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286  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 22, 2014, 12:38:39 AM
Almost Perfect


everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA)
but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong!
second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/
287  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 22, 2014, 12:38:22 AM
Almost Perfect


everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA)
but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong!
second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/
288  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: January 22, 2014, 12:36:25 AM
Almost Perfect


everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA)
but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong!
second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/
289  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 20, 2014, 01:32:42 PM
Hmmmm :/ it may be the css config then. It also has the primary and secondary character stuff.

If not, it must have to do with the modules or sora_melee..hmm..
it must be something with Sora_melee, since it work perfect to switch when its over zelda or Samus

also, I believe I found the solution now! needs testing

EDIT: It was the solution! but now something else appeared! it works great when you transform on ground, can select effects and everything, but in air, you will either skyrocket upward or downward really fast >:C

oh god, its just that little piece thats needed to be 100% working with grapfic and everything!
290  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 20, 2014, 12:38:50 PM
To load the other fighters portraits and whatnot when you transform, set the edit level in the cosmetic config to 1. Then change the secondary charaster ID to the id of the character your transforming into
already did, but they dont change still :c
291  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 20, 2014, 09:55:35 AM
Could you possibly use PSA commands to delete Waro's GFX, and then put in your own GFX commands?
I doubt it since it loads with the Module, or precisely, the Sora_Melee itself directly when its switching character there you cant use PSA! believe the grapfic will disappear if you trying to add stuff with PSA to the transformation :/

basically what I need to do is to write a ASM code inside the module that can replace those value that makes it load your grapfic instead or get the "hard way" working 100%

if anyone knows how to make that ASM code, I would love some help!
292  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 20, 2014, 09:49:28 AM
Honestly, Wario's transformation animation is pretty good. I mean, you said it's 100% working, and I'll take that any day. But this:
That would annoy the heck out of me.
let me be more speficik, the wario grapfic ONLY loads when wario himself is loaded AKA is in the match! when you trying to transform without wario there you go completely invisible and poof you are transformed!

thats what I am trying to fix so you can use your own grapfic that loads with your character, not warios
293  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 20, 2014, 09:26:13 AM
today is not my day! I trying to perfect it, but the only problem is that there is one easy way and one harder way and both has their flaws.
the easy way is 100% working but you lose the ability so select what Grapfic you want. it will always be wario change flash if its so!
the Hard way has the ability to select what transformation grapfic will be shown, but now the glitch that always appearing in the middle of the stage again D:

want to ask someone that knows ASM pretty well for some questions!
you would still need marth's stuff if you want to start with him by pressing L or R before the SSS...
that function only worked when you used it over samus (ID 3 and 17), when its over a new slot it will not work D:
but its safe to keep them
i think its better to use only one portrait and such less stuff to add to the cosmeticonfig xD
I havent test without but the cosmetic does contain some information about the characters (both jigglypuff and marth!)
294  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! needs some Perfection on: January 20, 2014, 02:06:21 AM
why dont the name and portrait change though?
its a glitch, it only works if you using Samus or Zeldas slots. believe something is special with their slot to be able to switch name and portrait
295  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 20, 2014, 12:31:20 AM
Pikazz, what button combination do you use to switch characters?
none cause I cant swap at the beginning sadly D:

but ingame, I put the PSA Command "Ternimate Instance" that allows the switch on Jigglypuffs B-up and Marths Down B
296  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 19, 2014, 03:06:34 PM
BrawlEx modules are the same as Plug&Play modules right?
Or do they have differences?
it is actually different! BrawlEx actually is not as complicated as P&P and BrawlEx works with better general and P&P cant work with BrawlEx

That...is...AMAZING!

So it's 2 characters at once?Seems really fun good luck with perfection.
basically, but more 2 character at once like Zelda&Sheik
297  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! on: January 19, 2014, 01:24:36 PM
found the problem, it was reaaaally easy

Only needs perfection


its only perfection left until I release a guide of how to create a transforming character!
with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it!
298  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 19, 2014, 01:23:34 PM
Only needs perfection


its only perfection left until I release a guide of how to create a transforming character!
with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it!

the transformation can only be used with BrawlEx modules!
299  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: January 19, 2014, 01:22:54 PM
Only needs perfection


its only perfection left until I release a guide of how to create a transforming character!
with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it!
300  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 19, 2014, 08:00:59 AM
Wait, so this doesn't work with Riivolution at all?
Ibelieve it works with it, but you have to still use the FPC 3.5.1b with it and using the same places for it, example RSBE/app/pf/fighter/lucario
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