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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Why are there not enough animators? on: June 28, 2011, 04:48:05 PM
-Animating in BrawlBox is slow
-Animating with the rotator orbs is annoying because the rotations can jump to very high values for no reason.
-Animating in Brawlbox with textboxes is even more slow.
-Brawlbox doesnt have IK
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt on: June 24, 2011, 06:14:58 PM
^Yw, ill probably make another animation either 2nite or 2moro.  Havent been updating cause im busy so dont worry, its not dead.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Yet another preview..this time of Spidey... on: June 17, 2011, 03:21:52 AM
srry i 4got i even posted on here... recoil as in..hmm

ex.

when you jump.  You land. You dont land in a stiff way(unless you try to, but even then theres recoil). The force of you falling down and hitting the floor causes you to bend your knees and back a bit. Thats what i mean by recoil.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Yet another preview..this time of Spidey... on: June 17, 2011, 02:55:24 AM
wait - it looked very stiff and shaky. And i noticed the front leg was sliding instead of bending. It should be keeping the foots placement globally(if you know what i mean).  Same with the back leg.  Also the arms were a bit shaky.  The head was very static, looking in the same direction- doesnt give the impression of him actually looking at anything. Also the chest/upper body should bend a bit when it goes back and forth.

walk - the arms and up body was stiff.  Try rotating the hips and making the body try to keep its form, itll make it look more natural.

overall - the animations looked stiff. But when theyll all put together, it seems like it creates a new "style" for him. There were some good animations though.  But my overall problem with them are the stiffness.  Also try to think about "recoil", it doesnt have to be major recoil though - its depending on the attack. 

Id give more feedback, back im tired >.>..=p

hopefully others will give you better feed back tho
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt on: June 16, 2011, 09:49:34 PM
@ naru -  i dont take requests. Unless its for a program.

@kit[ ...and others]- no. There arent many good animators on kc-mm and i think your actually one of the good ones. Your not the best though.  I think that you would do better if you knew what you were doing wrong, which is why i asked for feedback - i want to do better.  I thought the first animation was good, until someone pointed the pros and cons.  Theres no point in putting yourself down, because it will just kill your drive to animate or w/e.  Instead you should realize that what your good at doing can be better.  This is the main thing about kcmm that i hate, or atleast the psa board part of kcmm.  Noone tells you when what your doing has some faults(not anymore really).  I liked the old kc-mm where people would get mad if you were to try to make an elemental psa, or when you just make a crappy psa/animation.

anyways, keep on animating and try and get others to give you real feedback because thats the only way you'll have a chance at getting better.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt on: June 16, 2011, 08:58:23 PM
thnx kit.

Tifa feedback for kit:...viewer disgression advised.
Your a good animator, but you could be better. Imo, from looking at your tifa thread's final smash vid - it looks very stiff and unnatural.  Also i can see that the hip stays at the same spot the whole time in the beginning. I mean no ones gonna do that high of a kick while standing straight up, so try and tilt the hip.  Then make the body/chest bend a bit so she looks like shes trying to keep upright. There are other things too but i you can probably figure them out. Your good at animating and have talent, but you could be a whole lot better if people would point out the pros and cons.  Im not talking trash about your animations, just trying to give feedback and help. =p.

edit:

@catman - i use the .gif files from the original chun li thread as keyframes for my animations. So yeh, i kind do use spritesheets, or atleast the concept of em.

and lol i can port it over to zs,althought itll be a bit harder since the key frames won't be perfect. But i can always try and add onto bb source code and delete every keyframe translations there is in the animations, instead of doing it frame by frame.  it will just ignore the first keyframe...and blah..blah. lol
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt on: June 16, 2011, 06:59:34 PM
Quote
u[im in aim chat]see how some people thought my animations were good?

but when mariofan gave some feedback on what needs to be improved...i saw wut  he meant and...uh improved the animation. Now the first animation looks like garbage compared to the newer.  Thats why feedback is needed in kcmm.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt on: June 16, 2011, 06:25:04 PM
Ty. It took me a few hours just to improve it. All i was going to do was "move her forward" and "lift up the right leg"....ended up seeing other mistakes like the right leg going behind her, the left(front) leg going out into the z axis for no reason, and arching the body a bit more, etc. They all seemed like unimportant things to improve, but in the end, they made the animation look waay better than the first.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress on: June 16, 2011, 06:07:23 PM
bump side tilt improved

OLD
NEW
Front

Behind



edit:

and thats why i love feedback. Personally i thought that the first s3s animation looked great. But the new one looks even better and more natural.. THnx mario fan. Ill improve the others soon.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress on: June 16, 2011, 03:21:30 PM
thnx alot for feedback =p. makes me wnna animate right now.

backdodge...exactly what i thought. I knew it was a bit stiff and also thought that it didnt really look like chun li's because peach didnt tilt as much. I left it like that to see who would say anything and cuz i was a bit lazy lol.

jump... when did that one, it looked way different before i fixed it because it wasnt smooth at all lol.  But ill redo it again. Thnx and it was also my least fav.

side tilt...mhm, i should also add that quick step back.

forward smash...yeh the charge will have the hand in front. And uhh the animation starts with her hand above her yeh the charge ends above/behind her.

upsmash.. the original looks smoother mostly because its faster. But i think i know what you mean.


Again thanks ALOT for the feedback. Although it was just small things that you didnt like, it definitely helped because ima go fix them now.

11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress on: June 16, 2011, 02:35:35 PM
the main purpose of me wanted feedback is to keep me working on this and maybe get kcmm to do the same for everyone elses stuff. I mean i could be making more low quality animations and get equally(if not better) feedback  - but people wouldnt say a thing about how bad it is because of the rules or just not wanting to be mean. - So i allow that kind of comments/talk, in here atleast.

Kcmm (or atleast psas)would be better if it was that way.


edit: you could even talk about me not updating this in over a week and how slow i am. idc.  I wouldve let this thread die if it wasnt for Dragoon bumping it.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress on: June 16, 2011, 02:21:37 PM
    In order to get real feedback, you guys are allowed to:

  • give real feedback,
  • point out the pros and cons,
  • talk trash on my work, as long as you mean it(lol),
  • say whats needed to be fixed,
  • not be afraid of being banned for talking trash on what i do in this thread, because i allow it

    a bit redundant but i hope you get the point. This is also in the OP Too.
13  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Undo and Redo anyone? (Post 1426) on: June 12, 2011, 03:32:42 PM
lol how about make it as simple and as efficient as possible? -> ctrl+z = undo, ctrl+shift+z = redo.  Its simple, quick, and easy. 
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: project: S (S is for stamina) on: June 10, 2011, 01:58:14 PM
No running = change animation to walk(or w/e)....
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 10, 2011, 07:25:27 AM
i think psa should have somethign for a bit advanced people who know coding a bit more.  Ex a window when you can type in code etc. Where as i would include the parameters of the hitbox within parentheses. And the undefined parameters would be "default" settings. 

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