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256  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 18, 2015, 11:33:29 PM
Progress is still... Progressing, rather slowly. ...So tired, ech.
Fixed the D-Air and spot dodge a bit-- although the D-Air's fix was pretty negligable. ...maybe i'll start with the newer get up attacks next. eh.

Still need to make it look a little more stable...
257  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 17, 2015, 01:11:02 AM
I would suggest breaking away from the source material and not having Marthcina's leg break for the last stab v:
Seeing as I, at least, am currently trying to make Smash 4 Lucina, and am not trying to replicate real world possibilities, I'm going to politely decline the suggestion.
258  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 16, 2015, 04:34:59 PM
Gotta still show you up. :v
daaaaamn you *sobs*
259  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 16, 2015, 03:22:37 AM
Let's see... Changed up the down air a little, still need to do a bit more fixing, but eh. Will probably show off next time if I remember to do so. Spot dodge currently is unchanged, but i'll get to that at... some point.


Changed this thing a little. Might change up the new ending a little still.
260  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 08, 2015, 04:30:54 AM
Nope, looks to be an edit of his Smash Wii U model.
261  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 06, 2015, 09:02:24 PM
Two things so near eachother, from me?! It's outrageous!


Dodgy dodging!
To do's... Still need fix that spot dodge a bit, make the sword arm of her down air transition more naturally instead of just snapping into place as it does, also make the left hand transition better. And... Fix up one of the victories a little more.
262  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 06, 2015, 03:34:32 AM
I'M STILL DOING THINGS TOO. I SWEAR ;_;

Lucina/Marth's new useless meteor smash. I like the animation, and I like that it's a little faster, but I don't like how useless it actually is at its job.

Still a bit funky, but i'll fix that later... ...maybe.
263  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: September 08, 2015, 05:01:58 AM

MOAR RANDOM CHANGES.
Changed up 4th side/down a bit, but kind of negligible compared to even 2nd up so no point showing them off, eh.
Also did a thing on the 3rd up, the only animations that was changed up completely and I love its new animation, haha.
ANYWAY.

The return motion in the last 7-8 frames needs to definitely be touched up... Well, the whole thing does, but the last few frames irk me the most.
264  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: September 07, 2015, 04:25:36 AM
Much work.
Very progress.
Wow.
...may as well show off that I AM actually working on it.


Will probably work on 3rd up after this. Or 3rd down. I don't know.
265  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: September 06, 2015, 09:25:02 PM
*Has no motivation*
*Continues working on stuff for whatever reason*
...Why...


Progress... Aside from what was said above, a few random PSA changes, I think a down taunt animation touch-up, and did Marth/Lucina's new Dancing Blade 2nd up, was only an edit to the Brawl one though.

Still need to fix it up a little, but progress.


Fun fact, Marth/Lucina's grounded Dancing Blade uses the new fancy animations, while the aerial version uses all of the Brawl animations! Hehehe~
266  Help & Tutorials / Help / Re: Experienced Modder With BrawlEx Oddities on: August 31, 2015, 08:00:28 PM
Haha, Dolphin and Wii have different breaking points for some reason, so things that work for one may not for the other. But, currently i've no other suggestions.... Strange.
267  Help & Tutorials / Help / Re: Experienced Modder With BrawlEx Oddities on: August 31, 2015, 07:01:42 PM
Ermm... Maybe it's one of the codes you're using? If there are any codes related to movement, try getting rid of it.
268  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 30, 2015, 11:11:41 PM
Umaru for Pikachu?
Yeah, that's extremely fitting, haha.
269  Help & Tutorials / Help / Re: Need help finding rel files. on: August 30, 2015, 07:46:46 AM
Hopefully this will help!
http://www.lakora.us/rel/
270  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: August 29, 2015, 07:44:42 PM
What are the changes on Brawl Lucina?
Not really that much, but near identical to changes from Marth she has in Sm4sh, example... shorter, balanced damage, own taunts/victories, all that.
Most of your animations need hipN rotation. It'll help a lot once you start using it.
I've had nothing but bad experiences when I try using it more then I have, I may just be unlucky, or using it terribly or whatever, but this is a big contender to lack of motivation.
Also, never have the character pause in a pose. Ever. Have them slowly move while they're supposed to be standing still (such as slowly having an arm go higher or having the bust bone rotate a bit more back).

Also, for the counter, work on having her foot moving forward. Currently it looks like her foot snaps forward when she swings as opposed to stepping forward.
I'll see what I can do.
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