Progress is still... Progressing, rather slowly. ...So tired, ech. Fixed the D-Air and spot dodge a bit-- although the D-Air's fix was pretty negligable. ...maybe i'll start with the newer get up attacks next. eh. Still need to make it look a little more stable...
I would suggest breaking away from the source material and not having Marthcina's leg break for the last stab v:
Seeing as I, at least, am currently trying to make Smash 4 Lucina, and am not trying to replicate real world possibilities, I'm going to politely decline the suggestion.
Let's see... Changed up the down air a little, still need to do a bit more fixing, but eh. Will probably show off next time if I remember to do so. Spot dodge currently is unchanged, but i'll get to that at... some point.
Changed this thing a little. Might change up the new ending a little still.
Two things so near eachother, from me?! It's outrageous!
Dodgy dodging! To do's... Still need fix that spot dodge a bit, make the sword arm of her down air transition more naturally instead of just snapping into place as it does, also make the left hand transition better. And... Fix up one of the victories a little more.
I'M STILL DOING THINGS TOO. I SWEAR ;_; Lucina/Marth's new useless meteor smash. I like the animation, and I like that it's a little faster, but I don't like how useless it actually is at its job.
Still a bit funky, but i'll fix that later... ...maybe.
MOAR RANDOM CHANGES. Changed up 4th side/down a bit, but kind of negligible compared to even 2nd up so no point showing them off, eh. Also did a thing on the 3rd up, the only animations that was changed up completely and I love its new animation, haha. ANYWAY. The return motion in the last 7-8 frames needs to definitely be touched up... Well, the whole thing does, but the last few frames irk me the most.
*Has no motivation* *Continues working on stuff for whatever reason* ...Why...
Progress... Aside from what was said above, a few random PSA changes, I think a down taunt animation touch-up, and did Marth/Lucina's new Dancing Blade 2nd up, was only an edit to the Brawl one though. Still need to fix it up a little, but progress.
Fun fact, Marth/Lucina's grounded Dancing Blade uses the new fancy animations, while the aerial version uses all of the Brawl animations! Hehehe~
Haha, Dolphin and Wii have different breaking points for some reason, so things that work for one may not for the other. But, currently i've no other suggestions.... Strange.
Most of your animations need hipN rotation. It'll help a lot once you start using it.
I've had nothing but bad experiences when I try using it more then I have, I may just be unlucky, or using it terribly or whatever, but this is a big contender to lack of motivation.
Also, never have the character pause in a pose. Ever. Have them slowly move while they're supposed to be standing still (such as slowly having an arm go higher or having the bust bone rotate a bit more back).
Also, for the counter, work on having her foot moving forward. Currently it looks like her foot snaps forward when she swings as opposed to stepping forward.