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406  Help & Tutorials / Help / Re: common5 or common5_en on riivo on: July 11, 2011, 12:01:05 PM
actually, it depends on the xml. if your files go into brawlmods, then there's no _en. if they go in pf, then there is an _en. I uploaded an xml that is used in conjunction with Phantom Wing's stage expansion code, and it's based on the xml that requires the files to be put in private\wii\app\RSBE\pf. for that one, you'll need to name the file common5_en. use it if you want to have 37 extra stage slots. You'll need Phantom Wing's stage expansion code, and possibly the tracklist modifier code to change what music plays in each stage.[b/]
407  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Voices! Peach/Zelda/ZSS/Brawl Taunts Pokemon Trainer ... hex packs added! on: July 09, 2011, 09:01:06 AM
Hey, Rina-Chan I just tried out all your voice packs, and they are awesome! Awesome Face
I'm hyped up about the Female Announcer replacement, now! Oh, speaking of which, I was wondering if you could include some extra .wav's for extra characters, such as Shadow, Cloud, Sephiroth and the like. If not, I perfectly understand. In any case, keep up the good work!
408  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: libertyernie's stage titles/portraits and MenSelmapMarks on: July 08, 2011, 02:22:04 AM
Yoshi's Story? I need it for N64 and Melee Stages.
409  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DTST's "the lost characters" projects TUESDAY JUNE 21ST KING BOO on: July 05, 2011, 11:19:17 PM
I agree with SuperZelda. I already have Shadow over Donkey Kong, so if we can get another Sonic character over Diddy, I can give them both a victory theme that makes sense for both of them.
410  Help & Tutorials / Help / Navi Sparkles? on: June 24, 2011, 11:18:08 AM
hey, I'm working on a retexture for Navi with the fitlinkmotionetc and i got navi retextured, but i cant find the texture for the sparkles she drops. can anyone help me?
411  Help & Tutorials / Help / Re: (SOLVED) This freezes for no clear reason... Please help! on: June 23, 2011, 10:49:37 PM
thanks! i had the same problem!
412  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$-DEC 01 -Custom Purple CSS-$$$ on: June 12, 2011, 06:46:24 PM
when i replace the animation data to get rid of the alloys, the pallettes of the whole screen are weird for that menu. can you post a download link to a css without the alloys that doesn't have glitches? until then, i'll just turn off the stage expansion codes to make room for the giga & company codes
413  Help & Tutorials / Help / Re: Riivolution Common5.pac Freeze on: June 09, 2011, 01:41:41 PM
I talked to my friend, and apparently you can just extract all the stuff you want from the common5 and just put it in the ssbb folder. However, this is kind of a waste of time/space if you want to do it with a lot of characters/stages. Just a suggestion.
Which folder specifically?
414  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 08, 2011, 06:19:29 PM
hmm... keep cosmic geno or switch him out for skull kid... sorry, ♥♪!?.
415  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hero Of Time Link V.1.2: Now with Mega Hammer and Fierce Mode added + more on: March 28, 2011, 09:11:04 PM
This is great. I can't wait to see the finished version. here are my suggestions:
1. Use a taunt to switch between fire, ice, regular, and (if possible) light arrows.
2. No darkness attacks. Only Ganondorf, Dedede, Bowser, and MetaKnight should deal dark damage.
3. Another taunt should switch Down+Special between Bombs and Bombchus (doesn't have to ride on walls, if it's too complicated)
4. Regular Boomerang and Longshot.
I don't know much about hacking, but do keep these ideas in mind when making the next version for this.
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