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211  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (0.2% done) on: September 20, 2014, 03:53:34 PM
if you use the clean button on your animations you will have alot of free space imo
212  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FQ's PSA Place: Rosalina & Luma on: September 20, 2014, 01:51:10 PM
It seems to work at first, but then the camera will go back to it's original position the second time she's on the win screen, then the camera will go back to how I've changed it, and so on.

One more question: where do I change the name that appears in the results screen?
that is an hard question it has to do with stg result animations or something its not an easy thing to replace i never replaced any result screens names  ever so i cant say much.
213  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 20, 2014, 03:19:35 AM
interesting thread i will sub xD
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FQ's PSA Place: Rosalina & Luma on: September 20, 2014, 12:55:50 AM
There's a thing for size on results screen, as well as things for camera size top, bottom, front, and back. Is it one of these, or is it one of the non-labelled ones?
its those
215  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ghirahim Released.. Skyloft > Sacred Grounds/Temple soon?! 09/13 on: September 19, 2014, 08:22:23 AM
stage looks amazing even tough i dont play zelda it looks  really good.
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (0.2% done) on: September 18, 2014, 10:13:40 AM
good luck and incase you didnt know ridley and metaridley almost share the same boneset with some tweaks here and there  but that is an experiment for when themoveset is close to completion once you got all the animations down i could try and fix some of the issues like  items grabbing and such  but only when you have all animations down.
217  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FQ's PSA Place: Rosalina & Luma on: September 17, 2014, 06:25:51 PM
Okay, thanks.

 New question: How do I fix the results screen camera? Since Rosalina's so tall, it cuts her off.
its on the atributes check for result camera and mess around with the values.
218  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FQ's PSA Place: Rosalina & Luma on: September 17, 2014, 01:45:25 PM
Hmmm. Okay, so how would I go about doing that?
open the fitmotion

expand Fitpikminetc and replace ai_pikmin with another char ai file my sugestion its try king Dedede ai since he seems to fit the best imo.
219  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FQ's PSA Place: Rosalina & Luma on: September 17, 2014, 10:41:37 AM
I'll need about 10 testers, but we aren't at that point just yet. I'll need them shortly before the release, and since Pichi-hime already knows how to code it, we just need to wait for someone to fix her AI before I ask for testers again. In the meantime I'll be working on the last of her animations and finding unnessesary ones for Luma to become his other attack animations. I plan to try to skip the beta release if I can, and get to releasing the final version instead, but I'll still need help with a few semi-important things. I've made help threads a while ago, still waiting on some replys. ('-_-)
tbh i dont think anyone ever will be able to fix the AI at all, AI is still preety much uncharted  territory no one bothered to do much with it, you can repalce her with other Characters AIs and see which one suits it better but thats as far as AI change goes.
220  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Progress report - what's left to do for a beta on: September 17, 2014, 12:47:47 AM
as far as i know arrows have 2 hitboxes uncharged and fully charge so you could  make the uncharged one dont have spikes and the charged one having spikes.
221  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Baphomet Released on: September 13, 2014, 10:15:21 AM
Thanks. Smiley

Believe me, I never intended to not release anything. I just wanted to avoid a huge amount of unnecessary work by fixing all those final smashes for nothing. Still, I know that most people who disliked them was because they either think I'm trying to fake the new smash bros that's comming or because they are too powerful and too long. I didn't intend to release them this way, but I'll be lucky if 5% of the viewers read my descriptions at all. I'll make a third video with the fss on the brawl standards to confirm this theory and see if I should release them. If they still hating me, I really don't know what I'm doing wrong.  Lips Sealed

King Boo has the problem of not having legs neither arms. He is just a ball with 2 hands without fingers.  Cool Animating it would be easy, but would be very tedious and would require too much creativity to make it a decent psa.
well criativity is something you have by the buckets xD and even if you dont want to release the FSs on the vault you could always put a link on your OP like many users do when they dont fell like commiting.
222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Baphomet Released on: September 13, 2014, 02:54:12 AM
your psas are always extremely fun to look at xD im just disapointed you never released your FS's on the vault :S

And if you really like doing mario chars  and with your   out of the bucket ideas a king boo psa would  shine imo.
223  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Solo Charizard Release Soon? on: September 09, 2014, 01:48:41 PM
entry are a bonus thing is  you just leavue efault charizard entry i dont see a problem since you can always update in the future
224  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Mildly Good News... on: September 07, 2014, 03:02:35 PM
my guess is that Alejandro MiddleCorn forgot the rel or the fitfinal
225  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Mildly Good News... on: September 07, 2014, 07:30:03 AM
i like that you made charizar y further away from the fire during his FS it looks  much better now, i also see you fixed the last model changer glitch since i remnber the heavy items  were the only ones that could make the model changer disapear for a split second.

It works great and fells great i didnt find any glitch to report  but im still not a fan of the close up when mega evolving since if its 4 players or even 2 you can mess up other ppl due to the zoom him not stopping time for the rest of the players i think if you want to keep the zoom in you should stop time so other players dont get screwed when suddently their screen focus on charizard especialy on 4 player matches.

but yeah once charizard normal FS gets fully done this is a full release for sure.
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