What I did was to open FitPeachMotionEtc.PAC and then go to PeachMotion. I exported the animation data, then opened FitSheikMotionEtc.PAC and replaced the AnimationData with Peach's. However, I just saw that the Etc also has AnimationData. Must they be exported to the Sheik file too (only the animations in the Etc section)?
Because I forgot to upload the Sheik files. The Peach files are PSAs with brand new attacks for Peach, and I was wondering how they could be converted so Sheik could use them. Anyhow here's the new link with bot Peach and Sheik files: http://www.mediafire.com/?h9w8ns5ytpbby9p
Yes, it does. Even If I put Peach's animations inside the FitSheikMotionEtc.pac file and remove the FitSheik.pac, it still freezes. Are you able to create/edit PSAs? If yes, could you please use the .PAC files in the download link and edit them with Sheik's files so they can fit with Sheik? They were originally made for Peach, which my textures came from.
A tutorial at Youtube shows full moveset swapping, but when I try to put Motion files with the Etc at the end, my Wii crashes. Should I remove the Etc from the file to make it work properly? In other words, I want my Sheik to have Peach's Animations and Zelda's attacks. Is it possible (Smash Attack doesn't work on my PC...)
You Tube video (user put Bowser's moves on Kirby) :
That's what I use. I got my FitSheik.pac and FitSheikMotionEtc.pac. Now, I must replace ALL of Sheik's animations with Peach's, if I understood well? There was a PSA with movesets that came along with the texture, too(for Peach). Can it be used to swap animations on the FitSheikMotionEtc?
So, would a FitPeach.pac would do the thing, or I would have to adjust translations? And how can the Peach's animations could be translated? How can I make a PSA with Peach's animations? Do you know how?
I successfully swapped characters my Peach models over Shiek's, but when I play with my new models, they get deformed. Why? How can I fix this? Any help would be appreciated.
What I mean, for example, is when the textures are used for Sheik, the 3D renders in the game have a very long neck, carries all 3 items (club, racket and pan) and the arms aren't attached to the body. How can I fix it? What I want is the neck to be shorter, the arms being attached to the body and the 3 items being removed. Anyone can do this?
I finally got my EsperTerra.DAE file fully working, but when I try viewing it in BrawlBox, I don't see anything! Is is usual or not? The .DAE file is from another game of course (Dissidia Duodecim on PSP), but I've seen screenies of .DAE files that are from other games showing up in BrawlBox. Am I doing something wrong? I am creating it in BrawlBox from scratch, NOT using it on another Brawl model. Anyone can help?
But how? I was asking what files I would need for this, for example, if I need a common5.pac file or something like that. Then I could figure on how to do the rest. And what would be the directory on the SD card?
I was using Smash Texturizer, but now it's all glitchy and outdated, and doesn't work anymore on my computer... So how do I create a menu with my own CSPs now that the only software that I know that edit CSPs is now useless? Does someone have an idea? BTW, I use an SD card, not an ISO.