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556  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 16, 2011, 01:55:13 PM
Oh quite bad! If I can't make it read my hacks with that SD and that Wii I would most probably quit brawl hacking :'(
557  Super Smash Bros. Brawl Hacking / Model Imports / Re: That Import Guy! Rayman V2 Released :New poll yet again, vote for the legend!: on: November 16, 2011, 01:53:05 PM
A SFX pack? Wish I could make it myself. I no longer have a computer capable of making one.

But yeah rayman origins looks promising, and as a rayman fan myself I am sure to be getting it! Wanna know something funny? With the original Rayman game, if I dropped my playsation with it playing, it would skip to the final cutseen saying I won the game Awesome Face

EDIT: Got bored, edited the op a bit. I've lowerd Raymans vertical count on his hands OVER 8000!!!!!!!!!!!!! to something like 2000 so the slight lag that Rayman was causing should be gone in the next update. Also I think I'm going to skip on a moving mouth. Those teeth blend into each other in annoying ways, as well as it being a maze to find every vertical point (Which I still haven't  been able to do!) and thanks to NaruZeldaMaster with his tutorial I should be able to provide BOTH hands fully rigged next time(Considering I have to start rigging his hands from the start again)


I don't have a capable computer too,my one is 64 bit and I can't preview waves.If I could I would sure make a SFX pak for you! You have all my suppor in your project! And if you think that's useful,I have already done some recolors! Those are:

-Blue Shirt
-Black Shirt and purple hood
-Red Shirt and Yellow hood
-Yellow shirt and red hood
-Green shirt and white hood

I would be glad of making the official recolors for your Rayman project.

Personally I think a movable mouth would be important because I think that for a perfect hack he would need his typical grimace!
558  Super Smash Bros. Brawl Hacking / Model Imports / Re: Re: That import guy o-o :New project underway: Rayman V2 Released on: November 15, 2011, 12:14:20 PM
That's just a hack made of bubble dreams! (Cheesy)
Prayman 2 TGE was my first game ever and it's the ebst to me at least till I try Rayman Origins (Downloading at the moment).I'll buy it if I can xD

If you want,I have a complete rip of ALL of the SFX from Rayman 2!
559  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Good news and bad news D: on: November 15, 2011, 12:03:53 PM
Yezz please gimme moar! (Ok,I've gone a bit crazy here!)

That mewtwo model looks like the best I'e ever seen!
560  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working* on: November 15, 2011, 11:58:00 AM
I like that bisharp model but shouldn't his textures be a little darker?
561  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working* on: November 15, 2011, 08:36:31 AM
Captain Falcon and Diddy Kong of course!
Perfect! The worst characters of the game! (Except for Ness and Lucar but there are many imports and vertexes over them) Because CF's franchise is dead and Diddy is just a stupid monkey who nobody cares about
562  Super Smash Bros. Brawl Hacking / Model Imports / Re: Re: That import guy o-o :New project underway: Rayman V2 Released on: November 15, 2011, 08:34:19 AM
I love your Rayman import! It's just perfect.So you're gonna make a moveset...perfect!
Please,make Goku after finishing Rayman! I need this guy perfect because if you don't I won't get a perfect Rayman,he needs a hack now that he's returning to platformers!
563  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working* on: November 15, 2011, 08:25:45 AM
I'll put up a preview tonight. I'm gonna redo the rig without extending the bones, cause right now, Blazikem has no neck without a ported motion pac lol. And for Infernape, I have to fix his jaw.
Nice! Who are Blaziken and Infernape over?
564  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 15, 2011, 08:24:30 AM
It's not an sdhc.Please,read carefully my post.Those are tha facts we can get from what I have written till now:

1º It CAN'T be the loader (I've tried 2 different loaders)
2º It CAN'T be the .gct (I've tried 3 different ones)
3º It CAN'T be the SD (I had already loaded cheats and hacks from my micro SD)
4º It CAN'T be the ISO (I can load it but it's like if I had no .gct)

My Wii detects every file in my SD but the RSBE01.gct
565  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working* on: November 15, 2011, 06:56:39 AM
Blaziken? Any preview? The import in the vault is glitchy and Aafyre's vertex is good but has many stetical issues
566  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 15, 2011, 06:50:20 AM
nah it dusn't have any black thing that I can move in any side...
567  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 14, 2011, 11:42:20 PM
It can't be the problem.I have always used the same SD!
568  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 14, 2011, 02:38:15 PM
on teh side, there should be a black thing. make it oon the other sid eof lock
Nah my SD does not have that,it's a micro SD with an adaptator...
569  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 14, 2011, 02:27:10 PM
Is your SD card locked by accident? Happens to me a lot Im srs here
I don't even know how can it lock.Anyways it's like it detects everything but cheats
570  Help & Tutorials / Help / Re: My Wii doesn't detect any hack/cheat? on: November 14, 2011, 01:55:01 PM
Try this .gct http://www.mediafire.com/?qbc8623wjjwjb6r
it has the file replacement code and the ASF1 CSS2 related codes i tested it and it worked (just to test if it works for you too). If it doesn´t work for you, check out the newest UsbloaderGX version
http://code.google.com/p/usbloader-gui/downloads/list?can=3&q=boot
(in the case you used an older version, or you used a completly different usbloader).
The new usbloaderGX and configurable usbloader also have a raise maximal code line limit which may also be your problem, since when you reache the limit no code will be read

hope this helps Smiley

None of this worked.It can be the loader because as I said I used two different loaders.Anyways the .gct didn't work so it may be something wrong but idk what!
Have you tried Gecko?

My disk is a backup (my original game is PAL)
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