Hello there! Someone knows how the process for modding Smash 3DS is going? What about the internal files of this game? If smash 3ds' iso is structured like brawl we can search a way to edit some files?
There are a way for change the controls configuration for the wii pads? for example, switch the analog stick with the dPad button.. maybe a code or an homebrew etc..?
hi I just started to create a second version of my crash bandicoot and coco bandicoot import the old versions, as you may have noticed, are very edgy and in low quality.. OLD version:
so, now I'm doing a smooth model of these hack updates soon...
hi, i have a PAL version of SSBB, and all the hack works fine.. but with zero suit samus, i can't use the hack. i use samus, and when i use final smash, samus becomes original zero suit samus without hack.. (same thing with pokèmon trainer, or zelda/sheik when i change form/pokèmon, this return original.. there are a code for PAL that works like NTSC version? thanks!
hi! I had in mind to create the classic Crash Bandicoot character for brawl. I already got the model from twoc, and converted for brres (with little modifier at model to make it more classic than the twoc)
but im not very able to create the articulations somebody can help me? type, how i can give the moveset (from an original brawl char) at this model? very thanks!