Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 95 96 97 [98] 99 100 101 ... 106
1456  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: turbo's haunter thread on: July 18, 2011, 09:09:42 PM
Wow. that looks pretty good.

Also,
v I'm not sure if you saw this. But I made a suggestion to your FS idea. v
For Dream Eater, you should have it in two parts:

First Part) Hypnosis: Works like a smaller version Tabuu's off waves mixed with Jigg's Sing.
If someone is hit by the waves, proceed to part 2

Second Part) Dream Eater: Lasts for 5 seconds. All character caught will receive damage per second. Dealing periodic damage:
1 second(s) = 01% damage
2 second(s) = 02% damage
3 second(s) = 04% damage
4 second(s) = 08% damage
5 second(s) = 16% damage
Total = 31% damage

while healing percentage periodically:
1 second(s) = 01% damage
2 second(s) = 01% damage
3 second(s) = 02% damage
4 second(s) = 04% damage
5 second(s) = 08% damage
Total = 16% damage

Dealing a possible 93% if all character are hit by dream eater.
and
Healing a possible 48% if all character are hit by dream eater.

The move has low knockback and works more like peaches FS.
What do you think?
1457  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kain Highwind RELEASED, July 17th on: July 18, 2011, 08:58:38 PM
And you already have the preview of how it's going, just play DmC3  Awesome Face
^ Fact.
1458  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/16) Groudon is out on: July 18, 2011, 08:55:12 PM
Right... I forgot. (On the bright side, the more posts here the better!)
1459  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/16) Groudon is out on: July 18, 2011, 08:48:55 PM
So... do you have any plans or ideas on who you're gonna vertex next?

Edit: Also, where do you get 3DSMax? Did you buy it? (You can PM me if the method's a secret.)
1460  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/16) Groudon is out on: July 18, 2011, 08:16:21 PM
And I'm pretty sure that FE7 (Eliwood's game) was a prequel to FE6 (Roy's Game).
1461  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: LookItsLink's Domain - Lizardman at Midnight - Video Here on: July 18, 2011, 08:13:53 PM
Yayz!!! Lizardman!! That looks so awesome!
 

But... from the looks of the OP, it seems that Ezio won over Kratos...
 

(^I had no idea there were extra emotes.)
1462  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more! on: July 18, 2011, 05:54:11 PM
Hm... That's an interesting way to make a counter-type move.

And he should dodge backwards. It makes a ton of sense. And like what SDoom said. Your senses are telling you, "TROUBLE! Stay away from trouble!" so you evade backwards.

Btw, what if they attack you from behind? Wouldn't you then roll behind them?
So could you include a forward evasion that activates ONLY if he's attacked from behind?
1463  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: break from Seph. I want to mess with the Pokemon Stage idea on: July 18, 2011, 05:22:31 PM
I really like the Legendaries idea. I can see Groudon abusing Fire Blast and Solarbeam.

I never really understood how Groudon and Kyogre ever battled, it's clear who had the advantage.... @_@
Really? Who? <SARCASM

EDIT: I've got a quick question Tormod about your inverting characters thing.

If I wanted to make custom animations for the inverted character, would it be prefered to:
1) Make the custom animation, then invert the model afterwards?
OR
2) Invert the character, then make the animation based off of the inverted model?

I would like to know. This is actually useful for an idea that i've had.
1464  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more! on: July 18, 2011, 05:10:36 PM
But could you then not also use a reverse psychology method on them?

Also, if it's hard to use, it wouldn't be easy to bait would it?

And for AI, have you tried Diddy Kong?
^ Just so that it's not forgotten in the last page.

On the psa note. It should be called either "SDoomSpidermanPSA V1", "MvC:SpidermanPSA V1", or "FullSpidermanPSA V1".
1465  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more! on: July 18, 2011, 04:04:04 PM
Yeah, the only problem was the length of the slow motion. If its only supposed to be used for evading purposes, then why not shorten the slowed time for the duration of the dodge? That way everything is slow but only while Spidey is flipping out of the way. Once the dodge is complete, have time continue as normal. Instead of having EVERYTHING slowed. That would also give it leeway to be somewhat of an instant counter, similar to Marths. I know I've said it a few times, but Marth's counter is like the best one in the game. The speed at which it comes out is A+.  Spidey would do good with a counter that fast.
^ So basically, have him pull off a Matrix dodge.
1466  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more! on: July 18, 2011, 03:52:50 PM
But could you then not also use a reverse psychology method on them?

Also, if it's hard to use, it wouldn't be easy to bait would it?

And for AI, have you tried Diddy Kong?
1467  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kain Highwind RELEASED, July 17th on: July 18, 2011, 03:47:02 PM
Beyond, will you be vertexing Ivysaur's bulb into the floating-disk-thing that Ammy has on her back? And possibly the leaves into the flames? Just curious.
1468  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more! on: July 18, 2011, 03:37:30 PM
And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD
^ True statement.

OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked.
I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

Oh yeah, who's AI is on spiderman right now?
1469  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/16) Groudon is out on: July 18, 2011, 06:13:19 AM
Hey Aafyre, I was quite bored and made some custom black knight stock icons.
http://img11.imageshack.us/img11/1561/blackknightstock.png
With your choice of cape colors. Plus, i wasn't sure which shade for BK worked, so I included both.

They're prepared already, just separate the icons and they're good.
1470  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more! on: July 17, 2011, 04:58:31 PM
alrighty KJP But also, something I forgot to add: Perhaps it would be good to make Spider-Man's UP-B NOT put him in the fall animation. Reason why I say this is because in the air, its really the best way for him to go upwards since Web-zip up doesn't work in the air. Either that... or... make web zip up work in the air?  AWESOME 2.0!
So you want SDoom to make spiderman able to recover alot better than he already can? he covers horizontal distance with side b extremely well and up b has good vertical for it.

And for the up web sling, can't it be angled upwards already?
Pages:  1 ... 95 96 97 [98] 99 100 101 ... 106