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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 23, 2014, 04:49:22 AM

Your avatar....  I see what you did there ...
Too much Spy x Scout stuff, eh?
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 22, 2014, 03:06:26 PM
Alright, well I've fixed the problems with the overlapping primitives causing camera issues, so here is the final rendering of cam boundaries and spawn locations. The only other change i've made to the model previewer is adding a button next to the "Reset Camera" called "Zoom Extents". This button simply zooms and positions your camera at the selected bone. (note: I've recently found that there is a bug where if your aligned perfectly with the bone, the translation tool doesn't like to work.) This has likely always been there, but the chances of lining up with the tools perfectly were very very slim before i added this button. The only other bug really is that if you have the boundary overlays on, you cannot select a respawn / spawn bone by hand (zooming in and clicking on it). This is mainly because the sphere that surrounds the bone's orb.

This has been a productive week for me, so i also got around to finally getting BLOC archives rebuildable, which means i can start adding support for editing the various files for SSE now


Nice work, Husky. Also, would it be possible that, later down the line, multi-channel BRSTMs could be made in BrawlBox (unless it already is)?
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 20, 2014, 04:44:29 PM
Little progress, tried hacking together rendering the camera and death boundaries..looks pretty okay for now. You can also move around the bones and the graphics will update while you move them, so pretty useful. Still kinda hacky in the code, so i'll have to clean that up. I've also made it so you can toggle on and off rendering the collisions in the model previewer. There was a button there, but it didn't work til now Smiley

The blue boundary is the area where the camera will now longer follow you and put you inside the damaging magnifier, where the red is the death boundary.



That's awesome. Keep up the good work. ♪
4  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 18, 2014, 04:27:55 AM
I tried making a 64x64 .ico in GIMP but it never shows up as more than 48x48 in Windows :/

I tried pulling up any sort of troubleshooting on it (which it was pretty specific) and I found something on StackOverflow on it. I'm not sure whether it addresses the issue entirely or not.

Here's the link.
5  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 17, 2014, 10:34:49 AM
Anyone know how to make a .exe have an icon bigger than 48x48?
How much bigger would you like the .ico (the icon used for shortcuts and exes, I believe)? You could always increase the size of the file with GIMP. I'm assuming this is for a new BrawlBox icon or something.
6  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 18, 2013, 12:06:48 PM
It sounds like I'm implementing that and the tristripper in the next major update (v0.69) :O

No worries, mate.

Post Merge: July 18, 2013, 12:07:47 PM
It sounds like I'm implementing that and the tristripper in the next major update (v0.69) :O

No worries, mate. I guess it's better to give them what they want. XD
7  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 18, 2013, 07:22:19 AM
Rendering shaders within the model previewer is definitely a must for the next update, though I'll let the poll decide and BJ himself implement it whenever he wants.
8  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 30, 2013, 04:13:37 AM
I drive by Microsoft on my way to work every day. Would you like me to throw a brick through their window?

You deserve a brick, Microsoft.
9  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 12, 2013, 05:37:39 AM
I can't wait to get my hands on v.68.
Until then, I shall keep lurking and smirking here.
10  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no! on: March 30, 2013, 09:02:21 AM
That is indeed a nice feature. That means I don't have to rely on looking up the textures or opening the MDL0 for checking some BRRES files from another game.
11  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no! on: March 30, 2013, 08:44:03 AM
W-why in God's name do you even utilize Windows 8?

Windows 8 does have some performance enhancements. Plus, there are people who have already changed the interface to be a little more like Windows 7's because some people complain about the interface (most people do). BB should be able to work on Windows 8 and it probably does. Any who, I can't wait until v0.68 comes out.
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