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901  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 07:14:43 PM
Should I export all 4 animation files (AnmChr, AnmClr, AnmTexPat and AnmTexSrt) then replace them in Sheik's ModelEtc file or just some of them?
902  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 07:10:24 PM
What I did was to open FitPeachMotionEtc.PAC and then go to PeachMotion. I exported the animation data, then opened FitSheikMotionEtc.PAC and replaced the AnimationData with Peach's. However, I just saw that the Etc also has AnimationData. Must they be exported to the Sheik file too (only the animations in the Etc section)?
903  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 06:46:08 PM
Because I forgot to upload the Sheik files.  The Peach files are PSAs with brand new attacks for Peach, and I was wondering how they could be converted so Sheik could use them. Anyhow here's the new link with bot Peach and Sheik files: http://www.mediafire.com/?h9w8ns5ytpbby9p

904  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 06:14:35 PM
No, but I export the Peach files in to the Sheik PACs, just as you told me to do. Did I misunderstood something?
905  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 06:00:28 PM
Yes, it does. Even If I put Peach's animations inside the FitSheikMotionEtc.pac file and remove the FitSheik.pac, it still freezes. Are you able to create/edit PSAs? If yes, could you please use the .PAC files in the download link and edit them with Sheik's files so they can fit with Sheik? They were originally made for Peach, which my textures came from.

http://www.mediafire.com/?22apaaegcim88aa


906  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 05:44:25 PM
A tutorial at Youtube shows full moveset swapping, but when I try to put Motion files with the Etc at the end, my Wii crashes. Should I remove the Etc from the file to make it work properly?
In other words, I want my Sheik to have Peach's Animations and Zelda's attacks. Is it possible (Smash Attack doesn't work on my PC...)

You Tube video (user put Bowser's moves on Kirby) :
<a href="http://www.youtube.com/watch?v=HyYpFT3b7fw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HyYpFT3b7fw</a>

907  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 04:11:52 PM
I managed to restore the model like it is, but the moves are somewhat weird. Do you know how I can create a PSA, or where I can find a tutorial?
908  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 03:54:50 PM
That's what I use. I got my FitSheik.pac and FitSheikMotionEtc.pac. Now, I must replace ALL of Sheik's animations with Peach's, if I understood well? There was a PSA with movesets that came along with the texture, too(for Peach). Can it be used to swap animations on the FitSheikMotionEtc?
909  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HELP! Model Swaps gets deformed!!! on: August 24, 2011, 03:47:46 PM
So, would a FitPeach.pac would do the thing, or I would have to adjust translations? And how can the Peach's animations could be translated? How can I make a PSA with Peach's animations? Do you know how?
910  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / HELP! Model Swaps gets deformed!!! on: August 24, 2011, 03:41:21 PM
I successfully swapped characters my Peach models over Shiek's, but when I play with my new models, they get deformed. Why? How can I fix this?  Any help would be appreciated.

What I mean, for example, is when the textures are used for Sheik, the 3D renders in the game have a very long neck, carries all 3 items (club, racket and pan) and the arms aren't attached to the body. How can I fix it? What I want is the neck to be shorter, the arms being attached to the body and the 3 items being removed. Anyone can do this?

Photo :
911  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 24, 2011, 10:08:09 AM
I finally got my EsperTerra.DAE file fully working, but when I try viewing it in BrawlBox, I don't see anything! Is is usual or not? The .DAE file is from another game of course (Dissidia Duodecim on PSP), but I've seen screenies of .DAE files that are from other games showing up in BrawlBox. Am I doing something wrong? I am creating it in BrawlBox from scratch, NOT using it on another Brawl model. Anyone can help?
912  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Help! How do I use CSPs? on: August 20, 2011, 09:17:47 AM
Thanks, that all I needed to know Smiley
913  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Help! How do I use CSPs? on: August 20, 2011, 09:08:45 AM
But how? I was asking what files I would need for this, for example, if I need a common5.pac file or something like that. Then I could figure on how to do the rest. And what would be the directory on the SD card?
914  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Help! How do I use CSPs? on: August 20, 2011, 09:02:41 AM
I was using Smash Texturizer, but now it's all glitchy and outdated, and doesn't work anymore on my computer... So how do I create a menu with my own CSPs now that the only software that I know that edit CSPs is now useless? Does someone have an idea? BTW, I use an SD card, not an ISO.
915  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 20, 2011, 08:41:08 AM
Does this means it's finally done!? If yes, then I would be happy as ever!
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