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1  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 26, 2016, 06:10:58 AM
There's no reason to take that risk. I want the exploit as much as anyone, but I understand why they wouldn't.

Here's to hoping!
never said there should be a reason to take that risk. all I said is that the hope is not all lost if the exploit gets patched out
2  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 22, 2016, 03:59:31 PM
knowing nintendo, they properly will patch it if it will get released and abused similiar to how Hacking Pokemon on 3DS was.

but that doesnt mean that this is the last "hackable" way. it can possible come that way that in next patch, they [censored] something up and we get our mouse hole for hacking! only problem is how to find it is the biggest question
3  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 12, 2016, 04:19:56 AM
this is super delicious~ its like you can eat it~

however, the only thing I really want to have is unlimited Camera Control together with Stationary Camera+Movement Camera in both Replay and in matches! when that comes I will try to get on the train :3
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 03, 2016, 12:04:51 PM
https://www.youtube.com/watch?v=gF6-DT_ibG0

how the Star KO and Respawn platform look like
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 25, 2016, 03:21:13 PM
A controller?
damnit my joke was destroyed

I made it so the character has "his own respawn platform" instead for the normal one (it has a firering as the test)
together been exploring if I can change the animations on Star KO, on Respawning and replacing the effect on death on bottom/side and Star KO
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 25, 2016, 11:17:39 AM




guess what I am playing with?
7  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes Official Release Thread on: October 15, 2015, 12:39:19 PM
I support this! the pokeball limit to 8 is a blessing!

but dont really understand the purpose of the first code, what does it do o:
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 19, 2015, 05:16:39 PM
! UpSmash, "Evil Glare", Nightmare Punch


!UpTilt, UpSmash, DownSmash and SideSmash


some effects thats done
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 17, 2015, 03:59:14 PM
some effects to my PSAs 'w'

http://gfycat.com/JitteryHighAcornbarnacle
UpB Trail

http://gfycat.com/FaithfulSociableBaboon
Side Tilt

http://gfycat.com/FocusedDiscreteBobwhite
Neutral B/Nightmare Punch
10  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 01, 2015, 06:34:54 AM
there is something I would like to check:

who many have the problem that using Brawlbox built in printscreen turns pitch black? in earlier version all had a 50-50 chance of the pic is only the color black!
now in the new version its a 100% chance off all pics are black!
if anyone know how to fix it, I would lovely know

to those who have this problem and doesnt have, tell me where you are from and what computer specs you have!
11  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 25, 2015, 04:21:35 PM
you BJ, you have my undying support for whatever you do even if it doesnt show that much!

thats sad that brawlboxs shader is messed up on non-english computers. I do hope its a easy fix, that easy fix so either we can do it by ourself or a new coder can easy set it up!
(no, that guide you gave me bj didnt work and I am 100% sure)
12  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 22, 2015, 11:36:54 AM
I can't tell because its all in Russian (or at least can't properly translate).
Why should this matter? If you mean where did the PC came from, then i don't know.

I have a feeling that it might be that the computers GPU doesnt read the same language as in English, making it little confused on the render part
Seems like we have the same problem, indeed...

Also :

(I'm from France, the reason for the french text)

wierd, this is mine

so 3 from non-USA has the same problem and 2 have problem with NVIDIA.

does anyone have this problem outside USA or have NVIDIA?
13  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 22, 2015, 04:13:00 AM
I have this problem too. Its not on every model though. Those that i am sure have this bug are SJS' ZSS, Ike, Pit, Giga Bowser, adolescent and adult Ridley models from Other M. Gallery of that on imgur as a proof:
http://imgur.com/a/GukQs
There is no rimlighting on Pit and Giga Bowser shown here. Its just a transparency issue or something. Ridley's wings are supposed to be transparent in few places too, but they are not. Yes, im using 2 models that are not from Brawl, but they work just fine in-game, just too dark.

There is another problem i encountered. After adding 2nd shader to the model, 2 of its polygons suddenly started using it when previewed (i am sure about it since this 2nd shader is set in such way that it makes polygon always have same brightness as if it is glowing in the dark and when i set lighting settings in the preview to 0, those 2 polygons were not pitch black like everything else expect for eyes), but they still keep their original shader in the material settings. That most likely does not affects any in-game stuff, but making CSPs and checking how shaders and materials work is impossible like this. Im talking about this:
And rimlighting is messed up on models with only few exceptions (like that Smash 4 Falcon), but i think that already was reported.
The newest update seems amazing

... Well, I guess I have to pass on that one

so we 3 have the same problem huh? :/
what is your GPUs? and what countries are you from?
14  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 21, 2015, 09:02:49 AM
does anyone have the same problem as me?

not exactly sure whats wrong but I bet its something with my grapfic card. I have the latest of everything and it shouldnt be any problem!
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash 4 Jigglypuff on: April 08, 2015, 12:00:17 PM
I love the model and really consider update my brawlsona model to Smash4 model, really great work :3

but the rigging could be better tho
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