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166  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: March 08, 2013, 10:29:18 PM
piccolo needs to go with luffy psa
no.....just no. Hahahaha idk it would just look to weird with piccolo becoming a ball n stuff
No, it's just the luffy psa keeps getting thrown around due to issues. I'm guessing this thread is the most appropriate one to post in >.>I ain't riggin that [censored]
hahahaha ok Cheesy
167  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: March 08, 2013, 07:25:34 AM
I dunno where to [censored]ing put this [censored] anymore

What u mean? is MDK not using it in the psa? its a good animation though Cheesy
168  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SWolf-SBrawler-LExodio's PSA Thread: OP Update Soon on: March 07, 2013, 07:12:28 PM
its been a long time scene i did a model import but scene there is a classic sonic,tails,silver,and knuckles why not shadow.
also should i make this for the shadow psa over wario


put it over classis sonic and tails xD
169  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: March 07, 2013, 07:46:28 AM
not just better but with HD textures  buu saga/ultimate as alts aswell as gohan buu
SSJ1 as a taunt
SSJ2 as a FS

but still i am not sure i am the one that will do gohan
but 1 think for sure he will not get kamehameha unless you is SSJ2
since he never used kamehameha in SSJ1/normal state
I was gonna make an update and make kamehameha his FS, but Goku was going to pop up next to him and help Cheesy But since you making an update i have no need to Tongue
170  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: March 06, 2013, 11:16:57 PM

u do know the bottom pic is mine right? hahaha
171  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: March 06, 2013, 10:33:58 PM
a lot of those are already out you know
in the vault
by dat cool dude kali
No i dont know???? Anyways im sure mariodk plans on making them better. Anyways pm me a link to those gohans id like to see em
172  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: March 06, 2013, 04:35:27 PM
Costume ideas i had for teen gohan were:
1) Original
2) Saiyan armor
3) Same as original but with Piccolo Shoulder pads and cape
4) Goku clothe
5) Mr. saiyaman on Teen Gohan body
6) SSJ4 Teen Gohan xD
But im sure you have alot of those planned already
173  Help & Tutorials / Texture and Portrait Tutorials / Re: Making Csp's the right way ;) on: March 05, 2013, 10:19:19 PM
Sry guys video is down for a bit im working on getting it back up Cheesy
174  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SWolf-SBrawler-LExodio's PSA Thread: OP Update Soon on: March 04, 2013, 05:21:03 PM
bomberman's a attacks's are done so is up b and down b. working on the side b and neutral b
wen u gonna live stream next?

Post Merge: March 04, 2013, 05:25:18 PM
Also, hows that snake .rel coming along? So i can have deadpool and bomberman over snake xD
175  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 02, 2013, 09:26:10 PM
yay 600 page spam begins Cheesy
176  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: March 02, 2013, 03:55:30 PM
@Kagemaru: Wow sh*t hit the fan there. I didn't expect to cause such troubles just by thanking you Kage, sorry about that Sad . I feel sadden  by the fact that you're getting bored of brawl hacking and that you don't have people who enjoy it. It probably doesn't mean much to you but I really appriciate the effort and time you put into these hack (no only the SF one but in general) thank you again .  

@rax189: Seach for the thread "Perfect Chun-li for Brawl" you'll see that Kagemaru left comments about him working on it in the "futur" (which is now the present). There also a link to the Ryu psa request thread as well as the Juri Psa request thread (this one kage never says he would work on it). Feel free to take a look and show your support.

@Joking: I don't know, they look fine to me beside i use spites to illustrate my thoughts. You guy can use whatever. Also, SF characters fortunalyappear in 3D games as well and there even model viewer in some. Hell, SSFIV:3D could also be helpfull to see the moves better.
Yo man u didnt cause any trouble by posting that i was just giving advise that you shouldnt have posted almost a full moveset here but i said i could be wrong and it could of been fine, then someone came and took wat i said COMPLETELY wrong and accused me of saying ur ideas were bad and told me to mind my own business which kind of got me upset so yea, it aint really ur fault
p.s i just thought it looked weird that u thanked him without him even saying he would use your ideas Tongue but i said its possible he did and i didnt see it Tongue
177  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: March 02, 2013, 12:05:52 AM
.... a bit harsh man i was just saying, he could of put that into a pm or under the psa request section. I never said his ideas were dumb so your pulling this crap out of no where... Also, Giving pointers is ok but he has enough to pass it off as a full moveset, Your telling me to mind my own business when your defending somebody else? Let ppl argue for themselves. But look, im sry if i offended u so lets stop this conversation now before we really do spam his page k? U got a problem with me kindly pm me Cheesy
178  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: March 01, 2013, 11:02:57 PM
Yes, please do !
_________________________________________________ ________________________

Speaking of which, Sorry for being late I just download the Chun-li PSA since i just recently found the time to install the homebrew channel and sh*t to finally test her out.
 
So although it may not be as usefu now since people probably stated everything that need to be stated, this is a project that's very close too me and i want share my thoughts.

Here we go (please read all):
First of all, I want to point out that i really enjoy the moveset (more than Ryu in fact LOL) . It was really well done and it stay very true to what i requested too so that's quite awesome.

-Animation: The animations were pretty good as usual. Again, there some touch ups to do here and there but most of it is really well done. There some animation that are also just off when it comes to emulate the sprite but i talk about it as we go through.

-AAA combo: The two first slap and the lighning legs part look a bit odd but i can't quite put my finger on why it does though (maybe i'm just too picky too LOL). Anyway i think the major issues is how powerful the lightning legs part is. You can easily delliver 176 to 200% in about 10 seconds so it definatly need to be lower down. Some people might complain on how the move work all together. To be honnnest yes this move give way too much damages but unless your opponent stay completly still he can easily escape it (try spaming the move to a friend who skill at brawl  or even a CPU level 9, you'll see it's not that hot). Beside this move always been a little cheap in SF so yeah ... but i said myself i want something balanced (unique twist that can't be acheivie in regular brawl but balanced none the less) so if i'ts really that OP, i see 2 options. Either make it like Wolverine which push the opponent away a bit like most character in fact (but still a bit cheaper LOL) or add a finishing move to the combo (after giving a certain number of kicks, she end her combo with a final blow like in the Senretsukyaku) so it can't be as spamable and still stay true to her character legendary ass kicking ability:

This is the Senretsukyaku (if this is the option you're going for the stike to the stomach shouldn't stun otherwise it would be a little too OP) :
http://www.youtube.com/watch?v=WiB6Y6Pemgw#


-Sides-B: The animation look alright althought like stated previously she doing a vertical split in the games not a horizontal one.The recovery animation lack a bit smoothness too imho. Also, it's not as bad as the Hyakuretsukyaku (Lightning Legs) but still, if your opponent get hit by the entire attack (all 3 hits I think), it gives something like 57% . The properties of the move seems legit though just make each hit gives about between 5 and 10% instead of 20%.

A look at the leg position in the Spinning Bird Kick:


-Aerial backward attack: I don't know if it should be change all together or just it's properties cause it really hard to hit your mark with this move i belive. the animation look pretty spot on though.

-Down-b (air): Like i said back when it was in the beta phase, I think this move should suspended her in the air more effectively cause maybe it's just me but it seems barely noticable that it slow her falls down making this move kind of hard to perform. it would also be cool (though probably OP to some) if once she land she can keep on going like in MvC3. If not then let's forget about the "emprisoning ability" of this move and make it just slightly cheaper than the regular character "assault combo moves".

-Neutral-B: Pretty much perfect just wish it has more the properties of Falco  laser gun instead.

-Up-B: It gives something like 55% when all hits connect this is a bit much once again. The properties seems pretty legit but the demage given need to be lower down  make it gives something between 15% and 20% (at max). Also, the animation look very weird particualr move (i'm sorry). To be fair, l'm almost 100% sure it's due to the rigging. See, the whole hip area doesn't seems to be rig so it never move perfectly with the leg. You can see that even in her wait 1 that the area where her hip meet her tights is carved. On this animation it look like there and extra joint in there which make it look like she lack flexibility (which is unexusable for her J.K) and make her look like a not so well articulated action figure. The also seems to be something wrong with the trajectory and angle she fallowing but then again maybe it's just me. It just that, it lock you in  and you have no control unlike link for instance which have a similar type of attack.

-Up smash: same "action figure" issues as the Up-B move and maybe lower the poucentage to 26% instead of 29% i guess. Its knowback power and killing pothential is fine though.

-Down smash: Leg position in a vertical split, other than that the properties seems legit when it comes to knock back power and kiling pothential i think. Maybe it's a little too strong though even for a smash in term of damage given. I recall most characters giving between 20% and 25% so 39% seems a bit much. It gives 2 hits so i suggest each one should gives between 12% or 13%.

-Sides-smash: Pretty much perfect but sometimes, it seems it doesn't knock back the opponent. It also happen to me once and i can't do it on purpose but there one time i teleport in to the edge and kill myself so i don't know what this is about.

-Final Smash: It's obvious that it's not the final version of this move but there a few thing i notice here and there. I originaly thought you use the same animation as the side smash but it actualy different like you told me. This is overall very well done but i think the animation could use a few touch up here and there. For instance, the way she bend her back when doing the actual attack look a bit ... unnatural i don't know (again maybe i'm too picky). Also, this might sound stupid but i think the attack is a bit too fast. I not talking even talking about dynamic camera (cinematic final smash) here it's just that i think i doesn't feel much like an ultimate attack. I think the build up is lacking. There should be a little more emphesis on the charging animation imho. This is the only attack of Chun-li that weaken her for a brief moment so it should look like she putting everything in it. Speaking of this weakening animation, she actualy doing it while inside the ball. It should be after obviously and last a leat 2 full seconds. Anyway, another thing i don't know if it should stop or slow down time but i'm sure adding some build up would make it look way better. Also, the attack itself should last a full 5 or 6 seconds instead of 2 or 3 (like in SF and mvc3).

Chun Li Ultra II - Kikosho HD  

Marvel vs Capcom 3 - CHUN-LI Special

-Taunts First of all, i did not even expect taunt to be there so i was pretty surprise LOL The Kung fu salute  is pretty spot on bu t the "Gomen-ne" taunt is a little off. I think the right foot goes slightly too far, the arm that goes behind her back look a bit stiff and she isn't suppose to be waving her hand (more like just once). Wish she will have facials expressions on day cause she so soul less right now it would be neat for the taunt and most importantly the victory taunt.


(There also more advanced version in SFIV and MvC3 since that the model you use you might want to check them out).

-Glitchs: There one like i told you that on the Sides-smash and there another one. Unfrtunatly this "other one" is not negletable. Basicaly the model polygons explode more or less randomly. At first, i thought it was activated by doing the Spinning Bird Kick a certain number of time but it happen one time and i didn't do it once. I thought it was because of the items but it happen in a game with none. My only theory so far is that it's possible to do one complete game with her but then the next one wi ll make her explode. I had the same experience with a Tails PSA that work fine only on the first game, after thhat it froze the game. I don't remember this Chun-li model to ever exploded like that (i remember the TvC one over Ness did but never the models over Zelda). I guess it the fusion of this model with that chun-li model if not unfortunatly i think it's the moveset who cause that.

I will probably update a few moves in the thread soon so be sure to look every one in a while (if nt i'll PM you).  Since i already update the thread when you realese Ryu v.1 there should'nt be that much change on Chun-li, anyway.

P.S: Speaking of Ryu, I found an interesting entry for him for when you'll start working on him again.
Basically, he shoryuken himself out of the ground as Evil Ryu and than change back to his regular self. This is based on Evil ryu entry as a boss in SSFIV arcade edition:


P.P.S: Thank you VERY MUCH for making all these movesets and to give my movelist a try while others overlooked them. It is really appriciate man !    

wait im confused, did Kagemaru ask you for your ideas? otherwise im wondering why your thanking him. Becuz, unless u pm him, i cant find a post of him saying he will do ur ideas xD i could be wrong though. Otherwise, this is spam and should of been in a pm to him...
179  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sonic smash brawl on: February 28, 2013, 10:51:58 PM
well shadow over DK can have super shadow FS if he uses .rel and since its a pack it will most likely will contain many .rel's. So yea he can just do that. And rouge can be over MK wen she comes out, XxTailsxX is working on her, and tails will be over pkm trainer along with sonic and knuckles. You should include one guest star from another game Cheesy and may i suggest Big the cat over dedede? and Charmy and Chip woud be perfect over ness and lucas but ness is being used xD so yea :/ btw sonic the werehog is gonna be over ganon i think so if u want him over dark sonic u can add him to the list
180  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto on: February 28, 2013, 07:55:21 PM
It's been a while for me, do you have plans to continue working on the Geno moveset? It's probably my most liked mod as far as smash bros goes.

^^^^ False Statement, everyone knows Goku was the best mod as far as smash bros goes. lol jk but i think he does but hes, well.... He wants to do all of these: kid goku, goku update, naruto, luffy, maybe shadow update idk, baby mario bros, teen gohan update, smbz mario and sonic update, gotenks update, i dont think so but vegeta update, and geno. But when will he get to geno u may ask?
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