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1  Help & Tutorials / Help / I need to ask a simple question so I can figure out my priorities. on: October 09, 2014, 05:49:36 PM
Okay, so....Is there currently any way to have "all of it"? You know what I mean; custom character selection and stage selection menus, CBliss for more costumes, BrawlEX for adding custom characters without replacing old ones, Stage Expansion for more stages, custom music via brstms, Riivolution to have different variations on one 32 gig SD card, including Project M physics for one variation, then an overpowered Project M variation, then the same with Brawl Minus, Brawl Plus, Balenced Brawl, vBrawl, etc, etc. All of it....on one SD card. One ultimate version, all ready for anyone to customize to their liking.

*takes a moment to breath, and to stop head from throbbing* 

....As you can probably tell, I'm currently trying to hack Brawl again after 4+ years of forgetting how....and I'd like to know where to start if I wanted to do this sort of thing. Then I'd like to know where to go from there. I've seen all the resources....I'm just having trouble getting it all sorted out in my head. As in "what do I install first?" type of deal. You know, without accidently overwriting stuff I want to keep in each installation. I can probably figure out how to do each one....I just need a hierarchy here to get my head sorted out. My apologies if I've missed a tutorial or source video I didn't know about before this post. I'm sure this'll be a simple "go to this video here" type of deal.....
2  Super Smash Bros. Brawl Hacking / Programming / Code: Final Smash Obtained when XXX% total damage is dealt to opponent. on: July 15, 2012, 12:50:16 PM
(NSTC-U Code, Untested for PAL)

Note: Wall of text is for your own benefit. Read it so you can learn stuff. You'll make Captain Falcon happy if you do. Cheesy

(Possibly broken) MediaFire Download link to .rar file containing the .txt file that was used to make this topic:
http://www.mediafire.com/?l4k26u8dx3ywzx5

Basically what the title says. You get your Final Smash after dealing the chosen amount of damage to your opponent(s). Makes the game far more fast paced and more like a respectable fighting game. To edit it, use Windows Calculator and activate Programmer mode under its View menu. Hit Dec and enter in the damage you want to receive your final smash at. Then switch between Dec and Hex on the left hand side of the calculator. (Acceptable values in Dex are between 0000 and 65535, while the highest value in Hex is FFFF.) If you have a three digit Hex number, just assume there's a zero in front of it. Copy the Hex number from your calculator and replace the XXXX in the code with it. Save, load your .txt file, create your .gct file in whatever way you prefer and load it into Brawl. Make sure Smash Balls are set to be on (you can have Item Frequency set to None....recommended, but not required...) and start your match. Enjoy activating your finishing move by being rewarded for racking up damage via combos instead of chasing some stupid ****ing ball around that usually breaks when the next person after YOU attacks it.

Some misc info via GanonZack's post:

GanonZack: (Paraphrased) "I tested the code in normal brawl (with all the codes that I have) and I found some interesting things. First of all, it doesn't work with the unrestricted pause camera code. Second, when Samus reaches the dealt damage to obtain the Smash Ball, she can do her Final Smash, and after transforming into Zero Suit Samus, she gains the power of the Smash Ball again."

Further testing will be done in the future to see the full effects of the code. For now, it has been confirmed to work with Vanilla Brawl, Brawl Plus, and it is assumed to work in Project Melee. As for Brawl Minus and Balanced Brawl, we are tentatively assuming that it works in them as well, as this seems to be one of those universal codes that you can throw into any custom Brawl you want and still have it work. It has yet to be tested online, but I doubt it will work unless your opponent has the same code running.

Here's the original unedited code so you can make the damage percentage whatever you want.

Final Smash Obtained when XXX% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C05XXXX 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

And here's a bunch of already premade versions of the code that you can use right off the bat. Hope you like them.

Final Smash Obtained when 100% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C050064 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 200% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C0500C8 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 250% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C0500FA 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 300% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C05012C 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 400% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C050190 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 500% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C0501F4 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 600% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C050258 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 700% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C0502BC 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 800% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C050320 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 900% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C050384 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Final Smash Obtained when 999% total damage is dealt to opponent [Crashouti, Higure Hokousha & Shadow's Wrath]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C0503E7 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Last one is an obvious joke; I fully realize that it's impractical that you'll ever achieve this mid-battle without deliberate intent to do so.

Final Smash Obtained when OVER NINE THOUSAND (9001%) total damage is dealt to opponent [Vegeta, Nappa, Goku, and Kajetokun]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C052329 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

Lastly, the credits. Give credit to these guys instead of me, I'm just publishing the work.

-Paprika Killer: Supposed original creator of the code, as said by Supreme Dirt of Kitty Corp. I trust him on this, as I've heard of the name myself frequently and thusly assume that he's fairly famous.
-Crashouti: Gave me the original 200% damage code in .txt form and was the original poster of the .gct file on Brawl Vault.
--Crashouti's original Brawl Vault post: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27543
-Higure Hokousha: Found the hex value in the code that could be edited.
-GanonZack: For some testing and unconfirmed info.
-And Supreme Dirt: For telling me that Paprika Killer was the code's O.C..

Enjoy!
3  Help & Tutorials / Help / Edit Code: Final Smash Obtained when 200% total damage is dealt [Crashouti] on: July 14, 2012, 12:21:05 PM
EDIT:

Everyone, the issue is closed and the upload problems are (hopefully) solved. You can all go here:
http://forums.kc-mm.com/index.php?topic=47689.new%3btopicseen#new

If you want to talk about the code, go to the new topic. We'll be doing testing there as well.
------------------------------------------------------------------------------------------------------
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 0000000F
8803001F 2C0000F8
41820068 38000038
80A30084 2C1B0116
41800030 41820014
2C1B00BD 4182000C
2C050001 4082001C
38A00001 90A30084
D2C30088 EED6B028
C2C30088 48000028
38A00000 90A30084
C2C30088 FEC0B01E
DAC20000 80A20004
2C0500C8 41800008
38000078 9803001F
60000000 00000000
C281A06C 00000003
FC20F890 C2C30098
EED6082A D2C30098
60000000 00000000
E0000000 80008000

I need someone to tell me where in the code the 200% damage is so I can edit it to my preference. I don't have much knowledge about hexidecimal and all, but I can change the values via Windows Calculator once I know where in the code is the part I can edit.

....Gah, I'm not explaining this right, aren't I? I'm having trouble finding the words to explain what I want right now....I'll prolly edit this later.

Anyways, I like this code. It's very much like having a super bar in Street Fighter, only you can't keep track of it mid battle. And the fact that you're rewarded a Final Smash for dealing out a lot of damage rather than chasing that damn ball around is a great concept in my opinion.
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