Yep, that's the one. Now, the trouble I'm having right now is the actual rigging itself, because his legs are "shorter" (part of it is actually in his torso), and his leg bones are way up there, so rigging is going to be a real PITA. Suggestions?
Here's his screwed up cape
Have you tried rigging the cape to the same bones as the neck or head? That's what I did with Human Terra.
So. Some user told me, that if I want Zelda over wario (which I saw somewhere almost a week ago, but got deleted for being non-working) I'll just have to take the Peach over Wario REL (found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25193 ) and replace all digits with 67 by digits with 68 so they can become Zelda's. I followed the guy's steps, I can now choose Wario without crashing the game, but when I load a stage (any stage), this is when the Wii freezes... Basically all I did was to change Peach's digits with Zelda's digits using the Module Editor v3, but I wonder if there was a mistake in there... :- Can anyone tell me what mistake I've done? Post Merge: August 10, 2012, 08:56:58 PMGot an answer. Seems that it is NOT possible to do that, unfortunately...
Why did my message got removed? Oh well... I just downloaded the ft_ike thing by PW, but I'm stuck where it says, in the change file, to change those values : Required values to be changed: [0x000000] = Target Module Id [0x01C248] = Target Module Id [0x014080] = Target Character Id
I search for them in HxD, but I can't find them with the search method... I read EVERYTHING before posting this, BTW...
Ok. I have a question about .rel porting. Now I have two different RELs open in HxD, I did the Ctrl+K thing to compare both...but there are much more differences than just 6-8, like the tutorial says... I try changing Wario's 6E for 68 but that still doesn't work. Do I need to do something else after changing the first 6E didit for 68 on Wario's REL so I could port someone else over him? Well, I also have the Peach over Wario REL, and I was wondering what should I do to replace Peach by Zelda...
The ft_diddy now works perfectly. But I do have another question. I downloaded this ''Zelda over Wario'' .rel somewhere on the internet, but everytime I choose Wario on the CSS...FREEZES WII. And when I returned to that site (don't remember which one, though), the file was deleted by its owner ...that was a week ago, I think. I dunno what's wrong with this .rel as everything seems fine to me... But I'm not sure if I'm allowed to post a link to that .rel file from MediaFire to see if someone can find out what's wrong, and why it crashes when I load Wario...
Just get the edited ftpeach.rel that was over wario
Didn't worked at all... I replaced Wario's numbers with Diddy's using a hex editor, downloaded all of Peach files, renamed them to FitDiddy_xx and put the new ft_diddy.rel in the Modules folder, yet the game crashes after choosing a stage... Did this for BOTH Peach over Wario files in the Vault...
I don't understand well, so I'll ask my question here :
I want to port Peach over Diddy Kong. She's already been ported to G&W via FitPurin files (Jigglypuff is .rel portable). I downloaded a raw ft_purin.rel and the edited ft_gamewatch.rel, which now hosts Peach. But, however, after I change the FT_Purin's number to 1B (replacing Diddy Kong), I DO NOT get to the module at the very end, as the last different digit between both files is an Instance Slot for me... What should I do?
OK. Now I have seen many character ports over other characters, and I was wondering if it was possible to port Peach over Diddy Kong, as someone did it for G&W (Rosalina) though her files are renamed 'FitPurin' or something like that... I was wondering...how could I do that?
Is it unusual, that I downloaded something off the Vault that allows a character to be ported over G&W, but despite the many files with different colors palettes (FitPurin03.pcs, FitPurin01.pcs, etc...) that only ONE color is kept for the entire G&W fighter? What I mean is that ONLY the FitPurin00.pac's colors are shown, even if I try changing G&W's colors in the CSS. Help, anyone?
I lost my RSBE01 code, does anyone have a normal rsbe code with Infinite replay timer/Textures/Music/Unlock everything/Default 8min 3 stock TA on. or if you have a link to the codes themselfs i can pick from that will be nice. (because i can make my own)
Hmmm... What I know is that I have TONS of codes in a single RSBE Wordpad sheet. I might not have what you want the most (exept Infinite Replay Timer, but it's not activated), but I do have some things that might interest you : - Infinite Coin Launcher Coins - Unrestricted Pause Camera (snapshots galore!!!) - Custom CSS (Includes Sheik, ZSS and Independent Pokemon) - Samus and ZSS does not transform after Final Smash (ideal if you have hacks over Samus and ZSS that aren't related to each other) - Snake's grenades are replaced by PokeBalls (Snake is now a Pokemon Trainer!) and more!!! Here's the link if you are interested : http://www.mediafire.com/view/?5r7mnzaa04xn7j7 Hope you like your new Ocarina codes!