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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Tons of releases! on: December 09, 2019, 09:42:36 PM
Oooh, Link progress, swell!

That Zelda outfit looks rather adorable, hehehe.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 01/03/2019: Classic Ridley Update Finally Released! on: July 06, 2019, 05:44:55 PM
I love the heck out of how this Dark Samus is turning out, haha.

That down smash is especially amazing.
18  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: June 21, 2019, 05:02:56 PM
Ooooh, armour broken Marth? Gimme.
Like right now. *shot*

They look really neat!
19  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: May 27, 2019, 04:41:44 AM
Woah, that Samus looks wicked.
Brawly BotW Link is rather sweet too.
20  Help & Tutorials / Help / Re: BrawlEx crashes at results screen [Solved!] on: May 22, 2019, 02:19:56 PM
That might be on the game trying to load result files that don't exist, you'd likely need to check everyone's Fighter config and disable the result file if it's unused.
21  Help & Tutorials / Help / Re: BrawlEx crashes at results screen [Solved!] on: May 19, 2019, 02:29:34 AM
...i don't really see how it's ironic.

If it's not a character that needs a new franchise icon, adding a new one of those is pointless, so it's entirely possible that that's the issue. If it is necessary, I forget what size is recommended in the video but I usually have them with dimensions of like, 256x256 or something, I think I recall the size in the video causing issues for me. RSPs should also not have and LZ77 compressions if that has been set at all.
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: May 06, 2019, 01:29:43 AM
Woah. Neat.
The boot things look a bit weird though. hmm.
23  Help & Tutorials / A/A Tutorials / Re: Separating Character Sound Effects (For BrawlEx, etc.) on: May 05, 2019, 01:43:59 AM
NECROPOST TIME.
ahem. A bit of an update for mass replacing sounds, written right at the end of the first post.
24  Help & Tutorials / Help / Re: Help with programming a couple of things. on: April 28, 2019, 05:35:10 PM
Ni hao!

uh... Up special I've no idea on, I've never done a teleport before.

Characters' without projectiles can't uh... well have projectiles. You can do fake projectiles, but eh, they're not great, and doing so for more than one at once is much worse, your best bet is to use someone else as a base, though doing that means you need to port over someone else.

A~ Doesn't seem too difficult, in itself
B~ Nope. Base character means well... basically everything, every character has their own limitations and such.
C~ No idea. There are probably a few PSAs that exist as reference, I think there are Ganondorf ones that have a teleport.
D~ Not that I know of

E~ I'm not so sure how you mean edit bones...
F~ Not too difficult, a bit more time consuming than difficult, and filesize limitations are a thing you need to keep track of, that too.
G~ No idea.
H~ Yep, you'd need to look into N's Cloud PSA for how he did limit thing though, I've not done this type of thing myself

I~ PSACompressor. I use both though, PSACompressor for basically everything, and keep a copy of the moveset to check hitbox placements and stuff.
J~ Varies. Usually long. REALLY long.

...Uhhhhhh good luck!
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: April 22, 2019, 11:08:21 PM
Ahhh, I had some issues with Link's Smash 4 hair too, transparency is really weird sometimes.

LXP? That'd probably be Smash 2 team's Young Link, well the original model they based it off anyway. Still, good luck.
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: April 22, 2019, 02:19:00 AM
no more flowy Smash 4 Link hair? aw.

Hyrule Warriors Young Link is adorable, who's he over? There are quite a few bonesets for him to exist now.

Ultimate Samus looks AWESOME.
27  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: April 15, 2019, 03:17:41 PM
Sooo... I need to figure out how memory allocation works then, huh.
Shoot.
28  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: April 13, 2019, 08:04:06 PM
is it uh... is it appropriate to post this here since it's like... half related?
So I did stuff to the module, added the bytes to the bx_fighter.rel, I'm sure I've done it proper and all but it crashes upon booting, not the best on coding so it's entirely possible I just messed it up, but the Dolphin error log thing spits this out at me~


I would think it is a filesize issue, probably wrong though.
If anyone wants to have a look at the module
https://mega.nz/#!XR9iQYbZ!GyUnvNFY2qo8d96v0XMjwuX-WqOMc6P5nroRR1y6nds

It's been redone a few times with the exact same error, which is what leads to the filesize thought.
29  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: April 11, 2019, 02:49:53 AM
Oh, the bx_fighter.rel is different? In that case, I have a miniature guide on how to expand costume slots by editing the bx_fighter.rel.
Open bx_fighter.rel in a Module Editor, go to Offset 0x580 in Section[8] and add an equal amount of bytes at the end of every section (there's a total of 0x80 sections in the vanilla bx_fighter.rel, each being 0x20 bytes).

Afterwards, go to Offset 0x3C8 in Section[4] and update 0x00200020 based on how many bytes were added to the costume section.

Example: If adding 0x10 bytes to the vanilla file, 0x00200020 would be updated to 0x00300030.
Though since you'd be doing this with over 200 slots, it's going to be a very long and tedious process, especially if you end up messing up somewhere and having to start over because of it.

So, a small correction from what I've seen so far, the first bit, the address is actually 0xA80, not 0x580 ...uh... At least for this 242 character thing. Probably since it needs to account for the extras, still looking into it currently though, need to spot other differences still, haha.
I'll probably just upload a patched .rel if I actually get it.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: March 28, 2019, 12:43:20 AM
are you sure you're not ded. hmmmmmm.

Ooooh, so the more shiny and better hair from Smash 4 Link? Looking forward to it, I love how flowy hair looks in Smash 4. i'm probably weird for that though.

More muscular ZSS? Gimme. givegivegive.

Also love to see the Ultimate models. I love all of their looks in that game!
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