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751  Super Smash Bros. Brawl Hacking / Programming / Re: Giving bones to homebrew models? on: September 16, 2011, 07:00:17 PM
3ds Max ignores the DAE from the FitRobot00.pac file I imported and do as if the file was blank...in other words, 3DS max does NOTHING when importing Im srs here Is it unusual?
752  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 16, 2011, 06:21:59 PM
WEEEEEELLL if you want to import completely new models, 3ds Max 2010 would be the best option (because it's been tested and works perfectly). And I have no idea, although there are *maybe* two people I know who would/have. Why is beyond me. Im srs here
I've created a new model in 3DS Max 2010 from scratch, but I can't seem to figure the bone tool, as my model has no bones. Because of this, BrawlBox crashes when I try uploading it to view it...
753  Super Smash Bros. Brawl Hacking / Programming / Giving bones to homebrew models? on: September 16, 2011, 04:52:19 PM
Well, I've created a homebrew model in 3ds Max from scratch (and I'm SO Proud of myself) but it has no bones at all. Since it's a robot,  it would go over R.O.B, but first, I must give my creation a basic skeleton that can move. My Robot is a DAE file and needs a skeleton. Do someone knows how I could create a skeleton (bones) for my robot?
754  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animations request thread on: September 15, 2011, 04:09:16 PM
Thank you!
755  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"(Now taking requests) on: September 15, 2011, 02:55:06 PM
NP and ur welcome As for the luck thanks XD BTW are u sure its not in the PSA? It cud be in the PSA

Yep. forgot the original PSA file... I'll give you the link to both PSAs.
FitZelda.pac - http://www.mediafire.com/?bchtooh3h213fjo
FitZeldaMotionEtc.pac - http://www.mediafire.com/?k8i90l98r9hrf22

Good luck porting these on Sheik!
756  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"(Now taking requests) on: September 15, 2011, 02:11:54 PM
Alright guys lets get on this XD You wont be disappointed! Cheesy
Thank you! For me, as I'm not a hacker, amimations imports work, but only partially. I have made a .PAC with only a few animations, (walking and jumping only) but with no attacks edits or any other animation imports or else BrawlBox would crash on both my PC and laptop without saving anything. So that was why I requested this. Good luck! Wink
757  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 15, 2011, 12:58:58 PM
Ok. I thought that was about something else ^^'
758  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 15, 2011, 12:45:01 PM
it's bad but good... but it's prbly not anything you guys need to worry about... anyways... on a side note, I just got a new 16GB flash drive Cheesy 32GB is just too expensive =3= but still, I can work on reformatting brawl now >:3
Reformatting the game? what do you mean by that?
759  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"(Now taking requests) on: September 15, 2011, 12:17:24 PM
Hm, here, I have a big problem with a PSA created for Zelda, as I try to convert/edit this PSA so it can fit on Sheik, but my Wii crashes when I load a stage, so I wondered if you guys could fix it so it could go over Sheik without any problems.

URL of Zelda's Custom Attacks/Animations : http://www.mediafire.com/?k8i90l98r9hrf22#1

Also, If you can't convert it, I would like to have a new PSA for Sheik with very similar attacks & animations than the one I gave in the URL. (with the DOWN+B = "Transform" of course, no Blizzard/Meteo) Is it OK?

For more info, visit this thread : http://forums.kc-mm.com/index.php?topic=25362.0
760  Super Smash Bros. Brawl Hacking / Attacks and Animations / BrawlBox "Edit All animations" problem on: September 15, 2011, 11:52:01 AM
Each time I right-click on "AnimationData" in BrawlBox (this example is FitZeldaMotionEtc.pac), there's an "Edit all" tag. In it is a small square which you can check and is written something like : 'Port all animations'. So I click it, and they ask me the MDL0 I want the animations to be ported to. So I choose a MDL0 of any Brawl character (ZSS for the example) that is NOT Zelda's. Then, they ask me for Zelda's MDL0 (the model which the animations originally worked for), so I choose my Zelda model. After 5 seconds of loading, BrawlBox comes back to normal. But when I opened my ZSS model, I couldn't find an 'animation' folder! But will the animations of Zelda that I ported earlier will work if I replace the older ZSS models by my new one?
761  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Terra (from Dissidia) on: September 15, 2011, 09:42:18 AM
I tried to have her as balanced as possible while being true to the fact that she is a mage/esper, as a result it is difficult for her to kill but easy for her to rack up damage. I wanted to work on esper over sheik and make that version more adept at KOing opponents but I have a short attention span and have moved on to fixing my garage since my friends dont really play brawl with me much anymore :/, the costume link is on the 2nd page of this blog but for your convenience it is also here: http://www.mediafire.com/?4wssk72v1a1muo1


There's already an Esper Terra over Sheik and I can give away the link if you want to use it (I take no credit for it) : http://www.mediafire.com/?nd4shap2k0iabf5#1
Just convert the .pac with brawlBox and it should work in-game. This replace the regular Sheik (normal outfit)
762  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animations request thread on: September 15, 2011, 09:10:50 AM
First one!

What I want ; an equivalent of Zelda's custom attacks on Sheik. In other words, an attack very similar to the ones I'm showing, while keeping the Down+B as 'Morph' so Sheik can revert back to Zelda. Here's the FitMotionEtc file of Zelda's custom attacks : http://www.mediafire.com/?k8i90l98r9hrf22 

Character:Sheik
: Blizzard Combo Prototype
Slot of the animation: Neutral A (ground)
 
See this thread : http://forums.kc-mm.com/index.php?topic=25362.0 for much more information
763  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 14, 2011, 08:27:19 PM
Is this good news or bad news?
764  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 14, 2011, 08:15:42 PM
i think at this point i'd go nuts and make a major shout out saying that ur not taking any other requests!!
Whoa, calm down. Many people requests things for the new BrawlBox, and going shouting that I should not have any new requests is obliviously against the rules and can get you warned. I've stopped doing silly requests repeatedly, as I now know it annoys people. But what YOU said...is just going a little bit TOO FAR.  Im srs here
765  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 14, 2011, 06:09:21 PM
Holy [censored], 36 guests viewing this thread. You guys should all register or sign in and say something. Smiley

Wow. Very popular. Guess we're all waiting for the new BrawlBox. Oh, and while talking about BB, when someone would do a ModelSwap (ex. Lucario over Snake), could the BrawlBox fix the TransN glitch on its own? Do you think you could be able to do this?
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