^ Has to be kidding about being the first to notice the cut in. I think everyone should've seen that on the day you put it up. At least I hope they did. Either, way, this is looking awesome so far.
Well, first to post about it. I'm sure people noticed them the day they were posted.
Also New Poll. And this one isn't a silly one. Promise.
Also, Final Smashes are extras to the characters. How often do you use a final smash compared to the general attacks that you use to even break the smash ball. (Assuming you play with them.)
Therefore, they are not mandatory for characters to seem "full" compared to others.
Honestly bro I'm not too sure. There's relevant If Comparisons in Actions 117, 118, 119 and 11A I believe but honestly that's all I've got. I haven't worked with Pit in PSA all that much.
No problem, I've already got the projectile angling working anyways. (And yeah, I looked through those actions, mainly the last two.)
Would you know why my model is rotating when I'm facing left? Could it be the flags of one of the models bones? (Using the new BBox)
Hey SDoom, would you know how to make Pit's arrow face the same direction no matter which way he's facing?
Using the normal arrow, you can't tell because it's symmetrical. But when I imported a model over it, it looks fine while firing to the right. But when fired to the left, it gets rotated 180 degrees. (It looks upside down)
I understand probably why it does that, due to Pit's arrows able to curve, it's symmetry makes it look natural no matter the rotation.
Also, would you know how to make Pit's upward arrows fire?
Would you happen to know how to solve them? Through inspection, i've concluded that an RA-bit variable determines which arrow is fired. But I haven't found which one does it...
EDIT: That CSP needs Deadpool to be fully inside that box like he's trapped. That could be an alternate.
I'm here for a very short time, but I explored some topics and fell on your topic Royal Blade.
Some little things concerning the progress on Lloyd:
The trails are really good, even if I find it a little odd to have trails like this, it's still a very good work and very accurate. But you must be right when you say it's hard to align... Good job for ending with such a good result.
And the last thing, nobody has noticed that you managed to add the Lloyd's cut in? Is it like this in game or not? Because if it's the case, congratulations! I think it can be a good idea to use for everybody who work on Tales of characters! It just has to be placed in a better place.
Sorry, I have to go! See you next time I come there on this topic. (I don't know when)
I fixed the trails, they now properly align with the blades.
Your the first who noticed the Cut-in.
Yes, while it's not my main focus now, it will be to get it to appear like Peach's FS, over the screen. It's currently on Palutena's blue head glow piece thing...
Hey SDoom, would you know how to make Pit's arrow face the same direction no matter which way he's facing?
Using the normal arrow, you can't tell because it's symmetrical. But when I imported a model over it, it looks fine while firing to the right. But when fired to the left, it gets rotated 180 degrees. (It looks upside down)
I understand probably why it does that, due to Pit's arrows able to curve, it's symmetry makes it look natural no matter the rotation.
Also, would you know how to make Pit's upward arrows fire?
Since it's still considered my birthday on the forums, I present to you all...
Progress Pictures!
Just letting you know, that there are still quite a large amount of things that need fixing. The side special on the ground doesn't work and the up special doesn't work completely... Some effects aren't showing and others are acting weird. (Like the Arrow/Demon Fang rotates 180 when Pit/Lloyd is facing left...
Testing out the rotation of the sword trails...
Ooooh, colorful!
1...
and 2...
and a 3!
No... This is not the down special...
And I'm Free. Free Falcon!
MAJINKEN! (The model is a base until I get my own custom one. And yes, it will be smaller.)