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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 19, 2017, 03:17:55 PM
Ah, haha, thank you.


More cloneage. Yay.
Today is... Chrom! He's uh... sorta a semi-clone of PM+LXP Lucina, which also sort of makes him the 'Wolf' to Marth's 'Fox'
No idea how to start off so time to just toss random screenshots and comment on 'em.
Some of the same moves with different twists~


While Lucina's up special hits multiple times, Chrom's only hits once, but, similar to Wolf's side special, has a powerful sweetspot at its end. Also a bit slower, but more controllable, like Roy.

Same as Lucina, Chrom also has a side tilt projectile, but Chrom throws a Spear instead of shooting an arrows-- it has more range, and has slight KO potential, but, as you'd expect, it is slower.







Another similarity to Wolf, he uses moves and animations from other characters, Ike's up tilt for example.


Or Smash 4 Robin's down smash


Chrom also uses the Levin Sword, again like Robin-- so far only for his down smash (So it hits behind him) and Counter, this may change later though.



oh right! Similarly to OoT Link's unique hit SFX, Chrom has the sit sounds from Fire Emblem: Awakening.

If you would like to see Chrom in action~

https://www.youtube.com/watch?v=AYvGLACvOww

Aaand that's it for now, Hopefully will be able to do another by the end of the month, how fun. Ciao~
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 12, 2017, 02:51:13 AM
Uh... More stuff! Who loves clones? I love clones-- that's why I have two more to show off today! They're still not finished, but not too much needs to be done with them... i also have two other clones that could be shown off, but they're not too spectacular yet, on top of that though, I have two more clones that I hope to be able to reveal by the end of the month!

errr... But first, updates and stuff!

Custom GFX/SFX for Lucina and Young Link-- these two are only noteable at this point since Pittoo and Dr. Mario only have custom GFX and not SFX so far.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214729
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727

Onto the main bit~ Newbies!
First clone up is OoT Link, with Biggoron Sword-- original PSA was by Tormod, but I've sorta decloned him and such.
Din's Fire down special!




For his aerial up special, he doesn't spin attack like he used to... First he leaps...


And then uses his hookshot!


As you may guess, he no longer has a tether grab, though.

Also, ice arrows!


His arrows are unchargeable, always fly straight ahead, and only freeze things on high percents.

random fun info-- OoT Link's hit SFX are those used in Smash 64. Nostalgic!
If you want to see him in action.

https://www.youtube.com/watch?v=F8YB7GK4Gsk

Now, next up...

Second clone, and one that has been fun to make up to this point... Justin Bailey! She was made to be a variation of Sm4sh Zero Suit Samus, due to this, she's also fairly different from PM's Zero Suit Samus.
Just like in Sm4sh, she arrives in her gunship.



Her whip is purple, as a reference to Wave Beam.


She uses her jet boots for a multitude of attacks as well as jumps.





She also comes equipped with her Ice Beam!



Come at me, Metroid!


If you want to see her in action...

https://www.youtube.com/watch?v=Sdm8n86YIn8

And that concludes the showcasing of these two, although I have been working on a new entry for Link, based off of Twilight Princess, so that may be released for PM and vBrawl at some point if there is interest.


That's it, hopefully these two seem like they'd be fun to play as! I will be doing vBrawl versions for them after they're complete as well. Great.
...Have a good day~
3  Help & Tutorials / General Tutorials / Re: [Intermediate] How to Add Ex Fighters to All-Star Mode on: October 11, 2017, 03:37:36 PM
Pokemon Trainer is just Pokemon Trainer with Mewtwo's cosmetics :<
Haven't changed either of their stock IDs so it should be right.

Well, if you stick 5 characters into the first round instead of only G&W you can have 55, aside from that though...
4  Help & Tutorials / General Tutorials / Re: [Intermediate] How to Add Ex Fighters to All-Star Mode on: October 11, 2017, 01:08:26 AM
So, while this does indeed give all of the BrawlEx clones stocks, if you're using Project M + BrawlEx, it'll give Roy/Mewtwo (0x32/0x33 in All-Star and Events for some reason?) Mario's stocks, fascinating...



Oh right, another random note, for those crazy enough to have a million clones or ...well, maybe you're making All-Star 200 Mario battle, uh... 51+ stock icons on the main hub will seem to crash the game (So like, Game and Watch +51 other characters on All-Star if that makes sense?).
5  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 12, 2017, 02:27:48 PM
I'd post the codes themselves, but I read a blip on the main page that they don't want their codes/images to be reproduced (not sure what the exact term is, as it's Google Translating Japanese to English) without permission.
Ah, yes-- I'm going to edit my posts for that.
6  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 12, 2017, 04:38:13 AM
JOJI's site has been updated with English pages, they can be found at the bottom of the sidebar.
7  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 10, 2017, 02:43:22 PM
Well, it was already possible to do extra effects to a moveset ...or am i just misunderstanding ... uh... But yep! Definitely requires a bit of work to actually accomplish though, and I don't know how many people would actually take advantage of these things...
8  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 10, 2017, 02:56:53 AM
If, for any reason, anyone was sceptical about the SFX portion on it~

https://www.youtube.com/watch?v=3D1w8o6dIgY

...Still, hope to see all this being used to its fullest potential, haha.
9  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 08, 2017, 02:53:48 PM
Ah, I think it's more like, you import stuff into Snake's existing file, then export as whatever new ID you're using-- the provided thing is only really necessary as an empty template that can be used.

Edit:
Found it~
Bottom link on sidebar 'リンク'

Near bottom of page.
'SoundBank Expansion System用 Sawndファイル'
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: September 08, 2017, 02:14:58 AM
oh.
Uhm.
...Hello!
Things have been released and updated and stuff, uh...


First up, updated things~
Brawl Roy
v1.3a
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.

v1.2a
...Separated SFX version now has sound effects, oops.

v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.

v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257


Brawl Young Link
v1.4 update:
Some more random animation updates, backwards aerial jump for example.
Forward tilt sends at a more upward trajectory.
Ocarina taunt time sped up a bit, not enough to make it weird and unfitting, but enough for it to be noticeable.
New Up Throw. Young Link performs a quick upward stab.
Model has been updated, thanks to Moblin and Hypno!

v1.3 update:
A few animation updates, such as making Forward Tilt and Up Aerial more akin to Young Link's Melee variations.

v1.2a update:
All three wins updated in some way.
Jumps a little higher, and air speed increased.
Item throw is a little weaker.
Ocarina taunt can be interrupted earlier.
Entry animation updated.
All grabs are faster.
Dash grab slides further.
Aerial hookshot is a single hit, instead of two separate hits.
Dash attack can be interrupted earlier, it's trajectory sends enemies behind Young Link, like Melee Marth and Ganondorf, although it deals less damage.
N-Air now acts like an inverted sex kick, similarly to Doctor Mario. The sourspot lasts longer and deals 1% less damage, but the sweetspot deals 1% more damage.
F-Air now spins around faster, similarly to Link in Smash 64, although, this also means that the stronger hit is out for less time.
Aerial spin attack is weaker, although it is also slightly faster.
Grounded spin attack is does 2% less damage all up, however, it now has two powerful semi-spike hitboxes at the end, similarly to Link in Melee.
Jab 1, down tilt, down smash, and bow 'shooting' portion are all sped up.
Fire arrow has more hitstun, the fire upon hitting the ground is smaller and closer to the tip.

v1.2 update:
Much much muuuuch better cosmetics, courtesy of SylveonPlaysSSB

v1.1 update:
Mostly cosmetic updates, a second variation was added where he has the Majora's Mask Hookshot and Bow instead of the Melee-ey Ocarina of Time ones.
Keaton Mask and Bottle models updated.
Boomerang leaves a trail behind, like Melee, as well as having the whirling sounds while mid-flight. Slightly more angleable to match Melee.
Fire Bow does 8-16%
Forward Smash charge-up more akin to Melee variation.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426


Brawl Dr. Mario
v1.05 update:
Super Jump Punch is no longer intangible the whole bloody animation (Oops!)
Up Smash does 1% more damage.
Doctor Tornado now sends at a diagonal trajectory, as it should.
Megavitamins are no longer absorb-able

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608



Aaand new things~
PM + LXP Lucina


A composite of my own PM Lucina and Legacy XP's Lucina, should work properly in either environment.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214566


PM + 'Brawl' Roy

Done in a similar way to LXP+PM Lucina, no, there is not an actual Brawl Roy-- I'm just using the one I made. Not as big a thing as Lucina, sure, but it was still fun to make. Has three variations, one is just PM Roy with 'Brawl' Final Smash-- which is just the Sm4sh final, sure, but eh, details, the other two are the main moveset, one with the 'Brawl' final, the other with the PM final.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214570


PM Doctor Mario

Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214639


PM Young Link

His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.

The rest are the same stuff as Brawl version.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651


PM Dark Pit

Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.

Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214703


Brawl Dark Pit

Project M Smash 4-ish Pit-- For Brawl!

Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214704


I really need to redo the first post.
and I also need to redo all of this stuff anyway to accommodate for the new custom GFX/SFX stuff. woohoo! *Headdesk*
11  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 07, 2017, 09:07:00 PM
Welp, if you wanted to go for a tutorial that'd be cool-- I suck at tutorials, haha.

Post Merge: September 07, 2017, 09:49:25 PM
Heeeey, so more fun stuff~

SoundBank Expansion System
Also, if you add a song using the CSE: Custom Sound Engine 2.5, you will not be able to add songs from ID 4000 to e4ff.

This ID is used as the SFX ID.

You can put a lot of sound effects, but because there is a capacity limit, be careful not to exceed the capacity of the group as much as possible.

In Super Sawndz, the size: 999968 has been confirmed to be in the log when the .sawnd file is displayed. It seems that it is OK if it does not exceed this.

For more info on these, they're around the bottom of the sidebar of the site linked~

welp darn now I need to edit all of my movesets and stuff so they use all this
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 07, 2017, 05:33:15 PM
so... Custom GFX/SFX things are a thing~

Probably works best with BrawlEx or PM's clone engine, but...

so, a Japanese hacker that goes by 'JOJI' seems to have figured how to do this. I had NO HAND in this at all


I implore you to look into the site itself.
http://ssbbhack.web.fc2.com/

On the sidebar you're looking for stuff at the bottom. Well, you don't have to look at the bottom of it, but that's where translated pages are.

In action
https://www.youtube.com/watch?v=1WQuWvlLKfc
13  Super Smash Bros. Brawl Hacking / Programming / Custom GFX Banks on: September 07, 2017, 05:32:57 PM
Probably works best with BrawlEx or PM's clone engine, but...

so, a Japanese hacker that goes by 'JOJI' seems to have figured how to do this. I had NO HAND in this at all


I implore you to look into the site itself.
http://ssbbhack.web.fc2.com/

On the sidebar you're looking for stuff at the bottom. Well, you don't have to look at the bottom of it, but that's where translated pages are.

In action
https://www.youtube.com/watch?v=1WQuWvlLKfc
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Fire Emblem Awakening on: August 31, 2017, 12:27:46 AM
Y'okay-- Looking forward to whatever comes next, either way~
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Fire Emblem Awakening on: August 29, 2017, 12:11:02 AM
These are the two I mean.
http://imgur.com/a/KwzhL
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