I believe He means, how do you have more stages in the melee section of the stage select, a code he wants, perhaps. OR he means how do you have more than 9.
I've made Pichu from Pikachu on 3DS max. I export the verts to the model and import it back, it looks messed up. I repeat for the double patch. It still looks messy. How many patches would need to be initiated to perfect the edited model? Also, Pichu is roughly the same size as Pikachu, I have another method of making Pichu little.
Oh, my Apologies. I meant to make an object stop being invisible. Let me explain.
The Portal from Eldin Bridge, I ported that to GreenHill. It appears, and then disappears as it does. I'm pretty sure it's not an animation making it small and big again, but visual effects. Chuy even stated in his guide to the effect of"This controls whether something is invisible or not for some time"
What I need to know is how to remove WHEN it disappears, so it stays forever visible.
Sorry, Italian; My Bad, G. Though... I did not know that, so thanks for the new info. xD
I have an idea, how about a favorite system? Not what you're thinking, but perhaps for users.
Let me explain: Aafyre's Orochimaru is one of my favorite mods. So I favorite it. It does not, however, show up on the hack itself, because it could be spamed. But, it shows up on my Brawlvault.
It is a favorite system for users, not hacks, exhibiting hacks the user likes on their BV.
I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.
I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer
So, I've decided to date it for this Tuesday.
Plus, if you update now, that'll ruin LenSho's post, since he updated just recently tonight.