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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 06, 2014, 02:41:23 AM

Finally a 3d Model of this son of a... Gonna give him a Honedge in his hand 'cause he is going over Ike.
32  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: October 01, 2014, 01:24:29 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206459

Can any mod remove my own report? I thought Vertex hacks needed in-game previews, like model ports, but since Nanobuds said it was not necessary for vertexes to have in-game images...
33  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: September 30, 2014, 05:51:58 PM
Checked both Tails models, it IS Nanobuds' Tails over Fox, not only because it has Fox's bones, but also since Wolf has more bones than Fox, they added some extra bones to make it fit over Wolf without crashing the game. So, yeah, stolen. Did I mentioned both models have sames textures names, same vertices and both models' names are ''FitFox01''?
34  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: September 27, 2014, 01:29:39 AM
Noobs...

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206409
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206410
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206411
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206412
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206413
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206414
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206415

Submitted the same stuff 7 times xD
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 26, 2014, 01:56:41 AM
Diancie v1.1 is nearly done. The smoothing is perfect, but I dunno how to add a metallic texture to her crystals... After that she will be re-uploaded as version v1.1
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 21, 2014, 03:01:20 AM
Diancie has been tested in-game and is almost ready for release. Tried to smooth the model, but it only worsened its condition. And I still dunno how to make her eyes blink like Peach's...
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 04:34:00 PM
Tokoyami, you need to learn how to fix those normals.... They're very blocky looking. It would improve the overall quality of the mod.

Other then that, I don't really have much else to say. I don't notice anything rigging wise that needs fixing in the pictures. Although I'd need to see more extreme poses then the ones present here.

Thanks for the tips, I will try fixing the unwanted blocky normals, but as for animating her eyes, I still dunno how to do it...
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 04:16:31 PM




Diancie is coming soon. Recolors are also done. The only 2 problems I have with her are;

1- her arms; they are twice as shorter than Peach's, so they might look messed-up, but they work fine.
2- Her eyes ane NOT animated. I'd be very grateful if someone tells me how to animate the eyes of a Peach model port.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 16, 2014, 03:41:49 PM


She is going over Peach. Rigging not done yet, though. Will also make recolors aside from the normal and shiny textures.
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 15, 2014, 08:24:01 PM


Found this in my Junkpile...  not impressed Did not saw this for 6 months until September 11. He has no sword or shield, but still attacks with no glitches. I dunno if anyone wants this, though (I'm not talking about the Lucas texture hack seen behind, BTW)
41  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: September 07, 2014, 07:05:51 PM
xD  How dumb. I was looking at the Fighter files... That solved everything. Now to test them in-game!
42  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: September 07, 2014, 06:51:02 PM
What is odd is that Peach's hex file is so much different than Mario's that I do not know where to start editing... I cannot find it neither in Wario's file nor on G&W's...
43  Help & Tutorials / Programming Tutorials / Re: How to achieve the cBliss effect in BrawlEx on: September 07, 2014, 06:39:31 PM
I have been trying to give Peach 10 costume slots, giving G&W 6 slots and reduce Wario's slots to 6, but I am stuck with the Hex editing... Which Hex editor is used in this tutorial?
44  Help & Tutorials / Help / Re: Individual character cBliss codes? on: September 07, 2014, 06:24:35 PM
Thanks, but I am stuck with the Hex editor part, as I cannot seem to find the costume slots for Peach, Wario and G&W...
45  Help & Tutorials / Help / Re: Individual character cBliss codes? on: September 07, 2014, 05:38:49 PM
As far as I know, you can only give individual characters more costumes (or less) is by using BrawlEx files.
Then how do I do that with BrawlEx?
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