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1471  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Workin on Scizor and Kain , Storm Trooper RELEASED on: July 17, 2011, 01:49:55 PM
Even though I like Dragon Ball Z (as a casual like), their fanboys are quite annoying.

Anyways, Scizor is looking better.
And Cain is looking real good. (I'll find a way to win that game.)

Oh.
The man himself has said it.  DBZ fanboys it is then XD
^Totally^
1472  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271 on: July 17, 2011, 12:48:08 PM
Huh, I thought I remember you saying something about including a Z-air. Guess it was something else...

Anyway, how about Yoshi or Diddy? They both crawl, doesn't use their N-B often. Diddy would be used to recovering with sideB as well.
1473  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271 on: July 17, 2011, 11:35:17 AM
SDoom, Why not use Link's, Ike's, or Marth's AI for Spiderman?

For Link: He doesn't use his bow often. And when he does he usually goes for an assault afterwards. He can angle his Gale Boomerang which works for Spidey's Side B. And he has a Z-air which should work well.

For Ike: Due to him being a more physical person he wouldn't specials as much. His counter would work nice to (since it works the same as spidey's.) Ike's AI is known to use Side B to recover more than Up-b, which works nicely in spidey's case. Ike doesn't spam eruption.

For Marth: Same as Ike for being a physical character. He rarely uses shield breaker. Dancing Blade can be angled for different directions. Although he'd probably use his side-b more often... His counter would work better than ike's because it activates quickly. He'd use his Up-B as a physical move as well.

Try it out.
1474  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy: Near finished, but still need time on: July 07, 2011, 02:12:52 PM
Who still has open spots?
1475  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: LookItsLink's Domain - Waluigi v2 & Lizardman in-game preview - July 6 on: July 07, 2011, 02:02:16 PM
Noo!! Ezio is winning... by two!

Btw LiL, Lizardman is looking great so far! I can't wait for the final product! I'm glad I mentioned it.
1476  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Micaiah's Gallery : updated with Chris Redfield on: July 07, 2011, 01:59:17 PM
I noticed that in your scraps you have some part of Zelos. Who was that originally over if I may ask? (I'm a tales fan, especially with symphonia)
1477  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy: Near finished, but still need time on: July 07, 2011, 01:55:37 PM
Just curious, but is the final roster set?

(I've been watching this from time to time. It looks interesting and promising.)
1478  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Thank you, PC fixed. Hacking again... on: July 06, 2011, 07:13:21 PM
I'm working on Scizor at the moment for those wondering. Probably the first and only time you'll see a Pokemon from me just because he's my favorite.

I bet no one was expecting that. My ideas are constantly changing with how I feel.
That is actually awesome!

I CAN'T WAIT!!!

And for those who care:
Coincidentally, I have ideas PSA wise for Scizor. I thought of them quite some time ago.
I actually think I PM'd you Beyond about it. I got no response though...
1479  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture on: July 02, 2011, 11:47:34 PM
Why not move the peace taunt to side and put up taunt as Goku raises his arm and puts it behind his head and scratches his hair. Then revert back to his stance.

And do you have a side tilt? If not, then make him do a back-hand like motion. BUT also have it able to reflect projectiles. Well, a perfect shield reflect (Which sends the projectile in a different direction). It's the animation whenever you guard a Ki blast and he just knocks it away.
1480  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Female Announcer Project *custom requests in 1st post* on: June 03, 2011, 10:05:46 AM
Edit: Damn brother...
1481  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Female Announcer Project on: June 01, 2011, 05:41:46 AM
I really like how you did pikachu. You kinda said it in a way that an average pikachu would say.

And I really like your voice and you're doing a great job. (Like what most people said, more emphasis.)

Also, a voice for Naruto, Sasuke, Goku, Vegeta, and Isaac would be nice to include.
1482  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack) on: May 29, 2011, 06:53:57 PM
Why not make it like Diddy's Up B?

Charge (Ki Charge Animation) > Rising Dash (Like what you have + what KTH said. And have it be able to curve.) Charging increases the distance of the dash.
1483  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: May 24, 2011, 04:46:33 AM
@JamietheAuraUser: You know that just jumping during a tilt is already breaking some rules, so anything more than that won't be acceptable.

About the Fireball spell: I thought of another move that has homing capabilities and would work out very nicely for Fireball. Well, its not a move per say... but Diddy Kong's Barrel after he is hit during his UpB has homing capibilities that would work really well.
1484  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Kakashi PSA Beta V1 12% complete~ on: May 13, 2011, 09:38:23 PM
I guess Pit. (For the whole two frame stealing.)
1485  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tales of BRAWL on: May 11, 2011, 07:50:49 PM
Here it is:
SSBB Hacks      Stahn Aileron    (Over Ike)      
Button Controls      Motion Name   Description                              DMG
         
Neutral Attack      3-Hit Attack      Stahn slashes forward, thrusts forward, then slashes upward         3%, 2%, 3%
Dash Attack      Dragon Swarm      Stahn slashes multiple times moving forward with each slash.         2% x4
Strong Side      Azure Edge      Releases a wind-like projectile at the enemy.               7%
Strong Up      Light Spear Blast   Stahn performs multiple rising stabs.                  1% x6, 2%
Strong Down      Coil         Stahn releases a burst of energy around him.               5%

N-Aerial      Raging Flare      Stahn is surrounded by a sphere of flames.               1% x7
F-Aerial      Demon Fang      Stahn releases a shockwave moves diagonally downwards.            6%
B-Aerial      Beast         Stahn punches behind himself releasing energy in the shape of a lion.      8%
U-Aerial      Dragon Slayer      Sends flames flying upwards at enemies   
D-Aerial      Searing Gale      Creates a burst of flames as he impales his sword into the ground.   

Pummel         Shakkouken      Stahn grabs the enemy, and blasts them with light if it connects.      2% /hit
Get-Up Attack      Omega Tempest      Stahn spins in place a few times dealing damage with each spin.         2% x3
Ledge Attack      Hell Sword      Stahn slashes infront of him releasing a burst of flames.         10%
100% Ledge Attack   Rending Quake      Stahn stabs forward then swipes his arm causing the earth to break and rise.   3%, 1% x5

Forward Throw
Back Throw
Up Throw
Down Throw

Side Smash      Frigid Moon      Stahn slashes up then down, shattering the image of an ice-moon.      6%-9%, 8%-11%
Up Smash      Phoenix Blast      Stahn spin-slashes then releases a phoenix-shaped projectile into the air.   3%-5%, 10%-12%
Down Smash      Demonic Tiger Blade   Stahn slashes, releasing a shockwave then slashes up and down.         2%-3%, 4%-6%, 5%-7%

Neutral Special G   Fireball      One fireball flies towards the enemy.                  8%
Neutral Special A   Flame Shoot      Two stream of flames rush towards the enemy.               2% x2
Side Special      Infernal Torrent   Releases a wave of fire to towards the enemy. (Two waves if used in air)   5% x5 (2% x10)
Up Special      Dragon Toss      Jumps and kicks as fireballs dance around his feet.            2% x3, 4% x3
Down Special      Rising Phoenix      Jumps and dives as flames surround his body. (No jump if in the air)      2%/ 5%/ 3%
Final Smash      Phoenix         Stahn slashes into the air, then dives down and back up engulfed in flames   

Up Taunt   N/A      
Side Taunt   N/A      
Down Taunt   N/A      
Victory #1   N/A      
Victory #2   N/A      
Victory #3   N/A      

I originally made this in Excel, hence the weird spacing.
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