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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 05:17:45 PM
Ok cool, thanks for the opinions.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 05:07:54 PM
I said similar, not different. Sure there some differences, but come on...it looks NOTHING like Hector? Like you would never guess where the armor was inspired from if you saw that picture?
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 05:00:45 PM
Yeah, what could possibly look similar in these two pictures? I can't put my finger on it...

http://i.imgur.com/ZEkT1Iv.jpg

4  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: November 28, 2013, 08:52:41 PM


BlackJax, I want to thank you for all the hard work you've poured into this project over the years. Without your modifications to BrawlBox, I would have probably given up on hacking Smash. You've done wonders for the community, and your name will go down in Smash hacking history.  Good luck with your new game and wherever life takes you next!
5  Super Smash Bros. Brawl Hacking / Programming / Re: (Clone Engine) Extra Fighter System on: September 25, 2013, 07:51:20 PM
Would rather just wait for the next version of Project M tbh.
6  Super Smash Bros. Brawl Hacking / Music & SFX / Replacement SoundBank Engine (RSBE) "FPC 4.0" by InternetExplorer on: July 22, 2013, 02:51:02 PM
ORIGINAL POST BY INTERNETEXPLORER

This code allows you to replace sound effects using only the File Patch Code. No need for USB loading or setting up Riivolution. Gecko users can now have custom sfx!

Quote from: InternetExplorer, post: 15709049, member: 205226
Replacement SoundBank Engine (RSBE)
(v1.11)


RSBE is an addition to the File Patch Code which allows SFX files to be loaded from the SD card. Using a mod of Super Sawndz, you can create .bnk files and put them onto your SD card for easy SFX loading. This works for any soundbank including characters, menus, announcer, you name it!


What You Need

The code:
Replacement SoundBank Engine v1.11 [InternetExplorer, Dantarion]
80000000 80406920
80000001 805A7D18
045A7D00 805A7D18
8A001001 00000000
065A7D28 00000013
2F525342 452F7066
2F736678 2F25642E
626E6B00 00000000
045A7D10 919B6600
C21C8370 0000002F
9421FF80 BC610008
3C60805A 60637000
94230008 7C611B78
3B5A0007 3C60805A
60637D00 9343FFE0
38800000 9081000C
90810010 93610014
90810018 3880FFFF
9081001C 38610020
90610008 3C80805A
60847D18 7F45D378
3D80803F 618C89FC
7D8903A6 4E800421
38810020 7F63DB78
38A00000 38C00000
3D80805A 618C7900
7D8903A6 4E800421
2C030000 408200AC
3C60805A 60637D00
8081FE90 9083FFD0
3D2090E6 61290F10
81290000 7D244B78
7C862378 38C60008
80A4002C 7C842A14
38840008 3CE0805A
60E77D00 8167FFE0
38840008 80A40000
7CA53214 80E50000
7C075800 4082FFEC
7D244B78 80C50024
7CA43214 38A50008
80C50008 7CA43214
38A50008 7CA32B78
3CE0805A 60E77D00
8087FFD0 7C84DA14
80A4FFFC 7C852050
38A5FFFC 3D808000
618C4338 7D8903A6
4E800421 38600000
2C030000 3CA0805A
60A57D00 9065FFF0
3C20805A 60217000
80210008 B8610008
38210080 7D8903A6
4182000C 4E800421
48000008 7CE33B78
60000000 00000000
C21C8658 00000007
3E00805A 62107D00
8230FFF0 2C110000
40820010 7CE33B78
3B200000 41820014
4E800421 3A400001
9250FFF0 60000000
60000000 00000000

→ File Patch Code

→ Super Sawndz MOD with .bnk Support



How To Use
Open your .brsar in Super Sawndz MOD
Replace your desired SFX
Highlight the sound group you'd like to export
Click "Create .bnk"
Put your .bnk file in: private/wii/app/RSBE/pf/sfx
Background

Hey, everyone! I'm InternetExplorer, a developer of Project M and SSBM Online. After many months of hard work, my greatest contribution to the Brawl modding community is complete. A warm thanks goes to Dantarion for helping me past a few hurdles.
Although SFX replacement has previously been possible with Riivolution, RSBE provides a streamlined way of creating and sharing soundbanks in a way that is as simple and effective as it is to share costumes, music, etc. I am excited to see some of the soundbanks our talented Brawl modders can design.

NOTE: Remember that there is a file size limit. Making too large of a soundbank will freeze the game, so try to use sound effects that are equal or shorter in length to the default sounds.

Thanks, and enjoy!

Twitter: @ie6smash
YouTube: ie6smash
Twitch.tv: internetexplorer6

7  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages/Characters (Skyloft released!! Still on break) on: June 26, 2013, 11:18:30 PM
Nice job on Skyloft.
8  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 01, 2012, 04:06:27 PM
Hey BJ.

For your next release, could you modify the "Edit All" dialogue so that you can use wildcards in your query?  I have a bunch of nodes all sharing the same prefix that I want to edit all at once.  Otherwise the work becomes really tedious.

Unless there already is a way, but I tried using "*" and that didn't work.

Thanks.
9  Super Smash Bros. Brawl Hacking / Programming / Re: Code: Final Smash Obtained when XXX% total damage is dealt to opponent. on: July 15, 2012, 02:01:32 PM
This would be cool if the code worked in conjunction with turning smash balls on and off in the items menu.  I don't always want to play with this but would be fun every once in awhile.  Unless that's already how it works (here's hoping I'm mistaken?).
10  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie's tools (GUI to edit All-Star Mode! YAY) on: June 04, 2012, 10:19:03 AM
Wow these are actually really useful tools.  Good job
11  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 80.03% complete on: May 25, 2012, 02:22:57 AM
Don't worry about my suggestion a few pages back...I found a way around it.  Instead I'd much rather see a BrawlBox where you can better edit the lighting on the stage without having to fumble around different values.
12  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 53.23% complete on: May 22, 2012, 02:18:28 PM
Hey BJ, great work! Got another request if you may before you release the next BrawlBox.

Can you improve the animation merger?  Right now if I want to take 2 animations that have the same bone, when trying to merge it asks me if I want to rename the bones.  The keyframes I have for the second animation are further down in the frame count though, and wouldn't interfere with the first few keyframes.  Basically I just want to merge keyframes of the same bones, but it won't let me without renaming the bones.  I like that you give me the option to rename the bones, but could you also give the option to not rename the bones and just merge the keyframes?  Thanks.
13  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: May 18, 2012, 12:02:25 AM
It didn't work.  There was something really weird with my system.  Did a system restore and that fixed the problem...no idea what could have happened.
14  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: May 17, 2012, 11:21:52 PM
I encountered an error.  Noticed this just today.  Whenever trying to preview any model, I get a "Value must not be null" error box with this.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
   at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken)
   at System.Threading.Monitor.Enter(Object obj, Boolean& lockTaken)
   at System.Windows.Forms.ModelPanel.OnMouseMove(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseMove(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.66.4487.34057
    Win32 Version: 0.66.1.0
    CodeBase: file:///D:/smash/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.13.4487.34047
    Win32 Version: 0.13.1.0
    CodeBase: file:///D:/smash/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.276 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I don't know what I did.  I tried reinstalling .NET but that didn't work.  Why am I getting this?
15  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 11:07:09 PM
Omg that's so awesome! Thanks BJ, you're the best.  Looking forward to the release.
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