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1186  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: ooooohhhh boy look what i got!!!!! on: March 20, 2012, 06:31:29 PM
let's just see who he picks...
and also, I was trying to be nice when I said my last post, it wasn't really a reason...
1187  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: ooooohhhh boy look what i got!!!!! on: March 20, 2012, 06:21:17 PM
plus, you've done all of the amazing hacks, can you please let me do this?
1188  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: ooooohhhh boy look what i got!!!!! on: March 20, 2012, 06:16:53 PM
but you ninja'd > Sad
1189  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65c Released. New model previewer layout plan, see post #8960 on: March 20, 2012, 06:16:13 PM
Now I just need to code a vertex set importer.
Yes!
but you said you wouldn't do it...
1190  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: ooooohhhh boy look what i got!!!!! on: March 20, 2012, 06:12:59 PM
wholy *supermegaultranerdgasm* can I fix it do you think? (the textures)
1191  Super Smash Bros. Brawl Hacking / Model Imports / Re: hextupleyoodot kirby hats (need someone with 3DS max!) on: March 19, 2012, 05:42:14 PM
You're the guy who made the guides I never used... (I may use them since I'll get a person with max)
and your hat is pure pownage...
You sir, have almost definitely made the list for the second group.

Post Merge: March 20, 2012, 04:18:37 PM
sorry for the double posting, but it needs a bump and also, gamma, can you help me with  them until someone else applies? I would be very grateful.
1192  Super Smash Bros. Brawl Hacking / Model Imports / Re: hextupleyoodot kirby hats (need someone with 3DS max!) on: March 19, 2012, 04:34:00 PM
thanks, I'll ask again in the help and request forms.
quote :  would like to help you with this project unquote.
i'm quessing you don't actually want to be part of the team, but do you? if so, I'd be really happy if you could.
and I blender, but I'll need people to port to brawl and rig and help import and stuff. I can do stuff with brawlbox too.
so, thanks.
1193  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlmasquerade & other coding stuff on: March 18, 2012, 06:44:05 PM
probably. we have a lot of info on it so...
and I think  I'm going to make the mario 01 rel now...
1194  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom on: March 18, 2012, 06:43:02 PM
Ummm, I can fix the brawl mario eye glitch...
(well, I think just so I don't lie)
1195  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65c Released. New model previewer layout plan, see post #8960 on: March 18, 2012, 06:40:59 PM
i had several times like if you delete the bone and then the object it crahses this happened to me a few times
same for me when I delete objects.
1196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom on: March 18, 2012, 04:21:35 PM
not if you wanted the melee Dr. mario (with brawl mario head+brawl styled texture Cheesy)
If you send me it I can Smiley
(most likely)
1197  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65c Released. New model previewer layout plan, see post #8960 on: March 18, 2012, 04:19:20 PM
man, looks like I'm going to HxD.
and by done do you mean in the new one or already in 65c? because neither work for me.
(I mostly want to be able to delete bones)
1198  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlmasquerade & other coding stuff on: March 18, 2012, 04:16:43 PM
I was looking into this earlier today.
I think I could probably try adding fitmario01 to mario...
but it will most likely fail.
I think I'll try editing the rel file.
1199  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65c Released. New model previewer layout plan, see post #8960 on: March 18, 2012, 04:02:55 PM
please add: import/duplicate verticies.
better bone support.
object deleter. (right click, delete that doesn't crash)
1200  Super Smash Bros. Brawl Hacking / Programming / Re: BSMC: download automatically-edited .rel files! on: March 18, 2012, 04:01:07 PM
*jawdrop*
epic, man.
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