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1  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Opinions on the best sm4sh pack? on: November 21, 2016, 09:15:49 PM
Which pack is the best overall pack? Such as the best looking skins, most skins, SFX and stages..
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: November 14, 2016, 12:38:24 PM
Any help with replacing SFX for ex characters?
3  Help & Tutorials / Help / Knuckles CC result screen freeze on: November 11, 2016, 06:35:34 PM
Hey guys so I added Knuckles from the CC build and he freezes the results screen(no contest also) any ideas?
4  Help & Tutorials / Help / Re: PM+EX problem on: November 07, 2016, 11:05:51 PM
Yes
5  Help & Tutorials / Help / Re: PM+EX problem on: November 07, 2016, 06:26:30 PM
Meaning he's Goku in game but the css shows pit on my wii. In dolphin everything is fine
6  Help & Tutorials / Help / PM+EX problem on: November 02, 2016, 09:44:12 PM
Hey guys, so I added Goku(pit clone) to my build and the extra slot is there for Goku BUT it shows up as an additional pit BUT he is Goku in game. Im using USB loader GX to load brawl but on dolphin everything works fine. Any ideas?
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 01, 2016, 08:06:23 PM
Yes
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 01, 2016, 06:39:36 PM
Alright so little problem I'm using the PM+EX build that comes default with everything needed and I don't wanna look through the almost 600 pages lol I have all the files in the proper folder, cosmetics and all. Everything works perfectly on dolphin but on my wii it shows pit(added Goku) on the css but is Goku in game, im using USB loader GX so My question is what to do lol I'm lost
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: 76 Playable Characters!! Newcomer Q&A on: March 08, 2015, 01:14:08 PM
is this just something you want? or is this something you're working on?
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Most polished hack pack(s)? on: March 04, 2015, 01:38:19 PM
I was looking for kind of polished hack packs that include like announcer calls and css portraits and such. i know of a lot of hack packs that add a lot of new characters such as pikezers, melee masters and super smash blast fire edition and was wondering if you guys could post them here? 
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Having trouble with Super Smash Bros. Wii U/3DS Pack v 3.0 on: September 04, 2014, 09:10:11 PM
Still nobody? I really want to play this!!!
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Having trouble with Super Smash Bros. Wii U/3DS Pack v 3.0 on: September 01, 2014, 02:43:37 AM
I cannot get this pack to work, dont get me wrong im no stranger to brawl hacking but this has me stumped. i have everything where it needs to be. The Hook type is set to axenextframe but still nothing, any help??
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 14, 2014, 02:24:44 PM

I've been using a bunch of different PSAs I enjoy and can competently play with. This includes Shulk, Lloyd, Kratos Aurion, Asch, Luffy, Issac (not the new one that came out recently) and I'm thinking of putting in Brawl DX's louie, as it's looking to be pretty cool, and amazing olimar-exclusive hacks are hard to find.
I check in on updates to some brawl packs, including yours, Nebulon, for updated or new PSAs I might enjoy. I'm close to 80 characters now, I beleive.
You should release your pack man that'd be cool
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 13, 2014, 11:02:26 PM
If somebody could show me how to change sfx and announcer calls for the clones that'd be great if possible
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 13, 2014, 05:04:21 PM
Well it does seem that using the VBI hooktype does work properly with BrawlEx. Testing required.

Ill test that out I haven't tested any only the axnextframe which seems to work 99% of the time
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