A few animations have been updated, like the forward smash, mostly these are just cleaning the animations up, cutting filesize down (In the case of forward smash, from 28.8KB down to 22KB) This is definitely a good thing to do, since filesize limits should burn. >:c
Shield Breaker GFX has been updated. Hopefully this'll fit better?
Item Dash attack animation
...Did you know that 6 characters share this set of item battering animations? Robin and Pit/Dark Pit DO have differing bat swings, at least.
I never posted here about this? ...huh... that's.. ...Huh. Unfortunate to see that you're stopping, I love your stuff. Still, while you're here... Good luck on finishing the current things and on future stuff. ... can't think of anything else to say, i'm going to go back to the stalking thing I do.
Some of those sure look new. Like... More new than what I got. ;-;
Things are being updated a lot.
...Also item tilt thing
...Is anyone else dumb enough to bother changing the item animations when it's not necessary? (Like, necessary as in character recieving new boneset, like PM Mewtwo) ...i kinda hope i'm not the only one dumb enough... ...i suddenly feel weird for this...
...So I just noticed that I haven't shown off the (incredibly mediocre) GFX I've done for Marth and Lucina. Grab pummel Shield Breaker Dolphin Slash ...and sword trails/glows
TIME TO F-SMASH ALL THE THINGS. ...Again. Also, item jab 'cause it is different.
...Other things are different, but, they're mostly just minor things, like extending the first animation of Dancing Blade by 20-ish frames with no real change to the actual animation.
Next up are probably revamps to the other item things.
Increased the frame count of the flourish at the end so it's more prominent (Still cancellable at the same time, so it just makes it look more pretty), fixed up foot placement a bit, that's all, haha.
Now then... Let's try that spot dodge thing again, shall we?
...A random concept for the cliff attack whenever I get to the decloning thing. ...This is just an idea, I know the animation's horrible, what I want to know is if I should scrap it or keep it?
Aside from this I've fixed a few things up, both in Marth/Lucina's PSAs and a few animations, like making the up smash a little more in line with the original (In terms of frame count and such for this particular case). ...Still need to change up the victory up there a bit, as well as doing his other new victory. ...Can't recall what else needs to be done, but... It's getting there, thanks for the support everyone!
...so tired... Post Merge: October 28, 2015, 05:17:26 PMAnd beta thing's released. Does she play similarly to Marth/Lucina of Smash 4? That's the thing i'm most worried about currently...
I think I may've already changed that frame up, but can't recall currently-- I'll do gif of it (And other things) up later after I play around with them a little more. More comparison things "And other things" Up Smash ALL the things
Grabs are fun
As are dash grabs
Item jab...
Item tilt
Item dash attack
...And a gif of 'down' get-up attack because why not. Still need to do things, of course
...I thiiink that does it for the new Sm4sh animations, unless i'm missing something, anyone know if any of the other animations were changed?