I've searched every file in Toon Link's folder, but I can't find his little piggy's model anywhere. I want to apply a cel-shading shader/texture to it to go with the Cel-Shaded Toon Link, so please help me.
I turned on my Wii, only to be met with an error message, telling me to turn off the power, eject the disc, and look at the operations manual. I knew this would happen one day, but now that it actually has, I'm a bit depressed. I'm currently downloading USBLoader, but before I do, I gotta know if it will support my new portable USB hard drive, or if it's only limited to flash drives.
...I used the original THP this time, unlike the last version, so that moment where you could see the title screen in the video does not exist, and neither do the widescreen bars that came with the original, so the video looks natural. You'll notice that the audio is different, yet the video is exactly the same. I'm not happy with this. I plan to remake the intro so that the video AND audio are different (GaMetal will still be used) using the same procedure of using pre-existing THP's, all from SSE, and including every character. It exists, but I want to do my own take on it, in Brawl quality. This project may take a while, since I have to convert every THP into image sequences, replace images from the OPMovie THP, and rename each frame. I will be discussing this, and all my future THP plans here.
As the Title implies, I want to extract OPMovie and convert it into AVI so I can change the audio and put it back in without changing the resolution, but SUPER keeps giving me trouble. What settings do I need to use to do this?
Okay, let me make this perfectly clear: I'm not a brony. I respect people who are, but I stopped watching MLP after the first two episodes, simply because I didn't want to get caught up in some crazy internet fad, but I certainly don't hate the show. I'm only doing this to show that Yoshi isn't the only character who can be textured into a MLP. The only problem is that even though the file size of my texture to turn Chicorita into Rarity is well below that of the original texture, Brawl seems to be crashing a lot before I get to see my texture in action. So I assume something went wrong with the texture. I'm posting the texture here. You can edit the texture however you like, as long as you can get it to work.
You can post this, but only if you put my name in the "Collaborated with" box. Deal?
I guess I should show you how it looks in BrawlBox. Here ya go:
I'm trying to figure out how ASL works with Stages that have alternate forms that load differently, especially Lylat Cruise, since it consists of multiple parts. Can somebody explain how i could replace these stages using rels and using ASL code? I also need to figure out how this would work with button combos. Like, would the Button Combo load first or would the game load the Stage's alternate form first?
Okay, I've started making edits to stages to improve upon them. I've only released two stages so far, but I do plan to learn how to make my own stages eventually. For now, let's go over what I've done so far:
Basically, I threw together D00D64's idea to add ledges to MK1-1, then added my own idea to go into the pipes, and we got a better Mushroomy Kingdom. As demonstrated in the video, almost all the pipes have a fall-through platform on top, save for the pipes that connected to the underground cave from that level; instead, you fall right in, and it leads to the bottom boundary! Don't let this bother you too much... the insides of the pipes have ledges, too! The purpose of these pipes is to meteor your opponents into them, a feat that can be difficult, given the small size of the opening of the pipes. Also, the end of the "staircase" has a ledge, too, in case you play as a heavyweight and need to go back up there to grab an item. Also added Mushroomy Kingdom -, which is the underground stage, but with ledges, pipes similar to +'s, and non-fall-through lifts.
I made this in celebration to the 3DS re-release of one of my favorite N64 games, StarFox 64. I didn't make Sector Z itself; just the textures. I ripped them from the official StarFox 64 3D website, along with other textures. When used over Corneria, the Arwings work properly, and Fox and Falco can use their special taunts, which also have new textures, but they do not work properly: the taunt will call either Slippy or Peppy, who will not say anything, and they'll be stuck on the screen until the match is over.
Like the title states, I need a link to the original OPMovie.thp. I looked myself, but instead found a thp that started like the original, but then played that record-scratch sound that immediately told me that i'd been had. my fears were confirmed as that Justin Bieber violated my computer screen. So I need help finding the original. Please help me. And yes. I did make those sprites from Conker's BFD.
I see too many people try to get a straight answer as to why Corneria keeps freezing when the ship shoots its lasers, but nobody provides one. The responses range from "Are you NTSC?" (Yes I am, and I only use NTSC hacks) to no response at all and the topic remains dead afterwards. I'm frustrated at this. Corneria is the one place I can't Brawl in because of those lasers, and I'm trying to test out a texture hack that I made for the level. So far it looks okay, but before I can test Fox/Falco's Taunt, the Lasers freeze the game. I really need help on this one. Even if it's a code to stop it from shooting its lasers, or a stage hack that gets rid of the lasers, but keeps the Arwings and Fox/Falco's special taunt.
Alright. I've hit a bump in the road for my first PSA. Basically, I'm making a PSA for Jigglypuff to give her a Falcon Punch attack. I'm mostly using Kirby's Captain Falcon to look at to see if I can figure out how to do this, and now I'm posting for help. I made animations, and I've extracted Kirby's Effects for his FPunch, but as for the PSA itself, I'm stumped. I want to replace Jigglypuff's Side-Special, but I also have to edit her Up-Special to remove her Sing graphic, since it's being replaced with Kirby's Falcon. I just don't know how this works, because this is my first time making a PSA. If anyone can at least point me to a tutorial that can help me with this, please do so. Any help would be appreciated.
I just got a simple question: Can I assign multiple stages in a slot to the same button activator? i.e. can I set 2 different textures for Final Destination and use a button activator to randomly select one of those 2 textures?
I've been looking into the Alternate Stage Loader code by Dantarion, and I just found out that Riivolution is not supported. I'm not sure how this is different from the Stage Expansion code, which I posted a modified Riivo xml to work with. I'm thinking I should be able to modify my xml to work with the ASL, too, but I just want to see if anyone can tell me why it wouldn't work, because Eternal Yoshi tried asking this on Smash Boards, but nobody answered his question. So can anybody at least give me a logical explanation as to why Riivolution can't use the Alternate Stage Loader code?