- The only problem with the idea of the Back Air pushing her backwards is that more often than not, she won't have her back facing the stage when she's off the ledge, which makes the idea of it being used for recovery like that counter productive. Unless it moves her forward instead, like ROB's Back Air does.
(New) Dancing Blade (Need a better name for this, still in process of thinking of one, currently just tipping toward Marvelous Combination, which is just it's Japanese name) backward, then back air, not the easiest to pull off, but it's there if you remember about it.
-Forward Tilt being a shield throw isn't advisable I think, she's not Captain America after all. Could it be a swipe with her shield arm instead? Kinda like how Sword and Shield users in Monster Hunter have an attack function where they perform a swiping melee hit with their shields?
Maybe even have it be a two stage attack where she performs a swipe with her shield arm, then performs a very short range shield tackle or a slash or thrust with Falchion?
Haha, I dunno why, I just wanted to fit in a shield too in there somewhere-- but was also kind of a reference to Zero, with his boomerang shield thing (Can't recall its name, ech) Hm, maybe, though.
- Nair is a single hit where she spins around in place once using Falchion? - D-Tilt is a slash instead of a thrust, or a thrust similar to the third hit of Link's Jab in Smash 4? - U-Tilt is an uppercut slash that makes her take a step forward?
Haha, thanks. That'd be nice though. also i wish this motivationless-ness would go away, ack...
Also, to do list... Mostly just so i don't lose it (Since i'm good at losing everything), but also shows some random decloning ideas I had.
Before the 'Brawl' version's full release: Fix up victories, taunts, lose animation? Entry? Also need to fix up some of the SFXs volumes, her counter quotes are too quiet for instance.
Before the 'Smash 4' version's release: Animate D-Air Animate Dancing Blade 2nd up. Animate Dancing Blade 3rd up. Animate Dancing Blade 3rd down. Animate spot dodge. Animate Forward Smash. Animate floor get-up attack (Down and Up). Animate Shield/Rolls (The rolls seem exactly the same?) Animate Item Dash Attack Animate Item Jab animation Animate Item Forward Tilt animarion Animate Item Forward Smash animation During Homerun swing, sheath sword (Via PSA, animation is same) Animate new fancy-fied Up Smash animation (Only need to edit end of it?) Anything else that's changed/that's changed that I can bother about doing (I think i've got everything here, though?)
Decloning ideas: Her thing is to do a lot of shield damage, but her actual damage isn't the best. Give Great Lord shield. Crouches behind shield, kinda like Link. Give new up special similarly to Pit's PM Shield Bash, around same height as Dolphin Slash (Or Crescent Slash custom?). After the jump she quickly slashes downwards. Down Smash is shield bash for great shield damage, short stun, then if button is pressed again is followed by a stab/slash. Forward Tilt is shield throw? Dash Attack is a shield charge, followed by a slash? Back Air is backwards shield bash. She pushes herself backwards, meaning this would be a good damage dealer and may be used for recovery somewhat. Side Special, has 5 hits, instead of 4. each 4th hit has less endlag, happen faster, but do less damage/knockback. Last hit for all 'paths' is a quick jump attack which deals 7/8% damage and does great shield damage.
I know I said I would try to get her done by the end of the month... Which... Clearly isn't happening, so I may as well release a beta soon, maybe by tomorrow. This'll come with SFX and stuff. yay. That's all I can think of currently.
Progress.... Currently just a few very minor fixes.
Hrm... Maybe i'll release a 'Brawl' Lucina (Which, aside from needed fixes, is done NOW), and a 'Sm4sh' Lucina, which still needs a lot of Marth/Lucina's new animations.
...I may also do a Project M version of either/both, but don't count on it unless it's specifically asked for.
I've gotten 13 costumes working, the 13th uses the 'Dark' costume a character has (It's ID is 0C, same as the terminator), and apparently it's possible to have 14 by using the Subspace 'Fake' costume (Which I haven't been able to get working so far...), but I'm not sure about 20...
Blech, finally have the last victory down-- for the most part. Still shaky, but that's going to be fixed later, I don't want to touch it again today. Uh, let's see... Progress... Aside from the victory just mentioned, I also fixed up the previous one a bit... so tired... The future is not written!
Ahaha, it's good to know that there is still interest in this, thanks!
Here's her second victory... I'd have been done sooner if Brawlbox stopped having a tantrum every other minute. Let's see... I PSAed the other victory in, as well as fixing the animation up a little, and made the wait animation to go along with it... Think that's all so far... Only main thing to do now is to finish her last victory animation and touch a few more things up, then I can start to make Marth's animations from his transition to Smash 4 for her, and also so i can make a Smash 4 Marth afterward if i wanted to, haha. Father, I won!
I've been trying to get BrawlEx to work; followed all the steps and yet the added character doesn't appear. I believe this is because I'm using a PAL Wii and I need a .gct file that supports that format. So, instead of RSBP01.gct, I need an RSBP01.gct that is compatible with BrawlEx. Any ideas?
Haha, finally got around to starting up one of her Victory animations. As usual, still need to touch it up a bit... Before this her Entry was touched up a bit, and counter was fixed up a little more... I think I may have also done bit more for one of her taunts...? You'll never defeat me!
Eeeeeeep, sorry about the wait and stuff, still not ded though. I want to get her done soon... Maybe/hopefully the end of the month.
For now, I did her lose animation. Which.... most people overlook or don't care about. Not me though, i'm an idiot.
She's plotting her revenge... Post Merge: August 07, 2015, 05:14:54 PMProgress is going well, considering how terrible my motivation is. Fixed up the Up and Side taunts a bit... although I still need to touch up the side taunt a little, as well as fixing up the counter, mostly. After a little more work i'm probably going to move onto the entry animation. Note to self... use ThrowN bone for when she tosses the mask off... You're mine!