It seems to work at first, but then the camera will go back to it's original position the second time she's on the win screen, then the camera will go back to how I've changed it, and so on.
One more question: where do I change the name that appears in the results screen?
that is an hard question it has to do with stg result animations or something its not an easy thing to replace i never replaced any result screens names ever so i cant say much.
There's a thing for size on results screen, as well as things for camera size top, bottom, front, and back. Is it one of these, or is it one of the non-labelled ones?
good luck and incase you didnt know ridley and metaridley almost share the same boneset with some tweaks here and there but that is an experiment for when themoveset is close to completion once you got all the animations down i could try and fix some of the issues like items grabbing and such but only when you have all animations down.
I'll need about 10 testers, but we aren't at that point just yet. I'll need them shortly before the release, and since Pichi-hime already knows how to code it, we just need to wait for someone to fix her AI before I ask for testers again. In the meantime I'll be working on the last of her animations and finding unnessesary ones for Luma to become his other attack animations. I plan to try to skip the beta release if I can, and get to releasing the final version instead, but I'll still need help with a few semi-important things. I've made help threads a while ago, still waiting on some replys. ('-_-)
tbh i dont think anyone ever will be able to fix the AI at all, AI is still preety much uncharted territory no one bothered to do much with it, you can repalce her with other Characters AIs and see which one suits it better but thats as far as AI change goes.
as far as i know arrows have 2 hitboxes uncharged and fully charge so you could make the uncharged one dont have spikes and the charged one having spikes.
Believe me, I never intended to not release anything. I just wanted to avoid a huge amount of unnecessary work by fixing all those final smashes for nothing. Still, I know that most people who disliked them was because they either think I'm trying to fake the new smash bros that's comming or because they are too powerful and too long. I didn't intend to release them this way, but I'll be lucky if 5% of the viewers read my descriptions at all. I'll make a third video with the fss on the brawl standards to confirm this theory and see if I should release them. If they still hating me, I really don't know what I'm doing wrong.
King Boo has the problem of not having legs neither arms. He is just a ball with 2 hands without fingers. Animating it would be easy, but would be very tedious and would require too much creativity to make it a decent psa.
well criativity is something you have by the buckets xD and even if you dont want to release the FSs on the vault you could always put a link on your OP like many users do when they dont fell like commiting.
i like that you made charizar y further away from the fire during his FS it looks much better now, i also see you fixed the last model changer glitch since i remnber the heavy items were the only ones that could make the model changer disapear for a split second.
It works great and fells great i didnt find any glitch to report but im still not a fan of the close up when mega evolving since if its 4 players or even 2 you can mess up other ppl due to the zoom him not stopping time for the rest of the players i think if you want to keep the zoom in you should stop time so other players dont get screwed when suddently their screen focus on charizard especialy on 4 player matches.
but yeah once charizard normal FS gets fully done this is a full release for sure.