Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 29 30 31 [32] 33 34 35 ... 44
466  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku over Pit done with "A" attacks only "B" attacks and SSJ on: November 20, 2011, 09:02:31 AM
yes but the port messed up with the Goku import (not vertex) so we had to redo that port Sad or i was done by now with any attacks for Goku and just needed SSj/Kaioken mode

anyway if Kaioken GFX dont working over Pit i will do only SSJ mode
cuz i dont think there is more filesize  left for one more SSJ head on that model i made for SSJ mode inside FitpitXX.pac/pcs
but if there is filesize left for one more SSj head it will be SSJ2,3 and that mode will get Lighting on you like as SSJ2,3
so your not working on gotenks any more?
467  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode) on: November 19, 2011, 09:17:40 PM
So i wasted my time porting Goku over to Pit? >.>
what do you mean?
468  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode) on: November 19, 2011, 07:28:34 PM
if i do that so if we using a SSJ4 model import over Pit he will get SSJ1,2,3 head thats why i am doing SSJ head over Pit´s bow

beside kaioken+SSj mode is fine
i think it will be too confusion with many modes like that
I liked what Carnage said. it would be cool also ssj i thought was gonna be a fs?
469  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode) on: November 19, 2011, 05:46:39 PM
any chance we can get all ssj modes over pit? since he has an amazing filesize? i think it would be cool to have him transform from SSJ to SSJ3 atleast Tongue does pit has 5 gfx models available?
that would be epic
maybe thats is a good idea
no this is the new import and this one is working better then that one you ported

SSJ 1= Super Saiyan 1 = Golden Hair/golden eyebrows/blue eyes
SSj2 = Super Saiyan 2 = almost same changes as SSj1 but alittle changed Hair
SSj3 = Super Saiyan 3 = Long Golden Hair/removed eyebrows/Blue eyes
SSJ4=  i think you got it now = alot of changes on this tranfroms and got a tail
btw ssj2 and 3 also have electric aura.
470  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode) on: November 19, 2011, 05:38:57 PM
here is how stats is going to be for Goku over Pit:
Size - same as Captain falcon´s size
Running Speed - 9/10 Captain falcon´s Speed maybe alittle slower
Air Speed - 5/10 Mario´s Air Speed
Combo Speed - 8/10 Combo (if Kaioken 10/10 if SSJ mode 7/10)
Jump Height - about same as Mario´s Jumps
Power - 7/10 (if SSj mode 10/10 if Kaioken 6/10)
Weight - again about same as Mario

i am thinking it should be random you active Kaioken or SSJ mode or it should be if you Hold Down-taunt button you do SSJ and if not holding it is Kaioken

for Down-B it is going to be revamped alot so it can work like as Lucario´s(or almost)

Ssj should be switched with kaio-ken for combo speed
471  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Uchiha iz back! on: November 18, 2011, 04:32:38 PM
something amazing happened to day..... The poll..... option... Reached
5!
Yeah fire style 100% done btw.
472  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Uchiha iz back! on: November 17, 2011, 06:04:55 PM
When does the poll end? XD
when one of the poll options reaches 5.
473  Help & Tutorials / Help / Re: help plz on: November 17, 2011, 02:15:10 PM
oh thanks
your welcome Smiley if you ever need help pm me.
474  Help & Tutorials / Help / Re: help plz on: November 17, 2011, 02:10:22 PM
my sd is not putting characters or anything with a .RAR on my brawl and it is not putting stages.
its because its not suppose to be in .RAR your suppose to extract it.
475  Help & Tutorials / Help / Re: Riivolution/Expansion stage on: November 17, 2011, 02:05:01 PM
If your going to Riivolution, you can't use the File Patch code. Go to here, and scroll to the bottom of the post to get the codes: http://forums.kc-mm.com/index.php?topic=6201.0. The codes for the stage expansion, you gotta get elsewhere.

i alreay know that. its combinding both codes together is what i am having trouble with only the manditory expansion codees and the ones i listed i need.
476  Help & Tutorials / Help / Re: Riivolution/Expansion stage on: November 16, 2011, 06:39:26 PM
so you want these codes?
i want those codes along with the expansion code in one .txt.
477  Help & Tutorials / Help / Riivolution/Expansion stage on: November 16, 2011, 04:50:03 PM
yea i spent an hour trying to figure this out so i need help. I am switching back to riivo and i want ASF1 css with the classic expansion stage and to load mutiple projects like projectm and bbrawl and custom 1,2,3 etc.... so can any one help me
codes wanted amnd the expansion codes NEEDED of course.BRAWL ESSENTIAL CODES
• File Patch Code v3.5.1 (NTSC-U): Universal code for Brawl hacking

CUSTOM CSS ESSENTIAL CODES
• ASF1nk's Custom CSS v2: Contains all characters [except solo popo/nana]
   Needed for custom icon positions.
• Custom Random V1: Includes all characters in the random. [Except Giga Bowser/Warioman/Alloys]
• CSS Fix: Code needed for any CSS with icons underneath the original position of the "READY TO FIGHT!"
   scroll.
• CSS fixes for Samus/ZSS and Zelda/Shiek V2.1: Puts Zero Samus and Sheik as separate icons on CSS.
• Regular Zelda Icon: Lets you have independent character portraits on Zelda and Sheik
• Independent Pokemon Engine +no wreck My Music V2: Lets you have Squirtle, Ivysaur, and Charizard as
   separate playable Pokemons [Needs CSS Fixes for Giga and Company code]
• CSS fixes for Giga and Company V2: Code needed for Independent Pokemon Engine [Note you need this
   code if you plan to add Giga Bowser/Warioman/Alloys]

BRAWL OPTIONAL CODES
• Save Tags in Replays v3: Saves the tag names of players so they can be viewed during replay.
• Allow Replays Longer Than Three Minutes: Allows replays longer then three minutes to be saved.
• Unrestricted pause camera: Free unrestricted camera movement when game is paused.
• Unrestricted Replay Camera: Free unrestricted camera movement when playing a replay.
• Default Settings Modifier: Changes the rules Brawl starts with, the one provided is 3-stock, 8 minutes,
   Team Attack On.
• Colored Shields: Cosmetic change on the color of the shields.
Yes, i know i dont need the file patch code
478  Super Smash Bros. Brawl Hacking / Music & SFX / Re: 2DaMax's BRSTM Shack - DBZ: UT OST Updated - Die Hard and Dragon Crisis on: November 15, 2011, 04:00:17 PM
Anything is possible. Possibly my fav song from that game. lol na this is cool thanks.
479  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Uchiha iz back! on: November 15, 2011, 03:11:05 PM
I voted for Chidori! XD
btw it's looking Awesome so far XD Can't wait til it's done XD Awesome Face
Thanks XD
btw Lions berrage  i was thinking as Side-B(that combo move i was talking about)
yup my ideas but ill wait for the poll to end.
480  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku updates WIP (cuz of new import) on: November 14, 2011, 02:49:23 PM
what PSa after Gotenks,afew updates on my movesets(Goku,SMBZ sonic,Shadow-Kong SMBz mario)
 Young Sasuke(moveset based on D.o.N battle stadium)
i know im going slow on the psa (cuz of computer and school reasons) but?
Pages:  1 ... 29 30 31 [32] 33 34 35 ... 44