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421  Help & Tutorials / Help / Re: It is possible this?... on: July 03, 2011, 11:39:41 AM
Put the music where?
422  Help & Tutorials / Help / Re: Kyuubi's chamber on: July 03, 2011, 11:38:56 AM
So it was an import. Well I'm glad it works for you! AWESOME 2.0!
423  Help & Tutorials / Help / Re: Kyuubi's chamber on: July 03, 2011, 10:43:35 AM
 might be wrong but I think that the Kyuubi chamber is an import so you must use a .rel. I looked at the other stages tht go over Distant Planet but those only listed Texture, not import. So, Kyuubi's chamber must have been made for a different stage but has a .rel for you to mport it to DP. Hope this helps!
424  Help & Tutorials / Help / Re: For some reason this texture I'm working on freezes and I dont know why? on: July 03, 2011, 08:15:29 AM
Yeah, as technology advances there's no limt to what you can do, especially in video games! Happy Face
425  Help & Tutorials / Help / Re: For some reason this texture I'm working on freezes and I dont know why? on: July 03, 2011, 07:57:32 AM
I'm pretty sure it won't because this person does it as well.
<a href="http://www.youtube.com/watch?v=R0PNb30OUIM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=R0PNb30OUIM</a>
426  Help & Tutorials / Help / Re: Kyuubi's chamber on: July 03, 2011, 07:51:38 AM
If a .rel file came in the folder you need to place it into the module folder. Also did you rename the stage.pac?
427  Help & Tutorials / Help / Re: Running speed on: July 02, 2011, 07:15:25 AM
Y'know, I thought I was doing pretty good there for a second. lol Awesome Face
428  Help & Tutorials / Help / Re: Water effects on: July 02, 2011, 07:13:18 AM
Here's the video on all of the GFX! Now you just need to find which one you need.
<a href="http://www.youtube.com/watch?v=_-mwMQQHDn0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_-mwMQQHDn0</a>


Did you want the GFX to be infinite as long as you are in the animation or for a few seconds? AWESOME 2.0!
429  Help & Tutorials / Help / Re: Running speed on: July 02, 2011, 07:08:19 AM
Yeah I know, just now saw that. Sorry! Smash Clash where is the speed limit located? Nega Scott what else could you have meant by the 37 z scalar forward?
430  Help & Tutorials / Help / Re: Running speed on: July 02, 2011, 06:35:32 AM
Go into PSA, open the Sonic PAC, on the top there should be a tab that say attributes (which I'm sure you already know). Change the Dash & stop initial to 5 or any high number, then change the Run initial velocity to 14, or higher. Scroll down to 0x088, it should have a 2.5, change this to 0.5. Then you're FINISHED! Happy Face

If you want to make him faster, then go to BrawlBox and open the FitSonicMotion.pac. Scroll down to his Run animation, look for the TransN bone on the list to the left. Once you find it, look at your lower right and change the scale Z for that bone to 50! FINSHED!  Grin
431  Help & Tutorials / Help / Re: Running speed on: July 02, 2011, 06:10:21 AM
Which one ae you talking about? The 37 z scalar, or the Run speed limit, which is in the attributes section in PSA?
432  Help & Tutorials / Help / Re: Running speed on: July 02, 2011, 01:03:24 AM
Ah! I see thank you! AWESOME 2.0! Sonic has now gained "Clear Mind"!
433  Help & Tutorials / Help / Re: Running speed on: July 01, 2011, 11:36:46 PM
OH! Thanks SmashClash! The thing you need to change is the 088 attribute right?
434  Help & Tutorials / Help / Re: Running speed on: July 01, 2011, 08:26:16 PM
Well  haven't exactly figured it out yet, but something tells me it has something to do with the animations of him tripping or the running animation. If I find out I'll defintely let you know! Happy Face
435  Help & Tutorials / Help / Re: Running speed on: July 01, 2011, 06:02:33 PM
It is the Run Initial Velocity, are you trying to make him as fast as Big Blue? AWESOME 2.0!
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