Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 56 57 58 [59] 60 61 62 ... 72
871  Help & Tutorials / Help / Re: Disc reader is dead :( on: January 30, 2012, 08:49:29 PM
Just use an external drive to play games using USB, my lens have been dead since 2010 and I just play using USB loader GX, that or use the old thrustworthy Game cube
872  Help & Tutorials / Help / Re: How to downgrade IOS37 on: January 30, 2012, 08:44:50 PM
I think an app called Dop-Mii or something similar could downgrade IOS. Search for it and it may be what you need
873  Help & Tutorials / Help / Re: How to add final smash eyes ??? on: January 23, 2012, 07:48:02 PM
Just weight them however you want. In brawlbow, go to that object and where it says "visibility bone" select the yelloweyesM bone
874  Help & Tutorials / Model Tutorials / Re: Adding better looking Metal Textures for imports - Thanks Pikazz for help! on: January 22, 2012, 06:12:22 PM
Wait a second, do we replace the newly made materials with the SHADERS from a brawl character? that confuses me. also, do we create new materials AND shaders in their respective folders? and i've never found the metal00 texture, how do i find it, and how do i import it into a pac?
You create both new materials and one new shader.
You create one material for every already existing material.
You replace the shader with a shader  from a brawl character.
And the metal texture is in the common3.pac, but it is not necesary, you can import whatever you want and call it metal00 and it works fine (you delete it at the end anyway)
875  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. on: January 18, 2012, 10:34:50 PM
I was wondering, what do the flags for bones do? they normally say "fixed scale/translation/rotation" but they seem to do nothing, what are they for?
876  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 15, 2012, 02:42:53 AM
You are really a frustrated man. You have not gotten help anywhare it seems. By the way, that weird stretching you get, did you resized the bone? I noticed that happens when you resize the bone too much.
877  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 09, 2012, 10:26:16 PM
Sounds as a good plan.
878  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 09, 2012, 09:49:11 PM
I think It can get better. I have always had the feeling one piece characters had big hands and feet. May just be my imagination, but you could check and see if their proportions are right. Anyway, nice work on the hands.
879  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 08, 2012, 10:14:18 PM
Yes he has. The hair in the model is also black, I can show you the texture If you still wanna see it. Is just cause it has shadows and whiter parts and 3ds max lightning. It looks brighter than black, but it is black Tongue
880  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 08, 2012, 09:27:49 PM
Oh, you used the one I sent?. was not hard to T-pose, only his arms needed adjustment Tongue. I still do not like his hands and feet Undecided
881  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: January 04, 2012, 08:51:39 PM
  Child Lambo SOURCE: Katekyoshi Hitman Reborn Hyper Dream Battle  | WIFI: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Olimar does not have (to my knowledge) | METAL: Yes | SHADERS: OK | Extra: Damage Face, Pikmin model (granades)
882  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"(New team name pending) on: January 04, 2012, 08:43:14 PM
Is anyone rigging the little yellow rat?
883  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"(Team Meeting,has concluded) on: January 03, 2012, 06:31:26 PM
Yeah and the way that you realized it,i presume you do too Anyway so you guys came to a conclusion of the title yet?
Yeah, I used to.
And by the way, are we changing pichu to be rigged over pikachu's bones? (easier animation wise [ears] I suppose?)
884  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 03, 2012, 06:26:11 PM
I made (real quick and not as well as I should) the move to test it out. It´s cool but really hard to hit(Easily shieldable and only hits grounded, little knockback on air), and not very usefull Tongue. So I think we could use two hitboxes, one for air oponents and one for ground oponents. The ground one could be made unshieldable cause it only "downs" oponents. The air one could have certain knockback for it to be useful.
And the model I have Is not from a game, was made by someone. I checked it better and I do not like the feet or the hands. But the rest is ok, I can send it If you still want it.
885  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted! on: January 01, 2012, 12:10:04 AM
I found a model, but has no fingers. His hands are permanently closed, I´ll see what I can do.
Pages:  1 ... 56 57 58 [59] 60 61 62 ... 72