So, I played around with him and noticed 2 things A) it's hilarious when you know how to get the cape and your brother doesn't B) During a ledge grab, fire mario will breifly revert to normal. {edit: *face palm*]
Someone order a father? it currently uses a 64x64 texture, but it would be quite easy to merge it with the cape's texture instead. and just re-UV map the cape, since both models need to be in the same MDL0, right?
Ok so I got around to playing a bit with Knuckels. He needs some work.
PSA First of all a few of his hit boxes are very off. Like the AAA combo, its practically impossible to land any hit after the first. Also a few of his attacks dont hit at all like his down b in air. I have got a bit frustrated playing with Knuckels but that's kinda been the case since LawLaws version. Also a few of his attacks are to strong or have to long of a charge up. Like the up smash, first you need to charge, then go through the long animation before Knux finally hits the foe.
Animations This also needs some work. The most annoying glitch here is when ever Knux even moves on the ground he shrinks then grows back to his size. This is because the animations were not ported, but just placed in. Definately fix these issues. Also another annoying aspect in the animations were any animation where Knux dreadlocks go up. His hair just does not fit like that. His hair had never been like that in any game and looks akward, so its best to keep his dredlocks normal or slightly bend them, never put them that high. I also was not a big fan of the running animation. You should start from Sonics run in Brawl (after resizing) and try making something like his run from the genesis days.
Also, the spin dash jump does not work for me, the texture messes up and the models texture is Knux body.
I don't want to sound to negative, there are aspects I do love in this update as appose to the previous version but this still needs some work.
Alright, I'll get to work on these this weekend, since I have little time to do it until then.
Also, I thought I fixed the spindash... it should be fixed now, though.
I'm making Tails You making Knuckles KJP making Silver Sdoom Metal Sonic
thanks. and that is interesting. Carnage up there has a point, too. Oh, here's a picture of the re-textured model from heroes
The feet are near solid color because I will apply real reflectors to them rather than static textured-on ones. EDIT: Not only do I have to redo the rig, but I have to do it in autodesk. I know how, I just need to figure out the program and get used to it. until then... Edit again: Blame metal textures. They aren't working at all, and I have no clue why. If you go far back somewhere in the topic, you'll see that I had them working before >.>
I'd think the up B would be flying... But I like how some his moveset is based on sonic the fighters. Any way, I can still rig the mech if you like. I also have a tornado model (the plane, not an actual..) for his entry if you want it.
Why no download yet? If you read the discription, it says I'm rigging a better model. that better model is, ironically, the heroes model with brawl textures applied. All I have left is rigging the dreads (Which is a pain) and getting the skins (Which shouldn't be too hard; I now have autodesk's student edition, and now have access to guides to make sure I do it right!) EDIT: The Khat slipped my mind, too, but that'll come later.
I applied the reflective materials and shaders that I stole barrowed from marth to the hammer head. The material is the 12th one down, the shader I used is Shader5
Geno is about to hit beta, that could take a hell of a long time. Why not try some one else?
I just re-read his last PM. it says after the geno PSA (beta), so if you are correct, then it souldn't be to long. if not, I'll consider it. EDIT: Harry Potter and Bowser are removed. Why? Bowser, I thought about it, and decided I don't want to make him. Maybe someday I'll reconcider. HP, I will make after sora's revamp, which I will do upon finding out how to add skin modifiers without 3dsMax. (That one kink in my plan >.<) because the model simply won't animate well without it. for those 10 who wasted your vote, the poll is now restarted. And I added rayman and metal sonic, who I forgot the first time.
yes, he said it will be up with the release of geno, I beleive. so then boredom got a hold of me, and I somehow made it productive. until then, I'll be working out the kinks in the KHat PSA. the hitboxes are a bit weird. And then there's that face of his... I just realized there's a font code.
Um, another glitch that doesn't appear using other brawlboxes. I use the bone add by fortwaffles to quickly add bones. The bones appear in 63d, but there is just a topn in 65c please fix?
Just don't use fort waffle's program, Instead add bones in brawlbox by right clicking>Add new bone or Ctrl+Alt+N.
You're right, it is 30 dollars, last I checked. if there's an FBX (trust me, I'm using the same brawl box you're all using. There's reason behind why it isn't a *.dae, yet XD) plugin, and you find a way to get brawl files into it, blender may work.