Alright, well I've fixed the problems with the overlapping primitives causing camera issues, so here is the final rendering of cam boundaries and spawn locations. The only other change i've made to the model previewer is adding a button next to the "Reset Camera" called "Zoom Extents". This button simply zooms and positions your camera at the selected bone. (note: I've recently found that there is a bug where if your aligned perfectly with the bone, the translation tool doesn't like to work.) This has likely always been there, but the chances of lining up with the tools perfectly were very very slim before i added this button. The only other bug really is that if you have the boundary overlays on, you cannot select a respawn / spawn bone by hand (zooming in and clicking on it). This is mainly because the sphere that surrounds the bone's orb.
This has been a productive week for me, so i also got around to finally getting BLOC archives rebuildable, which means i can start adding support for editing the various files for SSE now
Nice work, Husky. Also, would it be possible that, later down the line, multi-channel BRSTMs could be made in BrawlBox (unless it already is)?