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1  Help & Tutorials / Help / Re: I need help with Animations on: May 23, 2020, 05:44:00 PM
Right in the 'Resources' page at the top you'll find Data Partition 2 at the bottom of that page, sorting through fighter folders will get you to the proper MotionEtc file that holds all of a character's animations (and article models) ... although as a transforming character it might just be a Motion file.
2  Help & Tutorials / Help / Re: What Gecko codes should I use? on: May 07, 2020, 06:11:45 PM
There is also the 'English' menu at the bottom of the sidebar on JOJI's site with a lot of it already translated if you'd missed that, haha.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate Backports Project on: April 03, 2020, 07:00:30 AM
Woah, that looks really really close now. Cooooool.
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sopo mod. Is it out there yet? on: February 24, 2020, 03:38:36 PM
Project M just used a code for that-- that's all.
Sopo's just a separate character ID already in the game.
5  Help & Tutorials / Help / Re: Add Sheik new External GFX on: February 16, 2020, 02:34:48 PM
If you use JOJI's graphical effects code you'd be able to use it as is just by adding stuff, although, aside from that you'd need to rename her ef file to like, a Subspace enemy or something.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Holy Ship! Ultimate Samus, ZSS, Link, & Zelda on: February 16, 2020, 03:19:52 AM
Oh wow, new Zelda. old zelda? New old? Old new? hmmmm.
Will definitely love to see how they progress!
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: is Brawl Vault dead? on: January 19, 2020, 01:22:58 AM
The forum part of it just seems dead in general to me, although there are people still uploading stuff.
Apparently, there's a Discord, but I don't really care enough about Discord at all to follow it, too messy and easy to lose everything compared to an actual forum.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Tons of releases! on: December 09, 2019, 09:42:36 PM
Oooh, Link progress, swell!

That Zelda outfit looks rather adorable, hehehe.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 01/03/2019: Classic Ridley Update Finally Released! on: July 06, 2019, 05:44:55 PM
I love the heck out of how this Dark Samus is turning out, haha.

That down smash is especially amazing.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: June 21, 2019, 05:02:56 PM
Ooooh, armour broken Marth? Gimme.
Like right now. *shot*

They look really neat!
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: May 27, 2019, 04:41:44 AM
Woah, that Samus looks wicked.
Brawly BotW Link is rather sweet too.
12  Help & Tutorials / Help / Re: BrawlEx crashes at results screen [Solved!] on: May 22, 2019, 02:19:56 PM
That might be on the game trying to load result files that don't exist, you'd likely need to check everyone's Fighter config and disable the result file if it's unused.
13  Help & Tutorials / Help / Re: BrawlEx crashes at results screen [Solved!] on: May 19, 2019, 02:29:34 AM
...i don't really see how it's ironic.

If it's not a character that needs a new franchise icon, adding a new one of those is pointless, so it's entirely possible that that's the issue. If it is necessary, I forget what size is recommended in the video but I usually have them with dimensions of like, 256x256 or something, I think I recall the size in the video causing issues for me. RSPs should also not have and LZ77 compressions if that has been set at all.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: May 06, 2019, 01:29:43 AM
Woah. Neat.
The boot things look a bit weird though. hmm.
15  Help & Tutorials / A/A Tutorials / Re: Separating Character Sound Effects (For BrawlEx, etc.) on: May 05, 2019, 01:43:59 AM
NECROPOST TIME.
ahem. A bit of an update for mass replacing sounds, written right at the end of the first post.
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