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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ThePhantomPsychic's Moveset Thread on: April 15, 2015, 12:05:49 PM
you should never release a psa that has a freeze that you know, its preferable to not release it, than releasing something that freezes when people press a simple button.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP Previews on: April 14, 2015, 11:33:16 AM
I already have a moveset planned. I'm going to see what I can do about various attacks.
my idea was keeping A attacks the same except some smash attacks and the specials diferent manly side speical and neutral special, considering you plan on using down special to chnage form correct? and the recovery special doesnt need to be diferent imo.of course all A attacks would have diferent damage and knockbacks depending on the forms and such.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP Previews on: April 14, 2015, 06:41:33 AM
Just wondering you dont plan on making all the deoxys have totaly diferent movesets correct? that would just be very filesize consuming.

Im guessing they would all share the Same A attacks and only the specials some of them would be diferent correct?Or else i think you will blow the fitmotion most likely.

If you need some ideas let me know.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys Shader Previews on: April 12, 2015, 04:29:22 PM
i like all the poses except the speed one

Defense and attack one are spot on imo and the normal deoxys 3 option looks preety good,  but the speed one needs some changes i would put it like this


except the tentackles fully spreaded to give the illusion its moving foward fast.

50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys Shader Previews on: April 11, 2015, 11:35:09 AM
With a few model edits, they could share the same leg, knee, foot, waist, neck, and head bones. But I'm not modeler, so I'm going to get someone who is to look into it.
any chance you could send me the 4 models by PM just o see if i could somehow join them in bb?
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys Shader Previews on: April 11, 2015, 09:48:30 AM
I've already added the needed bones, but I'm still going to need to get someone to put all four models onto the same skeleton, which is going to require re-rigging.
Thanks.
do they have the same boneset mostly? if so why not join them with bb 75b? maybe you can get me the files and i can see if i can join them trough there.

i just joined scizor and the mega scizor model  boh over falco for fun to use your psa xD just added afew model changes and megascizor appears on the FS Tongue
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: April 11, 2015, 04:13:03 AM
Hi Mortimer. I really love the Koopa Troopa PSA. The attacks are amazing,Final smash is really good, all of Koopa. But when Im trying replace Jigglypuffs green slot color with Koopa Troopa model the game freezes. Its because of Jigglypuff hat that has more bones to it right?
you need to use the pac/pcs model of jigly  and replace it there if im not mistaken, so use jigly files replace the texture and model and turn the hat invisible by choosing cull_all on all the hat materials, you cant just rename jigly00 pcs/pac like you do on every other character you need to use the 03 specificaly.
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys Shader Previews on: April 11, 2015, 02:30:42 AM
SO if they use the XY boneset im guessing they miss alot of important bones like xrotN and such so im guessing you will need to add all the bones brawl needs?
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage Moveset Stuff, New OP, Spider-Man & Iron-Man in the works! on: April 09, 2015, 06:42:41 AM
Considering you said you would comeback like 8 times and then 2 months silent, i wont get my hopes up this time Tongue
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ThePhantomPsychic's Moveset Thread on: April 08, 2015, 06:05:00 AM
So you will do animations or just psa code?
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Harrier FS for Snake Released on: April 07, 2015, 11:37:52 AM
Falco Arwing V2.3
Added the airwing exit to be FinalAirEnd animation and a looped arwing sound for the engine.

I couldnt find an arwing sound so i looped the arwing sound he does when passing trough the entry, let me know if its good or if you prefer silent arwing.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Harrier FS for Snake Released on: April 05, 2015, 01:03:41 AM
what models did u want in brawl for psa purposes, just curious.
i wanted carnage for a very long time and a good heracross import becuase the heracross over MK just disjunt itself if you try to move the arms and legs so he cant be animated sadly.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Harrier FS for Snake Released on: April 04, 2015, 03:48:10 PM
I don't know any importers, but if you find somebody I could probably find a model for you to use.
i never got anyone to do an import for me so yeah, dont count on me to get you an importer lol, i never been able to get one to do my wanted imports all this years and it wont happen now that the community is even smaller for sure.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 04, 2015, 02:58:52 PM
Just wondering did anyone here ever did a Final Smash for over snake? for some reason any custom code i put on snake FS action it only reads the code when snake touches the ground so i cant even activate anything in the air, i need to forhim to fall to touch the ground to start reading the code on the FS action, just wondring if anyone ever did a custom snake FS and come across this issue.
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Harrier FS for Snake Released on: April 04, 2015, 02:55:19 PM
So if someone (not me. I'm not an importer.) were to get a model and import it into Brawl, could you work with it?
if he was rigged with a simple sekeleton and imported into brawl i could make the mc texture alone having it and using it yes, but you would need a willing importer to get a low filesize import of it becuase it needs to fit on snake after all.
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