier.
1452  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kakashi Project! on: July 19, 2011, 09:38:05 AM
1. PM'd

2. What moveset are you using?

Edit: I could help with animating. But not immediately, I have other imprtant things to do first.
1453  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more! on: July 19, 2011, 09:35:44 AM
It's better that Roy's out of the picture. People would rather play him in his Melee appearance than some person's fan moveset. (< No offense.)
Although Roy should've definitly had a long range move...

Still, Spidey's is close to completion. So Zero will be next, and then Black Knight.

I'm excited more for BK than Zero. But they're both gonna be sick whatever the result.
1454  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: turbo's haunter thread on: July 19, 2011, 06:06:55 AM
maybe using the side B negative zone but only around haunter hand while he punchs the enemy  or just a darkness like effect around his hand
^ That'd actually be pretty cool.

Btw, do you think you could use the Negative Zone effect for shadowball? I'd say mix that with another GFX and it could be a cool shadow ball.
1455  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: break from Seph. I want to mess with the Pokemon Stage idea on: July 19, 2011, 06:04:32 AM
Ok.

So do I just change the TransN only? Or still do all of that stuff with Y rotation and X translation? I'm still kinda confused...

Also, you didn't answer which method would be preferred for the custom animations...
But, I'm gonna go with the first method because it seemed to work for Sephiroth.
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