Nope. I just put it there because it makes sense. Hooded man = ??? Anonymous = ??? And I like the kingdom hearts series. so no, the avvy has nothing to do with what I plan to do next (especially since I don't even know what that'll be.)
nice PSA, the animations look pretty good. but some of them look a little off. When he's using his AAA, it looks like hes attacking in the air.
I realize this with things like the upsmash and >air, and aerial specials. I'll work on that. but the up smash was to test the concept (in the end I'll use an animation like the thunder finisher)
Hey, you think you can use the unused sound effects that Marth uses? (thats possible by PSA-ing it right?)
You know like E.Y's Sora pit has. It would be nice to see it and would make him sound much better when i do the sound pack for him.
You mean those sound effects that are just blank? yeah, I could try. I'm going to chang the sound pack, too. I figured out how to dump .ISO's from games, and I did it to KHI and II, so there's no reason I can't use codes now.
... working on sora again! This is what I have done in the past month. There are obvious things I have yet to do, now, but mainly what I am doing now are landing and walking animations. Also, if you guys have ideas for the down smash, please let me know, because I don't want to copy EY.
Questions I don't want to answer more than once-
Q: Why limit form? A: Because the game crashes when I try to use a different wait. Limit form is the only one that doesn't change. On top of that, I like strikeraid, sonic blade, etc. Problem?
Q: Why do you want magic in his PSA? he needs moar physical attacks! A: I for one frequently use magic in the game.
Q: So, if gliding isn't the side B anymore, then... A: It's mapped similar to peach floating
Q: Why did sora change back briefly? A: When you use model changers, they have to be placed in every stinking subaction. I can't be bothered to do that just yet.
Q: How come we only get to see limit form using sliding dash? A: that's the only attack that's complete.
Q: What's Amy's final smash? A: I don't know, and quite frankly, that isn't for me to worry about.
Q: Will amy be uploaded to the vault? A: I already have a lot of my bro's hacks in my vault, so I might force him to get his own.
The video will be up soon. I have it, but i don't have time to upload it (And, quite frankly, I'd rather redo it with my computer since the video is really choppy.) Also, the aero idea proved to be a good one, in my opinion. I added an extra hitbox for the start of it, too, then the tornado can hit falling foes. if you use it too early, however, you are left open.
I dicided that the up smash will either use aero, or it will shuffle from aero, fire, thunder, and blizzard, the differences between them being- Fire might be used to suicide bomb with the blastbox Blizzard has a *small* chance of freezing the target Thunder has increased hitlag (so usefulness is a bit limited with this one) Aero has a *Small* chance of higher Knockback. Still though, being a smash I feel it should be a physical attack... but if nothing else, this will do. I'll pull up pictures of this one to show the graphics, along with the specials. (everything else would be better as a .gif image, and I'd rather not use my limited time makeing 40-60 frame .gifs.) EDIT: Since I have plenty of space left in the PSA file, I'm also likely going to change the entry to the gummy ship.
Up Smash = I kinda was thinking of his Up Smash from Super Smash Flash 2 (Points his keyblade up and hits with Aero multiple times (not too strong though but balanced)).
Down Smash = Yea the only thing i can think of is Explosion but i know you don't want to copy Eternal Yoshi. Maybe you could use his Fire Magic that spins around him in KH2?
Up B = This is a tough one. I did like the one you had in the old Sora PSA where he spins with his keyblade up
That ^smash is an interesting concept. I might use magnet instead of aero, though. As for the vSmash suggestion, I'm already using it for the vB. blizzard is the>B, and thunder is the NB. The reason the ^b is being changed is because the ^Air is similar (Khii retaliating slash).
Its cool and all that you're back and working on Sora... but srsly... why is everyone so keen on using magic? Its the attacks with the keyblades that made Sora a bad ass.
Actually, it his specials are the only thing using magic, and if you use it a lot in Khi and ii, then you appreciate it's power (except khi thunder, that's next to useless)
I have come back from the dead. over that nearly-two-months that I have been gone, I have been working on sora. I planned to rise back with a video (I'm sure you guys know why I haven't if you stuck with me through that crappy knux PSA) but I have instead come back for a bit of advice. although I could pull up pictures to show some of the current predominant changes... These questions are: Regarding blizzard, should I use the KHII style (Single shard of ice) or KHI style (Several snowflakes from slightly differing angles) Regarding Thunder, should I use KHII style (Single bolt of lightning) or a blend of both I and II (no charge= several weak bolts, full= a single, powerful bolt) and finally, any suggestions for the ^Smash, vSmash (currently explosion, but I don't want to copy EY.), and ^B? I don't want suggestions for the drive form; it's been decided which I will use. The first two will each have a one-week poll. Blizzard is up first.
maybe i do also a new shadow model import so he got all sonic“s faces and animted eyes and maybe revamp of the rig(if someone can get the gen. model in BV to 3ds max from brawlbox and send the .max)
here. For future referance, just convert the file to .fbx with FBX converter (2010), then autodesk will take it.
Oh, wow. I completly forgot about this topic! I suppose I'll put something in the OP now, since I've done a couple imports. as for knux, I'll be remaking him myself by vertexing the generations model instead of using Bagjack's model
^it isn't his fault exp3rt showed up like expert. It's the admins' joke for April 1st.
Now, question for Blackjax. Can you add the option to viem more than one model at the same time AND have them play the animation so there's less guessing in oneslot size mods?