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1741  Help & Tutorials / Help / Re: BB0.65 glitch or freeze for any DAE on: October 25, 2011, 03:49:46 PM
Well i got some weird issue with BrawlBox v0.65.

When i'm trying to import a DAE (any DAE, example a DAE of a vertex i maked or a model from The Model Ressource), BB0.65 do :

- freeze at the convert, a message say "Please Wait" with errors.
- Nothing on preview model, only one bone.
- Giant grey vertices everywhere
- Close at the convert

So thanks to help me...
I have the exactly same problem as you O.o
do you have every bone "scale" and "transN" set on (0.0.0) too?
1742  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Ghostly Galaxy, here I come! on: October 25, 2011, 03:18:26 PM
lookie whats working ingame!

Next up! make it the right size, add some ghosts, change the sky and make a proper collusion data x3
shame on that SM64 bowser i would so download that if you ever find how to make it work i will be waiting xD i thinke we should make every retroest  3d model of the fighters bowser(SM64) would be an epic win Tongue maybe finding either mario tennis bowser model or mario party bowser model would be good aswhell if that one faills xD

I am pretty sure it's the polygon and the problem with the materials D:

but that would be awesome x3
1743  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Ghostly Galaxy, here I come! on: October 25, 2011, 02:30:24 PM
Nice stuff you got here bro! Is Dusknoir over Pikachu or what?
nope, dusknoir is over lucario :3

sandbag is over pikachu while the rest of the models is over olimar x3
1744  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Updated with Pics on: October 25, 2011, 01:12:09 PM
a really huge thanks for Camonster for importing this little fella for me Cheesy

will do this as a stage and see if this has texture wrong as the other models I have
1745  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Updated with Pics on: October 25, 2011, 12:08:17 PM
Hun? But I thought your Sandbag worked? Or are you experiencing the same problems as I with the new BrawlBox? Anyhow my own model thread has some problems with models that needs to be fixed, so I put links just in case someone would know how to rig perfectly a model, or turn it into a MDL0 etc...
nope, it only worked on dolphic but never on real wii.
and no, I dont have the same problem as you about the sandbag cause it wasn't DAE from the start xD
1746  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 12:03:16 PM
Are you both on laptops?
mine is but not my moms computer O.o
1747  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 11:55:05 AM
tested on My moms computer and still same error there wtf O_O

she has Windows XP but dont know the bit :/
tried to look that up but it didn't tell me D:
1748  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Updated with Pics on: October 25, 2011, 11:52:55 AM
So, I've opened up my hex editor with ZSS at the left and the Falcon helmet at the right (resized to fit ZSS's head), and now, what should I do?
sorry to disappoint you but I will not put a tutorial UNTIL the mariobag works ingame Im srs here
sadly, it has ingame lag and I dont know how to fix it :/
can't give out a tutorial that doesn't work? that sounds silly xD
1749  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 11:13:59 AM
Start, run, type "dxdiag"

or if you're on Windows 7 type dxdiag in that search box in the start menu and hit enter.
thanks x3

I have:
Windows 7 enterprise 32 bit (6.1, build 7600)
Lenovo
ver 1.00PARTTBL
Inter(R) Core(TM) 2 Duo CPU   T8100 @ 2.10GHz (2 CPUs), ~2.1GHz
2048MB RAM
2724 MB used, 1352 MB is aviable
DirectX 11
1750  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 11:00:17 AM
What's your PC stats then Pikazz? Not making fun but more of a inquizitive question. Maybe there could be an underlying issue if that's one thing.
dont know really how I should look that up ^^;

but I know I have Windows 7 enterprise 32 bit
the latest BB for almost everything
3ds max 2010 32 bit
1751  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Updated with Pics on: October 25, 2011, 10:55:46 AM
So, how did you added Mario's cap over Sandbag? I need to know how, as I must add Falcon's helmet over my J.E.N.O.V.A ZSS hack, but the design is a little disturbing... Blame Square Enix for the design of the original character, but I need to have Falcon's helmet on ZSS, and I don't know how to do this...
everything in hex editor my friend, everything in hex editor
1752  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 10:39:58 AM
There's a handful in my topic in the model section... I've personally tested each one both Importing to BrawlBox (BOTH 65 and 63) and 3DS Max 2010.
I tested chun li, I got the thing I said nr 2 :c

You know, imports working for some and not for others could be due to computer specific specs (and I don't mean 32bit vs 64bit, Windows XP vs Windows Vista vs Windows 7).
Just throwing it out there.

^this^
1753  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 10:10:04 AM
Geeze, don't make me do a "quick" video guide. Hell. I'm someone who don't even MODEL and I can get them to brawlbox readable.
I dont believe we are doing wrong :/
I used the exactly same DAE that BJ96 used and he did fixs on it!
however when he insert it, he gets a perfect MDL0
when I insert it, 3 things can happen and only those 3
1. crash
2. can look in it's tree but everything is set on 0, if I export it and see how big it is in hex editor it's often around 1/3 smaller comparing to BJ96's MDL0, the funny is I dont get the same result on how big it is. invisible when looking in preview
3. same as 2 but it's not invisible in preview, it's gray boxes over the place like a broken preview

you can try to send me a WORKING DAE you have done and can export without problem with fixes in and let us see if I gets the same problem
1754  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Updated with Pics on: October 25, 2011, 07:48:14 AM
I like everything I see so far =3 I'm assuming Dusknoir's over Lucario?

Either way nice stuff, looking forward to seeing more Wink
yeah, he is over lucario x3
he is 100% glitchfree if I take away the grafphics may be in the center of the stage

updated the Download sections with Playable sandbag
1755  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 07:42:48 AM
I got a stupid/little question :

Does BB0.65 work with XP? Cause me and GameWatching got weird issue when he trying to import DAE (many DAE example from Brawl or the Model Ressource).

Example i've export my Pikachu vertexed into DAE, i'm trying to import on BB0.65, glitch.

And i give it to camonsters and that work perfectly.
have the exactly same glitch, camonster import it great while mine is crashing or everything is set on "0"

also, have a bugreport to give you BJ96!
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