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241  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011) on: January 15, 2011, 10:45:29 AM
Say, Mewtwo, sorry to be continuous bother, but have you recieved the PM I sent in your name?
I would really like to know how to get that fixed. Thanks.
242  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Power's Works: *PICHU or MIDNA?* (1/13/11) on: January 14, 2011, 12:11:04 PM
Oh, sorry, then. I worded it wrong. My fault, rather.
243  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Power's Works: *PICHU or MIDNA?* (1/13/11) on: January 14, 2011, 12:05:33 PM
Your Pichu is perfect..
Pichu Pichu Pichu ~

:3
I hope you know the model on the right of Pichu, in the op pic, is mine... o_O
I have the actual model from melee, as you see, thanks to Mariokart64n.

Indeed, it seems that way... Yet it is homing in pretty close...
How close?

I'm pretty sure any one can see the poll results anytime. :0
244  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Power's Works: *PICHU or MIDNA?* (1/13/11) on: January 14, 2011, 10:28:39 AM
Indeed, it seems that way... Yet it is homing in pretty close...
245  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Power's Works: *PICHU or MIDNA?* (1/13/11) on: January 13, 2011, 06:38:01 PM
For those who do not know, I've work on (Imp)Midna a lot and have basically finished, yet problems hinder her release. So I ask you: Should I still stick with Pichu til the end, or get back to Midna?
If you do not know which Midna... look at the sig below. >.>
246  Help & Tutorials / Help / Re: Conform Wrap Needed. on: January 11, 2011, 09:08:49 PM
No. Unless, you mean for Brawl Vertex hacking, then yes, I supposed...
247  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'll be back soon] (10 jan 2011) on: January 11, 2011, 05:45:07 PM
oh I see. Also, did you know anything about OBJ importing for stages?
248  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'll be back soon] (10 jan 2011) on: January 11, 2011, 03:37:53 PM
Hey, Mewtwo, I hear about this new, easier way for stages; I can't find the source, though. Do you know what Falco400 is inferring on?
249  Help & Tutorials / Help / Conform Wrap Needed. on: January 11, 2011, 03:18:03 PM
I tried to get it, but I assume the one I have "received" was not the one I would need for modding.

Can anyone tell me where and How to get it (Working) for 3DS Max?
250  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 10, 2011, 02:35:13 PM
Problem! Tongue

I'm using one model multiple times in a stage, but I want to let them have separate textures.
How would I do that? I tried renaming some of the info in the model itself, but no luck.

I recall there being a tutorial here, but I'm not sure...


nvm, found it Grin
Heh, did it work out okay?
251  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'll be back soon] (10 jan 2011) on: January 10, 2011, 02:24:18 PM
Well, indeed, I'm glad you had fun for your long vacation. I'm as well glad you're back, so welcome back.
252  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 06, 2011, 06:12:58 AM
For those that don't work, did you double check see if the animations matched up to the bone?

Also, for those blocks imported, make sure they all have different named Bones.
1) What do you mean exactly? I'm sorry.
2) Indeed they have renamed bones, all of them. And one collision is attached to each bone.
253  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 06, 2011, 06:04:38 AM
Chuy, or anyone else with stage skills... I have a problem I'd like to fix in the 24 hours of today.

I have 10 blocks, each with separate collisions. They are all on the 0 axis of X and Y and Z.
When animations come into effect, they are to the right 1000, then after a certain amount of frames, individually they move to the left -1000 for 400 frames, making them not too fast, or too slow.

The Problem is: Some work, some DO NOT; and this bugs me, for I know not the reason of why they do not. All collisions are the same for floors, ceilings, left wall and right. What could be the problem? Does making certain blocks have edges affect anything?
254  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 03, 2011, 07:58:49 PM
@power i'll add that in soon :ninja'd:

Exellent..... heh.
255  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Power's Works: *PICHU PREVIEW* (1/2/11) on: January 03, 2011, 01:49:57 PM
Oh, so that's what it is. Though I never used it, would it be good for my benefit on Pichu? Do you know how to use it? Pm me, if so.


kinda, but your pichu looked like you were conforming it so just continue what your doing. and yeah i kinda know how to use it, you download this script, make the brawl model fit over the other model, then you press conform wrap and voila, you have somewhat the model you wanted.
I see. Mind linking me to the script anyways? Awesome Face

...and thanks, AGfan.
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