When i'm trying to import a DAE (any DAE, example a DAE of a vertex i maked or a model from The Model Ressource), BB0.65 do :
- freeze at the convert, a message say "Please Wait" with errors. - Nothing on preview model, only one bone. - Giant grey vertices everywhere - Close at the convert
So thanks to help me...
I have the exactly same problem as you O.o do you have every bone "scale" and "transN" set on (0.0.0) too?
shame on that SM64 bowser i would so download that if you ever find how to make it work i will be waiting xD i thinke we should make every retroest 3d model of the fighters bowser(SM64) would be an epic win maybe finding either mario tennis bowser model or mario party bowser model would be good aswhell if that one faills xD
I am pretty sure it's the polygon and the problem with the materials D:
a really huge thanks for Camonster for importing this little fella for me will do this as a stage and see if this has texture wrong as the other models I have
Hun? But I thought your Sandbag worked? Or are you experiencing the same problems as I with the new BrawlBox? Anyhow my own model thread has some problems with models that needs to be fixed, so I put links just in case someone would know how to rig perfectly a model, or turn it into a MDL0 etc...
nope, it only worked on dolphic but never on real wii. and no, I dont have the same problem as you about the sandbag cause it wasn't DAE from the start xD
So, I've opened up my hex editor with ZSS at the left and the Falcon helmet at the right (resized to fit ZSS's head), and now, what should I do?
sorry to disappoint you but I will not put a tutorial UNTIL the mariobag works ingame sadly, it has ingame lag and I dont know how to fix it :/ can't give out a tutorial that doesn't work? that sounds silly xD
or if you're on Windows 7 type dxdiag in that search box in the start menu and hit enter.
thanks x3
I have: Windows 7 enterprise 32 bit (6.1, build 7600) Lenovo ver 1.00PARTTBL Inter(R) Core(TM) 2 Duo CPU T8100 @ 2.10GHz (2 CPUs), ~2.1GHz 2048MB RAM 2724 MB used, 1352 MB is aviable DirectX 11
So, how did you added Mario's cap over Sandbag? I need to know how, as I must add Falcon's helmet over my J.E.N.O.V.A ZSS hack, but the design is a little disturbing... Blame Square Enix for the design of the original character, but I need to have Falcon's helmet on ZSS, and I don't know how to do this...
everything in hex editor my friend, everything in hex editor
You know, imports working for some and not for others could be due to computer specific specs (and I don't mean 32bit vs 64bit, Windows XP vs Windows Vista vs Windows 7). Just throwing it out there.
Geeze, don't make me do a "quick" video guide. Hell. I'm someone who don't even MODEL and I can get them to brawlbox readable.
I dont believe we are doing wrong :/ I used the exactly same DAE that BJ96 used and he did fixs on it! however when he insert it, he gets a perfect MDL0 when I insert it, 3 things can happen and only those 3 1. crash 2. can look in it's tree but everything is set on 0, if I export it and see how big it is in hex editor it's often around 1/3 smaller comparing to BJ96's MDL0, the funny is I dont get the same result on how big it is. invisible when looking in preview 3. same as 2 but it's not invisible in preview, it's gray boxes over the place like a broken preview
you can try to send me a WORKING DAE you have done and can export without problem with fixes in and let us see if I gets the same problem