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1  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014) on: February 10, 2014, 11:27:10 AM
Still looking forward to Gerudo Valley. I've seen it in some of your previews and man I want that.
agreed
2  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 27, 2014, 06:02:13 PM
Yeah, I'll make a non-walkoff version. In fact it was in my plans at first, and the current model even has parts that can be disabled for that, but when I tested it I thought it didn't look very well and discarded it. Now people are asking for a possible non-walkoff version, I'll try it again, I'll add some extra element to make it look a little better and will include the result in the current download folder as soon as I can. Maybe it's done by tomorrow.

The OoT stages are coming along fine, I may make some new video showing any of them one of these days.

Excellent, really big fan of all of your work man, wish I knew how to do the things you do or where to even begin learning lol. Is there anything you can point me to?
3  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 27, 2014, 01:48:42 PM
I like it. I don't want to add a new doorway though, but the idea of stopping and having different ways to play during the match is interesting. I'll try that as an alternate version Wink

By the way, I've just released my Prime Cup stage. I've included a version with 2 platforms, but both platformed and regular versions are walkoff stages.
[Project M 3.0] - Mewtwo2000 (Mewtwo) Vs Tase (ROB) [Prime Cup Hall]




That's really cool. If possible, is there anyway you could make a non-walk-off version? And how's progress coming along on those series of other OoT stages you were working on(gerudo valley, fire temple, dodongo cavern, etc.) if you dont mind me asking?
4  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 27, 2014, 09:41:05 AM
My suggestion for the windmill hut, although it didnt do this in the original game, would be to have the windmill spin at a moderate spped. Then, maybe every minute or more, or even less, have it stop to where the two side platforms are on screen and can be stood and fought on. This would give the stage some versatility and make it fun too. Also, while the stage is spinning, there could be no way to die, giving players a chance to accumulate damage. Then, when the spinning stops again, players can be killed from either the entrace to Dampe's grave, and you could even throw your own twist on the age by adding another doorway on the otherside where players can be killed. I don't know how you feel about this idea, or how difficult it would be to implement. I know nothing about stage hacking, just a suggestion  Smiley
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Shun's House of Pancakes (13/9/2013 - Luigi) on: September 14, 2013, 04:52:56 PM
excellent, thanks man
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Shun's House of Pancakes (13/9/2013 - Luigi) on: September 14, 2013, 04:02:03 AM
hey man, do you think you could post those link and ganondorf css icons that you had posted on smashboards, but with pm's css icon background? If possible, would be greatly appreciated  Grin
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