I've followed the tutorial to rig bones, but it doesn't tell how to fuse the bones and the model together... Does the new BrawlBox has an enhaced Model Viewer? Is the MDL0 exporter works well? Do the models works in Brawl?
I said I would be DONE BY Christmas. I said nothing about it being a release date. I said it would probably be the latest it would take to finish. Click this link
Oh, OK. But some people spread a rumor that the release date WAS CONFIRMED TO BE CHRISTMAS. I don't know who created such a rumor, but looks like I fell for it. Thanks for showing me!
I went to sleep right after I posted that. I just now woke up. XD I'll try to import it now
So the Xmas release rumor was fake, and I'm glad. Great job, BJ!
By the way, do you know how to rig bones to a modelin 3DS Max? I have finished doing my bones, but I don't know how to rig them (they're inside my 3D model)
Things done : - Create Bones - Convert Model to Editable Mesh - Apply Skin over Morphs - Applied all Bones on Skin - Clicked the 'Edit Enveloppes' button, then I'm stuck.
Just be patient, you guys. I have a good feeling he'll have good news.
Yeah, but I thought the good news would be, like, in a few hours or a few days, not 'til Xmas like Naru said... But I don't even know if it REALLY will be released for Xmas or soon, so don't ask me
I've spent the last 4 hours editing the Eyegore so that its looks would suit the one in the story I wrote, and I gave it a nice skeleton...but how do I rig everything to the model with 3DS Max 2010?
DSX8, have you seen my Eyegore model that I did from scratch? I would need someone to make bones, just as seen in the 2nd picture I posted, and anyone who helps me doing so will be fully credited as a Collaborator, so each download AND the model would go to both me and the person who helped me! Are you interested of this request? It's OK if you say no, I was just wondering...
Do you have Dusclops? It's my favorite Ghost-type! And recolors is my speciality! I have a good idea about a final Smash
Final Smash : Soul Eater (based on Dusclops' and Dusknoir's abilities described in the PokeDex) Dusknoir must be near the victim. Press B to have Dusknoir seize the victim and open its mouth wide, eating the soul away and recover about 30% of damage (for example, if Dusknoir has 90% of damage, it will recover about 30% of its damage, reducing it to 60%) Then, Dusknoir violently discards the body by throwing it away, making the Final Smash an One Hit KO most of the time.
So, what colors would you like to have? I can do this quickly and well done. Oh, and do you know where I can get these Pokemon's MDL0s? 'Cause I'd like to have Dusclops, too.
Dunno if this is the place, I have created a 3d model by myself, but I'm not able to add bones to animate it... I was wondering is that kind of request was accepted here...
1: open the fit robo00.pac in bj's new BB 2: open up the BRESS that robs mdl0 is in 3: right click the mdl0 file, NOT the bress... 4: Export the mdl0 file as a .DAE IT DOESNT MATTER THAT THE DAE IMPORTER IS FINISHED! 5: Import THAT dae into 3DS Max. You don't need MK's brawl script to import it. Though the bones of the character WILL be the same scale they would be if they were set up with a character imported to 3DS Max with Mariokart's method doing things this way doesn't get you the polygons and such, but since you just want the bones, that works just fine. I plan on doing that with the CON3 characters I'm planning on importing :l
I meant the DAE, not the PAC file. Sorry for my mistake. But it still does nothing on 3ds Max, even when exported as a DAE from BB...