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736  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 11:11:24 AM
I've followed the tutorial to rig bones, but it doesn't tell how to fuse the bones and the model together...
Does the new BrawlBox has an enhaced Model Viewer? Is the MDL0 exporter works well? Do the models works in Brawl?
737  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 10:37:04 AM
I said I would be DONE BY Christmas. I said nothing about it being a release date. I said it would probably be the latest it would take to finish. Click this link


Oh, OK. But some people spread a rumor that the release date WAS CONFIRMED TO BE CHRISTMAS. I don't know who created such a rumor, but looks like I fell for it. Thanks for showing me!

There is a rigging tut in the op

Thanks, I'll go check it.
738  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 10:32:11 AM
I went to sleep right after I posted that. I just now woke up. XD I'll try to import it now
So the Xmas release rumor was fake, and I'm glad. Great job, BJ!

By the way, do you know how to rig bones to a modelin 3DS Max? I have finished doing my bones, but I don't know how to rig them (they're inside my 3D model)

Things done :
- Create Bones
- Convert Model to Editable Mesh
- Apply Skin over Morphs
- Applied all Bones on Skin
- Clicked the 'Edit Enveloppes' button, then I'm stuck.
739  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 10:09:26 AM
Just be patient, you guys. I have a good feeling he'll have good news.

Yeah, but I thought the good news would be, like, in a few hours or a few days, not 'til Xmas like Naru said... But I don't even know if it REALLY will be released for Xmas or soon, so don't ask me Cheesy
740  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 09:23:52 AM
lol *realizes BJ is almost finished*: The ahahahahahahahahahahhahaha part *realizes it won't be released till christmas* The Oh now I'm sad part XD

So...the new BrawlBox won't be released until Christmas or what? I thought BJ mentioned his work was almost over...
741  Help & Tutorials / Help / Re: Can someone export these please? on: September 18, 2011, 07:56:56 AM
Export them as what kind of file?
742  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 07:55:18 AM


 Cheesy LOL! XD
743  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 07:42:46 AM
I've spent the last 4 hours editing the Eyegore so that its looks would suit the one in the story I wrote, and I gave it a nice skeleton...but how do I rig everything to the model with 3DS Max 2010?
744  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 01:22:16 AM
*waits in my bed with my cat using my laptop*
Patience is a virtue, but we're all excited about the results...
745  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 12:26:33 AM
I've Got Inuayasha as a model. with removed unneseccary polygons.

all he needs is Ike's Bones. and Having the Bones on his for the Hair.

i've got the Textures as a .TGA and the model as a .OBJ.

if i had 3ds max. i could do it... but my computer.... is ghey.

so may i still send the files to you DSX8. or would it not be wise, seeing how you probably couldn't do bones.

I could do it if I knew how to rig bones... Do you have Ike's bones as a file?  'Cause I need to rig a model of my own, too.
746  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 18, 2011, 12:20:14 AM
if you want, i can make it as a model for ya!
DSX8, have you seen my Eyegore model that I did from scratch? I would need someone to make bones, just as seen in the 2nd picture I posted, and anyone who helps me doing so will be fully credited as a Collaborator, so each download AND the model would go to both me and the person who helped me! Are you interested of this request? It's OK if you say no, I was just wondering...
747  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Dusknoir on: September 17, 2011, 11:05:24 PM
Do you have Dusclops? It's my favorite Ghost-type! And recolors is my speciality! I have a good idea about a final Smash

Final Smash : Soul Eater (based on Dusclops' and Dusknoir's abilities described in the PokeDex)
Dusknoir must be near the victim. Press B to have Dusknoir seize the victim and open its mouth wide, eating the soul away and recover about 30% of damage (for example, if Dusknoir has 90% of damage, it will recover about 30% of its damage, reducing it to 60%) Then, Dusknoir violently discards the body by throwing it away, making the Final Smash an One Hit KO most of the time.

So, what colors would you like to have? I can do this quickly and well done. Oh, and do you know where I can get these Pokemon's MDL0s? 'Cause I'd like to have Dusclops, too.
748  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"(Now taking requests) on: September 16, 2011, 08:24:24 PM
Dunno if this is the place, I have created a 3d model by myself, but I'm not able to add bones to animate it... I was wondering is that kind of request was accepted here...
749  Super Smash Bros. Brawl Hacking / Programming / Re: Giving bones to homebrew models? on: September 16, 2011, 07:39:24 PM
>_> 1: are you using the newest BB on BJ's Vault? 2: are you using IMPORT, not open to open the dae? >_>

1 - Yes.

2. Robot00.DAE is IMPORTED in 3DS Max, but nothing appears...

EDIT : I got a skeleton from a GMO file, but the skeleton is lying on the ground rather than standing. Anyone know how to fix this?
750  Super Smash Bros. Brawl Hacking / Programming / Re: Giving bones to homebrew models? on: September 16, 2011, 07:16:05 PM
Mario Facepalm 1: open the fit robo00.pac in bj's new BB 2: open up the BRESS that robs mdl0 is in 3: right click the mdl0 file, NOT the bress... 4: Export the mdl0 file as a .DAE IT DOESNT MATTER THAT THE DAE IMPORTER IS FINISHED! 5: Import THAT dae into 3DS Max. You don't need MK's brawl script to import it. Though the bones of the character WILL be the same scale they would be if they were set up with a character imported to 3DS Max with Mariokart's method Tongue doing things this way doesn't get you the polygons and such, but since you just want the bones, that works just fine. I plan on doing that with the CON3 characters I'm planning on importing :l
I meant the DAE, not the PAC file. Sorry for my mistake. But it still does nothing on 3ds Max, even when exported as a DAE from BB...
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