well to prove wat power marshall* said... here's Korra rigged on shiek, and with the animations shown on the left side, but on the bottom, it says 0 frames and play not being able to be clicked on. does the same thing with srt0, shp0, vis0, and pat0
So it is a general thing. Hmm.. maybe something was forgotten to be implemented so that Brawlbox could edit animations. If so I understand and await v0.74c or rather v0.74bb lol
Hate to be the bearer of bad news; can anyone confirm this?
On BB v0.74b, I load the model, then the motionetc, I select an animation, and nothing happens; I can't even hit play, and the model doesn't change. Hopefully this was just a bad update on my part.
Happy new year to you too, Phantom. Hope you're enjoying the new year. Glad to see you once again, hard at work as always!
I have a question, and I hope you can be here to answer it lol. Two actually.
One, can a character be given two (or more) team color sets? What I mean is, for example, Wario has two color sets: Red, blue, green for overalls, and red blue green for biker. Can I give Mario two color sets, for like, Mario and Dr. Mario?
And my other question, probably not do-able... I've been trying to see if I can replace Squirtle with pikachu for some time, and without using rels, I've been able to make him as stable as I can (no crashing) but it's tough to change a character with PSA alone. Can I do something with BrawlEx? Now I know Squirtle shares ft_poke.rel with his brethren, but I was wondering if it will ever be possible to replace him as easily is... oh, I don't know, replacing mario with another marth or something? I await your answer. I want to get this off the shelf of "Maybe a possibility" asap. Thanks for reading!
Okay, so I have some time here now to update you people on a number of things. I apologize for the lack of updates first of all, but this one should satisfy for a season, I hope.
I asked Taiko of Smash3 if I could use his group's textures and template for this; and he gave me permission. So all textures, unless stated otherwise, are Smash3's. Now I won't have to worry about recolors or textures for a bit, and focus on PSA and animations. Anyways here's some pictures.
I present:
THE CHARACTER SELECTION SCREEN [/Smash4 50-fact video announcer voice]
Training mode
Classic [WIP]
Multi-man/stadium [WIP]
So yeah, I've worked on this part quite a lot, and learning a lot as well.
Now, for some in game pics
Dr. Mario is back and ready to fight in this game as a part of Mario's outfits!
He's completely different than Mario, though.
Fox is looking a bit different for this fight!
Final Destination confirmed!
So Dr. Mario is different from Mario? Is the same true for Fox and Falco? Yes. Fox retains his moves from 64, while Falco keeps his Melee changes. Fox's S-Smash is pictured below.
Also, I fiddled with the pause screen a bit. Can you see what's wrong/different with it?
Thank you all for your comments and appreciation. I'll continue to work on this to the best of my ability, but until next time, enjoy the update.
Speaking of update, I updated the OP, check it out!
CSPs
And last but certainly least... please welcome everyone's favorite Melee newcomer: PICHU
If the screenshots look bad, they probably are. Elgato HD took them. I repeat... HD... sigh lol
By REL porting, you can without BrawlEX. I'm not an expert on it though.
With the Plug & Play Rels, right? I did that and they never show me respect and always freeze after selecting a stage. But if possible, then I will do that, and how would I replace Squirts when along with Char, Ivy, and pokemon trainer, they all share a rel? Anyone know? Thanks for responding; I thought nobody saw my post!
Okay, just wanna get my conscience straight here. Yes or no. Is it possible to put another Pikachu over Squirtle? Whether it be Rel porting or Brawlex?
Thanks everyone for your support. I feel a little better about this. As such, here are a few CSPs I've worked on. They are Samus, Yoshi and Pikachu. I only really made the yoshi one, but credit for the Samus and Pikachu's CSPs to the ones that made them; I just couldn't not take them in. Anyways, hope you liked this update!
of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.
Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure.
I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.
I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading. Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?
Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.
Ft_purin (was a marthP&P but I changed the module ID and Char ID and Name to Purin's)
In the Fighter Folder, in the Purin Folder
Code:
FitPurin Fitpurin00 Fitpurin00 Fitpurin01 Fitpurin01 Fitpurin02 Fitpurin02 etc Fitpurinmotionetc Fitpurinfinal Fitpurindark Fitpurindark (All these files WERE FitMarth, but I renamed them to Purin)