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151  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9 on: July 30, 2012, 08:29:56 AM
^ Has to be kidding about being the first to notice the cut in. I think everyone should've seen that on the day you put it up. At least I hope they did. Either, way, this is looking awesome so far.
Well, first to post about it. I'm sure people noticed them the day they were posted.


Also New Poll. And this one isn't a silly one. Promise.
152  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: July 28, 2012, 05:04:23 PM
Sdoom, i've sent you a pm.


Also, Final Smashes are extras to the characters. How often do you use a final smash compared to the general attacks that you use to even break the smash ball. (Assuming you play with them.)

Therefore, they are not mandatory for characters to seem "full" compared to others.
153  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 26, 2012, 08:10:43 PM


All of Captain Falcon's YES!
154  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: July 26, 2012, 01:11:36 PM
tbh, I don't think I've heard of those places...

But still, that's Cool.
155  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: July 26, 2012, 11:59:36 AM
Because I'm going abroad next week. 
If I may ask where? (Curious)
156  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: July 25, 2012, 11:57:39 PM
@Royal Blade

Honestly bro I'm not too sure.  There's relevant If Comparisons in Actions 117, 118, 119 and 11A I believe but honestly that's all I've got.  I haven't worked with Pit in PSA all that much.
No problem, I've already got the projectile angling working anyways. (And yeah, I looked through those actions, mainly the last two.)

Would you know why my model is rotating when I'm facing left? Could it be the flags of one of the models bones? (Using the new BBox)
157  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: July 25, 2012, 09:01:42 AM
Does anyone know what the "Stick Direction Pressed?" variables are that do whatever?

Or is the number related to the degrees on the control stick?
158  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector and Hitmonlee in progress. Axe model preview, post #506 on: July 25, 2012, 07:36:41 AM
That is a very good looking model. Who ever did it should be proud of it.
159  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: July 24, 2012, 06:12:34 PM
So... About my questions...
Hey SDoom, would you know how to make Pit's arrow face the same direction no matter which way he's facing?

Using the normal arrow, you can't tell because it's symmetrical. But when I imported a model over it, it looks fine while firing to the right. But when fired to the left, it gets rotated 180 degrees. (It looks upside down)

I understand probably why it does that, due to Pit's arrows able to curve, it's symmetry makes it look natural no matter the rotation.

Also, would you know how to make Pit's upward arrows fire?
Would you happen to know how to solve them?
Through inspection, i've concluded that an RA-bit variable determines which arrow is fired. But I haven't found which one does it...

EDIT:
That CSP needs Deadpool to be fully inside that box like he's trapped. That could be an alternate.
160  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 24, 2012, 11:56:20 AM
lol at dat derpy mouth xD

anyway, i may need help with this too:


stages aren't my strong...



Majora's Mask Clocktower stage? Will it be based on SSF2 or something else?
161  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9 on: July 23, 2012, 11:19:57 AM
I'm here for a very short time, but I explored some topics and fell on your topic Royal Blade.

Some little things concerning the progress on Lloyd:

The trails are really good, even if I find it a little odd to have trails like this, it's still a very good work and very accurate. But you must be right when you say it's hard to align... Good job for ending with such a good result.

And the last thing, nobody has noticed that you managed to add the Lloyd's cut in? Is it like this in game or not? Because if it's the case, congratulations! I think it can be a good idea to use for everybody who work on Tales of characters! It just has to be placed in a better place.

Sorry, I have to go! See you next time I come there on this topic. (I don't know when)
I fixed the trails, they now properly align with the blades.

Your the first who noticed the Cut-in.

Yes, while it's not my main focus now, it will be to get it to appear like Peach's FS, over the screen. It's currently on Palutena's blue head glow piece thing...
162  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 23, 2012, 08:02:38 AM
Nice Sniper!

I'm assuming there will be a red team version as well?
163  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: July 22, 2012, 06:27:44 PM
Hey SDoom, would you know how to make Pit's arrow face the same direction no matter which way he's facing?

Using the normal arrow, you can't tell because it's symmetrical. But when I imported a model over it, it looks fine while firing to the right. But when fired to the left, it gets rotated 180 degrees. (It looks upside down)

I understand probably why it does that, due to Pit's arrows able to curve, it's symmetry makes it look natural no matter the rotation.

Also, would you know how to make Pit's upward arrows fire?
164  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9 on: July 22, 2012, 09:10:12 AM
Looks awesome. Thats the first time ive seen 2 sword trails at the same time

Thanks!

The Flamberge trail is actually Pit's trail and the Vorpal Sword's trail is the common blue trail.

So it turned out well!

Though they're being annoying to align with his blades...
165  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9 on: July 21, 2012, 10:57:33 PM
Since it's still considered my birthday on the forums, I present to you all...

Progress Pictures!

Just letting you know, that there are still quite a large amount of things that need fixing. The side special on the ground doesn't work and the up special doesn't work completely...
Some effects aren't showing and others are acting weird. (Like the Arrow/Demon Fang rotates 180 when Pit/Lloyd is facing left...
Testing out the rotation of the sword trails...


Ooooh, colorful!


1...


and 2...


and a 3!


No... This is not the down special... Im srs here


And I'm Free. Free Falcon!


MAJINKEN! (The model is a base until I get my own custom one. And yes, it will be smaller.)


What the...


Who here likes spoilers?
Because I've got just the thing for you!
Close your eyes...
AND OPEN!!!

Can't see it?


Look Harder.
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