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256  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 07, 2013, 02:56:08 PM
Kyuma, make the fingers thinner, or longer. They are weird looking like that.
257  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 07, 2013, 02:55:01 PM
Checked with a Hex editor, they are indeed identical. Not sure how possible it is for this to be a coincidence.
258  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 06, 2013, 09:42:35 PM
miku the new shadow?!
we, me conoces.. Y SABES...
SABES
QUE YO
primero importaria un shadow vestido de miku que una miku vestida de shadow ewe <3
--
dun worry, I didnt say anything really important or worth of translating
but if yu gon import all the mikus, yu gon need +8000 zero samus slots :p
Ese sabes, y sabes, me sono como al Don Krillin Jaja.
259  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 05, 2013, 05:14:35 PM
venusaur was already taken care of Wink
Otherwise he would probably be fighting back. pancake is basically attacking a defenseless opponent in a pointless war.
260  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 05, 2013, 08:37:49 AM
Flaming war using the REPORT option at its dumbest finest Mario Facepalm :

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33916
(Reported: How do you like it when i report your hacks?! you retard! > : P (30445 pancakeman361))


The fact that venusaur has only one hack makes it even better. The report was just removed and he goes back to report it again.
261  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Check out my new OP!! on: September 05, 2013, 08:14:42 AM
I know I know guys this was only about 30 min of work. Don't worry :p
Not worry!, this is pokemon we are talking about here. That's some serious business. We ain't talking about no simple matter like nuclear energy, these are important pokematters.
262  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: September 04, 2013, 11:09:41 PM

Fixed the link, thanks
263  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Check out my new OP!! on: September 04, 2013, 10:42:26 PM
Make his center spike bigger, and all of them less rounded. How are you gonna go with the hands? cause one of the "perks" of mega charizard is that he apparently loses his fingers. Will you leave them rigged to the hand bone or use bone edits?
I know you'll do a good job on him, just like with lucario.
264  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 04, 2013, 05:24:05 PM


I'm actually not surprised by that one. Venusaur has made some nasty reports in the vault, if I remember correctly. I can't remember who his "victim/s" was/were but maybe someone is just having a little revenge. Still the report system is not meant for this, so I'm glad it was removed.
265  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 03, 2013, 05:30:30 PM
The main issue with the wing animation that I see is that the two fingers/prongs/whatever of the wing stay relatively the same compared to each other while stretching out away from the body. This causes the two flaps to greatly differ in size. That, combined with the the way the two fingers stay in that pose, make it look more like hands grabbing outwards or something than proper wing flapping. I recommend referencing other bat animations, including maybe Meta Knight's.
Now, that is what I was trying to say. I just didn't know how to call the "finger" things. I also thought they looked like a hand, since the last two move together and "stiff".
266  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 02, 2013, 06:11:02 PM
"no pic.... yeaa...."

Yes, there are "pic"(s) if that's what it means.

And this is a report referring to bandwidth cap even though the images aren't broken.


Fixed them, pics were there. The download for Ironman(second one above) is not showing for me though. My internet is kinda bad here, so could someone please confirm if it does work or not?
EDIT: nevermind, it works. Just took it a while to load. Report was removed. Thanks.
267  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 02, 2013, 03:06:27 PM
I have to disgree. If the middle segment doesn't move, it will look plain. Brawl is honestly a "Look good from afar" game. Even breathing motions have to be exaggerated.
It will move, just not as much as the outer segment.

@Mareeo 64: It depends on the character. If the character uses different polygons for the faces, use different face objects. If it use textures, then name them the same as the Original character  texture.
268  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 02, 2013, 10:01:26 AM
testing my own skeleton and rig


how is it?

I'd think it'd be cooler if the middle segment of the wing stayed in the middle throughout the whole animation. It is specially noticeable when his wings are completely extended. Maybe adding an extra bone there that followed the main wing bone, it only needs to adjust the center thingy. The animation looks really smooth and natural.
269  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 31, 2013, 09:40:41 PM
@Convour: O they do. Then make sure you keep mario's head to the default material and shader.  I don't see why he would go bluish haired just like that.
270  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 31, 2013, 08:28:19 PM
Thanks. How do I fix the blue on the hair? I think it's a shading issue. I didn't see it until I added the shaders for the eyes
If your eyes won't move. From the textures I saw it seems like so. Keep the materials the default brawl box one.  This way shading should be ok.
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