Say, Mewtwo, sorry to be continuous bother, but have you recieved the PM I sent in your name? I would really like to know how to get that fixed. Thanks.
For those who do not know, I've work on (Imp)Midna a lot and have basically finished, yet problems hinder her release. So I ask you: Should I still stick with Pichu til the end, or get back to Midna? If you do not know which Midna... look at the sig below. >.>
I'm using one model multiple times in a stage, but I want to let them have separate textures. How would I do that? I tried renaming some of the info in the model itself, but no luck.
I recall there being a tutorial here, but I'm not sure...
Chuy, or anyone else with stage skills... I have a problem I'd like to fix in the 24 hours of today.
I have 10 blocks, each with separate collisions. They are all on the 0 axis of X and Y and Z. When animations come into effect, they are to the right 1000, then after a certain amount of frames, individually they move to the left -1000 for 400 frames, making them not too fast, or too slow.
The Problem is: Some work, some DO NOT; and this bugs me, for I know not the reason of why they do not. All collisions are the same for floors, ceilings, left wall and right. What could be the problem? Does making certain blocks have edges affect anything?
Oh, so that's what it is. Though I never used it, would it be good for my benefit on Pichu? Do you know how to use it? Pm me, if so.
kinda, but your pichu looked like you were conforming it so just continue what your doing. and yeah i kinda know how to use it, you download this script, make the brawl model fit over the other model, then you press conform wrap and voila, you have somewhat the model you wanted.