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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 12, 2014, 11:42:03 PM
Disrespect is unfortunately a relevant accusation. Although I have to make clear that theft does not configure in any angle you analyze the situation.

We all do not hold legal right over any of the intellectual properties being used in the game and do not sell any of the content present in-game. If we did sell, then it would be theft, towards any of the actual legal owners of the content such as Nintendo, Sora, Sega and Konami. I will not enter in the semantics discussion about theft, as what really matters for that accusation is that the legislation does not support it and we all as modders cannot truly steal content from another modder not only because it is a derivative work but also is protected by copyright law of the actual owner that justifies free distribution only through fair use as long the actual sellable product isn't distributed along (the executable game, SSBB).

Still we do understand the concern and philosophy of the kc-mm website and also share them; respecting the people responsible for the content distributed is important and have been working on a credits list. And the current situation is indeed our fault, which on the present day we can apologize for but will be hopefully addressed by our next release.

We had one previous situation where we failed to properly adress creators of parts of certain piece, if I remember correctly one it was a case with Ivwi and the Proto Meta Knight, due to a severe miscommunication most of the team was unaware that the model wasn't made from scratch and Ivwi did not even know about it until after the model was already released.

We want to avoid completely those situations in the future not only because it is bad for the team but also to show that we do respect those we collaborate with.

In case of Thany, she is part of the Project M Dev Team since Roy's development and showed interest of being credited only on the model and the animations she made which was a collaboration between her, Pik and Sdoom, who are also members. We made sure to talk about them both when talking about Roy and its model. She has been inactive, but her work was so important for us, that we'll always be open for her if she wishes.

Clarifying: The base Thany PSA was heavily modified by many different members during the Roy development since it started in 2011, the PSA file included in PM 3.02 differ greatly from the one available on kc-mm by Thany herself. The moveset file can be considered as hers as well as it can be considered by those other PM Dev Team members.

For content produced by Project M Dev Team members, if they do not request a direct mention. Crediting the team will do to credit them, they are part of the team after all. It is an inside agreement and we should have talked about before.

Although being busy is not an excuse, it is indeed detrimental, I for instance have to work on Playtesting, PR (international and on my country), Promotion, Regional Tournament Organizing and Art and many other members have overlapping roles in the team. While I am here answering questions, I cannot be working on a concept art someone in the Art Team is waiting to start on a model or I can't be testing an important experimental build for the next release. So, administrating all of this along with my personal life, meet the internal deadlines and get my sleep schedule to allow me to work properly with members all over the world is incredibly difficult. Development teams usually don't have to deal with PR or most of these, for reference, I've been sleeping at 11 AM and waking up at 18 PM every day since the start of July.

All members feel those hardships, and we are not paid to go through this, so it's difficult to get certain things organized. As a PR person, I have been working on ways to organize the internal communication and solidify our relation to the community as someone who hears and respects them from Smash Boards, to Reddit, to international Smash Bros. forums and kc-mm.

I can only ask everyone to forgive us on this, but hopefully it all should be organized by our next release. In the mean time, if you have any content present in the official build of Project M, please contact us and we'll make sure that you will make to the credits list.

If you don't want to be in the credits but want to use any of your pieces in your art portfolio to get a job or other important things and need a confirmation from us, don't hesitate to contact us via PM'ing the Smash Boards official Project M account or through e-mail.

On unrelated details, having the game featured in tournaments is not of our influence, it's the choice of organizers and players, we cannot effectively sponsor tournaments as we have no funds to do so.

The t-shirt campaign sold at that one time was under the responsability of teespring, one or two members helped them as they had free time during that period. The campaign happened due to frequent requests by the community.

I already have really a lot on my plate (will also have to work on my course completion thesis for the next semester), but I'll be checking kc-mm more often. Thank you for openly calling us out as you didn't feel satisfied before, but I hope you understand that those faults were not intended and although it is of high priority, there are other factors of much higher priority that we must address first. Don't hesitate to remind us of this once some time has passed.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 12, 2014, 08:27:18 PM
Hello, we are sorry if our members could not provide an answer to your questions in a satisfactory way. They are currently very busy with crucial parts of the game and can unfortunately be rather stressed with the the amount of work.

We are also sorry that we do not have members specialized with public relations active on kc-mm to communicate with you but our resources are limited. I will provide you answers that should hopefully cover all of the questions that have been asked recently.

First, about mariokingds64's waluigi. The process of choosing which characters will be included in the future in Project M is very intrincate and a lot of factors must be considered. We unfortunately cannot disclose how the process exactly happens, but a lot depends on what our members are willing to work with, the technical limitations, concept construction and consideration if it will be appealling to our whole public, from competitive players to those who only play the game for fun.

As the game is a non-profit effort, and will always be, having members willing to work on a character is key to make sure that it will indeed go forward. We receive character requests every day, including other people who wish to see a certain PSA in the game. But we cannot answer questions about those in order to avoid trouble in future, as it is possible that we can be working on a character but hurdles during development might force us to drop it.

We as a team have not confirmed nor deconfirmed Waluigi, but, we will not use PSAs by third persons. A character is extremely important for the game and we prefer to develop them inside the team with possible collaboration with outside artists for their aesthetics, this way we can have a greater degree of control over its development. It is the most professional way to handle character development in our situation. We hope you understand.

Now, the questions asked by Miacis.

We wish to stay with the inside developed CE as it fullfils all the needs we have for the game. We have chosen to stay with 7 slots in order to maintain a more controlled development environment, gives us a tangible limit, makes it easier to solve the system problems without having to replace more stuff in the future and also because developing 7 characters in the most professional way is very demanding and our members work on the game only during their free time and are not paid to work. Other point is that the character inclusion must eventually end and depending on the demands of our public we might not even need to use all of the slots. Having 41 characters to learn how to fight against is already a lot to ask from the players and we must be cautious with new character inclusions.

Also, our members responsible for the engine will have an easier time working on a code they constructed then on a code they do not know completely. We have no interest in officially supporting the BrawlEx development due to the fact that we already have what we need and the advantages of BrawlEx are not appealling to us to justify a transition.

About credits, we are very busy with the game in order to concentrate a lot of effort into crediting. This way, the most convenient way to handle it is to leave to the creators, if a person feels he is not being properly credited, contact us and we will fix it. Our members mostly do not care much about crediting and are more concerned with creating more content for players to enjoy, but when they wish to be publicly known for having done something, we will make sure that the creator's name will be shown if not in the game due to limited resources but in our official website or social media channels.

We hope the answers were satisfactory, if not, we unfortunately cannot disclose more information about CE and new character inclusions.

edit: I apologize if the post sounds a lot too formal, but english is not my first language and that is the way I have to make sure the information I convey will be understood.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Swag! Jill Valentine released! + Leon Kennedy Soon.. - 06/11 on: June 11, 2012, 05:58:01 PM
Someone should get Jill's body and put on ZSS. Would look much better than the brawl design.

Well, ZSS's head is huge, so I'm not sure anymore.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Sonic Generations Galore. on: January 04, 2012, 03:48:39 PM
the only way she will work with samus is if i make her shoulder pads bigger... but then she looks just like Samus but recolored  Undecided

I'm more excited about zero suit samus but, even with bigger shoulder pads would be better than just the texture that we have available.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Gots some new goodies. New poll on: January 04, 2012, 02:09:35 PM
I can't wait to see that Other M Zamus done, I really love her design in that game.

Thank you for having her in your plans.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The infamous tanuki [spoilers] - LookItsLink's Vertex Hacks on: October 01, 2010, 10:14:46 AM
that guy to me looks like Tom Nook. What is he from?
If I understood...
He's from animal crossing.

That capitalist tanooki whore >_>
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [QUOTE STUFF) next is: Quote, Other M Samus, ?????? ??? on: September 28, 2010, 09:05:33 PM
I am looking forward for MOM ZSS

I really liked that design not only because of Samus having dat ass

The face is almost perfect, just the chin reagion looks a little different.

btw, if you need better references for the suit pattern, the images are big.
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