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226  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: October 12, 2013, 04:00:05 PM
I'm pretty sure Mario's skull includes his huge nose. there's gotta be something supporting that thing. Also looking forward to dry kirby Tongue That's one great idea for a project.
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 12, 2013, 03:56:25 PM
Felt like redoing one of my older hacks, Krystal over Peach, this time using her staff as a weapon instead of her frying pan, golf club, etc (only real problem is forcing the game to have the staff used in lieu of all three weapons, no idea on how to do that)
The easy and most common way would be to never hide the staff. The other easy way would be to duplicate the staff and assign it to the weapons visibility bones.
228  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 10, 2013, 09:32:07 PM
plus they'd be lacking some features like metals and fs eyes for file size. Im srs here





I'm parodying the entire 1995 GoldenEye film with Mario characters and references to classic Mario games, the 1997 GoldenEye 007 (N64) game, and inserting jokes and fourth wall breaking because it's for YouTube, which will be a f- ton of work, I go into more detail on my thread. Tongue
The main characters aren't exactly what you would think.
Luigi replaces Bond, Daisy - Natalya, Mario - Trevelyan, Peach = Onatopp, Bowser is Ourumov, Wario = Valentin, Waluigi replaces Valentin's singing girl in that one scene, and then a ton of cameos from SM64 machinimers, like myself, supermarioglitchy4, etc. However because it's my parody I get a bigger cameo, taking place of Boris the programmer so I can say "Yes! I am Invincible!" XD

The last part is a joke, isn't it? I mean, how much filesize can they have Tongue
229  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: October 10, 2013, 09:19:28 PM
Sounds like doing more than you need to do at all, hmm?
The configuration thing don't always fixes the going back to first page glitch.
230  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 09, 2013, 10:11:09 PM
Um does anyone else think that model does not need brawl textures?

I think he meant the materials. As in shaders and reflections for the shield, etc. I don't think he meant he would change textures, as you said, those look fine.

Ninja'd by Tormod.
231  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: October 06, 2013, 08:16:10 PM
This is not really the place to ask, as far as I know. Try PMing the creator. And I also do not know why mediafire started taking mods down, but it sure happens a lot more nowadays.
232  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: October 03, 2013, 07:06:11 PM
This is not broken, just the website acting up:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31107


Thanks, fixed it. Yeah, mediafire is been doing that "restarting download" ritual for some time now.
233  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: October 03, 2013, 06:50:32 PM
If what he says about never being warned its true, then he does deserve it. He joined on May 22, 2012. We are almost finishing 2013, so that's more than 12 months. I don't know If he's been warned though.
234  Super Smash Bros. Brawl Hacking / Model Imports / Re: Iwvi's Imports and stuff: Black Shadow F ZERO on: October 03, 2013, 06:45:18 PM
@Iwvi para cuando crees que estará el Jake el perro que estas haciendo?

Oh, hablando español eh. pues la verdad no se, en estos momentos estoy inoficalmente retirado, jaja. Pero es un secreto, shhh.


j/k. Nice Black Shadow. =o F-Zero needs more love.


I love that scene. I have it memorized, if I ever need to deliver an awesome pre-ass-kicking speech (Very unlikely) I have the whole Ezekiel 25:17 ready. About F-Zero, yeah, it needs more playable representatives. I also wanted to import Goro over someone (but I believe that was done) maybe on wario just for fun. And The skull, pico, and that guy that loked like eggman and mario fused together.
235  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 02, 2013, 07:04:00 PM
we, el pedo es que el dao uso exactamente los modelos de peach pero sepa que verga les hizo
Podria intentar averiguarlo o pudieras preguntar y ya.
236  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: October 01, 2013, 11:51:40 PM
I believe it is because ImageShack (the one used with that option) has been giving a lot of problems. There has been that suggestion to use Imgur instead, but people can be lazy. So I guess it was because of that. If you want bigger thumbnails (imgur's indeed are small) use photobucket, or create them yourself and upload them anywhere, then specify them in the vault submission (I believe it can be done by pasting the direct link where the autogenerated thumbnail would be).
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: October 01, 2013, 11:46:54 PM
Wouldn't it work if you just get their skeletons to match? and probably visibility bones.
238  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: October 01, 2013, 06:54:08 PM
It sounds sort of like the same problem as SHP0s. We can't make custom SHP0s because [censored] explodes

Sad

Black Shadow remains unreleased because [censored] (his face) explodes. I still wonder how some people managed to get SHP0s not to explode. So there is still no light on why [censored] explodes, is there?

Anyway, there seem to be a lot of cool features added for the next release. One that I didn't know about and that will really come in handy is the copy and paste animation frames between instances thingy. Awesome work there.
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 28, 2013, 12:19:36 PM
@Black boo: I feel you there. I remember the vertexing days. I couldn't do much then, but It was amazing what people pulled of with limited resources. Now in the importing era, I am a fan of bone edits. Cause you can get very creative there. Like Snake's cape for batman. Or capes for falcon, or link (scarf and hat bones used). And many other proportion tweaks.
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 1.99662% divergence: welp on: September 27, 2013, 08:01:20 PM
Awesome, nothing better than big awesome projects. Btw, intersting to see MJ there.
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