No problem. Imports keep the textures you put them in Max. If I created a character and It had only one texture it would be no problem. Do it as you please. The texture size however I belive it does matter. Somewhere I read that brawl only reads properly textures that are multiples of 8. I had a texture 5x7 (it was only one color) but did not appear in game. I just changed the size to be 8x8 and It was magically fixed.
They are in one of the main folders, like characters are in fighter, but they are in another one. They are in the item's folder if I remember correctly.
That happens to me sometimes in the desktop computer. Normally I just wait for it to load properly, sometimes it takes several minutes. Not sure if it's the same with you, but it was only a matter of waiting in my case
Use PSA, It allows to edit collisions, flags and many other stuff. Just open the Fit*****.pac (**** being the characters name) look for that atack's subaction. Change the damage of offensive collisions. It's really easy, look for tutorials on PSA and you'll learn how in no time.
Open the model, preview it and search for the polygon you want to go bye bye. (check uncheck boxes to find its name) Once you have the name, go to the objects folder and look for it. find what material it uses, It has to be the only one using It. Then go to the material folder, find the one you need Go to the Options under "Material" Here you will see stuff like the MDL0 Offstet, the ID, etc the 10th option says "cull Mode", right under "clip mode" and above "allow transparency". You click the Bold leters next to Cull mode, and in the drop down list select "Cull All" Preview and that material should have disapeared
Note: If the material of the object you want to disapear is shared with another object, you could do this: -Select the MDL0 (the gray file) and either right clic > New material or ctrl-H. -A new material will be created. Name it whatever you want (For example sake, I´ll call it invisible material) -In the invisible material (the one you just created) look for the Cull mode. Change it to Cull all. -Identify the name of the polygon you want to disapear -Find it in the object folders -Under "Varios"(probably misc in yours, not sure though) look for the "material" option -Change the material of said polygon (object or whatever you call it) to the invisible material (the one created) -Preview your model and that polyogon now should have dissapeared.
Hope this helps. If anything is not clear, just ask.
If it is an imported model, the importer could easily create a cigarette (or even take one already made) and put it in the model. However I still think the cigar should be a GFX, that way he could throw it on a taunt(or attack). If in a taunt, It will be cool if it acted like luigi's kick, just does 1%, hard to land it porperly and a freaking huge meteor smash.
On V2, change his final smash. By the way, since it is over Ike, you´ll have to pull a trick to edit his final smash. For some reason when his final smash hits enemies always fly up and stay in the center. If you are editing it (hope you do), the explanation was on thread for CON naruto V2 by .Fade, but I could not find it again. If you need help on that I´ll chek my Tsuna PSA, since I used that method there, just forgot how to do it . By the way, should I do more armors? not sure which one do next. I´ll probably do narga (personal fave ) then rathalos ( a classic )
An Idea for that model. If you will import him for the PSA, give him more than just one joint on arms and legs. This way you will be able to animate his attacks in a better way. He is rubber anyway .
If you mean only the Character, then put it in different custome slots.There is a port of If you mean PSAs: -Shadow has a port that replaces Donkey Kong, just search ShadowKong in the vault. -Silver has a port over falco, just search for silver over falco.
Someone could probably make a PSA to work with the model for zelda (and act like zelda) on onother character. But would take a lot of work, and will most likely not happen.
Open model in brawlbox 65. Go to the material you want to "disapear" Go to the Options under "Material" Here you will see stuff like the MDL0 Offstet, the ID, etc the 10th option says "cull Mode", right under "clip mode" and above "allow transparency". You click the Bold leters next to Cull mode, and in the drop down list select "Cull All" Preview and that material should have disapeared
I have a question regarding the PSAing process. Animators can divide animations and animate independently, then just replace the animations in a file no problem. For PSA, we will PSA and someone would join them? am I right?.
Also we are imiatiting meele pichu. So If I were to start animating, I would try for it to be like the meele one?. And yet another question, shall we post what progress we make (for example, If I make wait 1. Not that I have) so that people do not animate wait1 again?