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1  Help & Tutorials / Help / water loses colour with smart bomb on: September 11, 2011, 03:13:50 AM
hiii everyone,
I have this problem with the peach beach stage
whenever a big item like final smash, smart bomb or like when a big pokemon comes out, the water becomes transparent
i made the water use the thing that the water in the delfino stage uses like when you enter the water, the part of the character thats in the water is blue or something
here's some pictures

This is when the water is the right colour and it shows the thing that lets peach go in the water


This is when the final smash or like some item is used that has some big effect. The water is all transparent.
2  Help & Tutorials / Help / Re: riivolution installation help on: September 19, 2010, 01:10:37 AM
i know
it's just easier to open it from the wii menu :|
3  Help & Tutorials / Help / riivolution installation help on: September 18, 2010, 06:00:26 PM
hhiii uumm... for the new riivolution v1.04, whenever i press the install button i keep getting this failed -2 error thing popping up
if anyone knows how to fix this problem or has any suggestions please comment on this help topic
thanks in advance Smiley
4  Help & Tutorials / Help / Re: Help With MDL0s from Other Games on: September 06, 2010, 12:25:44 AM
you delete everything else and save it someone else as a mdl0 file
5  Help & Tutorials / Help / Re: Help With MDL0s from Other Games on: August 31, 2010, 10:48:36 PM
well from wii scrubber you can get the bin files for the person or stage you want, but getting all the mdl0 files you'll have to get from using a hex editor by looking for the mdl0 on the right side column and then copying all the numbers till infront of the next mdl0 on the right side column.
The biggest problem with tales of symphonia's mdl0's is that you'll have to relink the bones, which sucks cause theirs like more than 100 of them for each model
hope it helps
6  Help & Tutorials / Help / Re: Naruto Import Clones problem help on: June 28, 2010, 12:28:30 AM
well i think your right about the bone thing
have you tried adding bones to the model with the bone adder and then renaming the bones to the same as ike's sword and changing the indexes to the ones same to ikes sword and then relinking the extra bones to the same structure as ike's sword bones
and then if the sword has animation movement make that the same as ike's sword or something similar atleast
the bone is probably connected to the SwordN and SwordM (which appears in his main model and sword model)
i think they both need to be their for it to connect although the SwordM on the ikes main model has a different offset to the sword's SwordM offset so i'm assuming the game programs the sword's index to appear and replace ike's main model's SwordM when ike's aether attack or whatever it's called is used but then the game can't find ike's main models SwordM so the 2nd orange man that you replaced the sword with goes in the middle
tell me if you want that more in depth if you want to try it out
kinda got this idea when dingoberrie's was telling me about peach's weapons and how they appear when the game programs their indexes too
7  Help & Tutorials / Help / Re: Naruto Import Clones problem help on: June 26, 2010, 04:52:51 PM
this ike's sword article right?
cause i think i have a theory
8  Help & Tutorials / Help / Re: Naruto Import Clones problem help on: June 26, 2010, 04:33:07 PM
i think it's got something to do with the tracker?
i'm having a problem with that with my alice model :|
i'd probably ask the people who made the lloyd one cause they have their one going right i think
9  Help & Tutorials / Help / Re: Stage Textures on: June 25, 2010, 03:45:41 PM
check the brawlbox previewer and see if when you changed the name of the materials 1 and 2 and the textures 1 and 2 that the texture name appears differently on the model previewer
if the name is changed that means your texture is the wrong name but if the name remained the same what i did actually ummss... i'll go more in depth
since you did it on a stage export the stage builder part somewhere else and then open up that file you just exported. Then go to materials 1,2 and texture 1,2 and change all the names of the textures that have the same name as the texture you want to change and after you changed the names press save. Now import it over the model which didn't have it's changed textures and check if the name changed in the previewer of brawlbox
thats how i got it to work
if that doesn't work i can look at the stage to see why it isn't working if you want
10  Help & Tutorials / Help / Re: Stage Textures on: June 25, 2010, 06:15:25 AM
try saving the file somewhere else and save the modified names of the materials 2 and 1 and then import it back to where it was
thats how i think i got it to work for me
11  Help & Tutorials / Help / Re: model import smash attack freeze and some white glitch and attack glitch? on: June 16, 2010, 08:00:33 PM
yea i just sent him a pm asking if he managed to work it out
thanks again
12  Help & Tutorials / Help / Re: model import smash attack freeze and some white glitch and attack glitch? on: June 16, 2010, 07:50:24 PM
oh okays awesome i'll try to ask him or her?
13  Help & Tutorials / Help / model import smash attack freeze and some white glitch and attack glitch? on: June 16, 2010, 05:43:17 PM
hiii,
i'm having alot of problems Sad shown by how many help topics i probably made
i made alice into brawl over peach, all her other animations seems to work fine but whenever she does her side smash attack it freezes i'm assuming it happens with the other smash attacks too but i haven't given the other smash attacks animations yet and it's really confusing why. Their isn't much info to give but i think it freezes when it reachs AttackS4Hold (which is when she's charging the attack) but there is also a high chance of it being the AttackS4S (when she swings the golf club, tennis racket or the frying pan) or the AttackS4Start(the start of the attack) or many all of them. Sorry for the lack of info but i'm pretty stumped on what the fix too x(
also whenever she gets hit the entire model goes white, also happens when i use shield dodge and she stays white after she becomes completely white and it freezes shortly after
alsoo all the special effects for peach don't seem to go with peach, they all stay in the middle of the stage like peach's up a love heart attack thing the love heart will always appear in the middle of the stage when used and not above alice

The white and attack glitch

progress
Sorry for the lack of info again.
thanks
14  Help & Tutorials / Help / Re: New problem with motion pacs on: June 14, 2010, 11:48:45 PM
i did for alot of them since most of the animatiosn were of her falling down o.o
15  Help & Tutorials / Help / Re: New problem with motion pacs on: June 14, 2010, 11:11:38 PM
yea i know x)
only the battle animations work Sad and a few of the scene animations
i can't find the others
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