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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: poll updated, Shadow model import released on: June 10, 2012, 11:54:57 PM
sonic model imports do not like me
again idk whats wrong and this time i have not even resized any textures or anything (as i think sonic the plumber got that problem but he can´t have full sized texture or it freeze)
and for ppl who think i can test these things on my wii i can´t since the only game that dont working on my wii no matter what i do is SSBB

Then how about asking some of us to test on Wiis for you? I'll even volunteer since I'm used to doing it and it helps out.
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: poll updated, Shadow model import released on: June 10, 2012, 03:33:32 PM
Okay, on Shadow. A few things.


All the different reds on the whole model just don't match each other. The stripes, the circle around his eye, which is misshapen, and especially the bands and shoes. All are too dark and have different shades than one another as well.

If anything, it should be more like this.




And once again, an importing problem. The gold rings are all glitched up in-game. You seem to often mention testing your things in Dolphin. Have you ever considered trying them out on the Wii? Or having someone else do it for you if you can't?
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA on: June 05, 2012, 03:08:24 PM
@poll:
shadow with luigi clothes? that doesnt fit at ALL, maybe tails would fit, but shadow? NO!
seriously, they aren't even the "same character", i mean, mario and sonic are both principal characters, but shadow isn't sonic's sidekick as luigi is mario's, actually shadow is almost a enemy to sonic... so no, that wont fit at all...

Definitely in agreement with this guy here. Shadow doesn't fit with Luigi or...any Mario character, honestly. Hell, KNUCKLES would even be better for Luigi.

And before anyone says "Shadow and Wario are similar", just because they're both anti-heroes and ride/have riden motorcycles doesn't mean their characters and personalities match up. If anything, Scourge from the comics fits Wario perfectly.

Waluigi? Anyone can be Waluigi, because Waluigi is EVERYWHERE. D:
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA on: June 04, 2012, 11:53:02 AM
Am I the only one who thinks Hyper's spikes need to be...well...spikier? Like the version in my Hyper Sonic PSA or Silent's Hyper Shadow?

And in regards to your poll, shouldn't you fix the problem with the Sonic version before starting a Shadow one? Cause there ARE still problems. I'm sure you haven't forgotten.
200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs! on: June 04, 2012, 09:29:41 AM
*looks at poll*

First one should be for his walk/jog.

Second for running.

Looks good son.
201  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Think of the Alloys. on: February 17, 2012, 12:02:43 AM
I'd personally love to have the Alloy's models rigged over the characters they represent, however.

Red over Falcon
Blue over Zelda
Yellow over Mario
Green over Kirby

I'm slightly surprised no one has taken the time to do it yet. Slightly.
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release. on: January 19, 2012, 09:57:44 PM
...Okay, I seem to be the only person who notices this rather annoying problem with the hit sounds that has been around since the friggin first Mewtwo PSA, so I might as well speak up.

Another thing you guys need to do with the sound effects is the change the seventh digit on the flags for the hitboxes so that they give a bigger and more accurate impact for certain moves instead of hear "pat pat pat" everytime someone gets hit.

From the way it sounds, every physical attack probably has it set to 0(1 if the 8th digit's flag is a double digit number). To make the moves give more impact from the attack, they should be changed to 4/5 or 8/9 so that everything doesn't sound so weak and bland.

Just something that really needed to be said.
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release. on: January 19, 2012, 08:46:31 PM
Actually, I like it the way it is already. ¦D

And changing all the sound offsets would be a pain in the ass to do, that's for sure. Even muting it would be. I know that from Shadow Plus. >.>'

But a fixed version or a mute version would be nice. :3
204  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: January 18, 2012, 01:10:59 AM
law_law has all of that huge download count because of Knuckles, Silent.

Where do you see a nude Roy?

...On second thought, don't answer that.

He does have a point though. A lot of other things on the front of BV that are extremely old and outdated hacks keep getting downloaded despite better versions of them being made, or other hacks more appealing being made. It's it about time for a refresh of those lists or something? Like setting those to zero and letting some other ones shine?

Some of them weren't even downloaded that many times. Just rerouted straight to the link. >>
205  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pingas generations V2 released!! on: January 17, 2012, 09:11:11 PM
Not to nag, but I don't know WHY you keep calling this "Generations" when the Eggman model is the Brawl trophy. >.>'
206  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Triple release! Emerl, Phi, Bean! on: January 16, 2012, 11:09:26 PM
Emerl and Phi look great. it'd be interesting to see them on other characters too, considering absolutely anyone would make sense for them.

Naturally, I would like to see him over Sonic, but some of the others would also be interesting. Good job.
207  Super Smash Bros. Brawl Hacking / Model Imports / Re: AG's Extra Suitcase (KOS-MOS fail released) on: January 13, 2012, 10:17:47 PM
Don't worry, dat ass is fixed in the actual download. I just didn't bother to take new pictures. I was like '[censored] THAT!'

Understandable. ¦D

Well then, I shall thoroughly enjoy kicking a majority of Nintendo ass with this lady of cybernetic sexiness. ¦3
208  Super Smash Bros. Brawl Hacking / Model Imports / Re: AG's Extra Suitcase (KOS-MOS fail released) on: January 13, 2012, 09:44:48 PM
Angelglory was gonna make recolors of KOS-MOS to go with the release of the import.

But then he realized that required additional work after he'd already spent hell and a dime on the original in the first place.

So he said "[censored] THAT!" and kicked that [censored] in the ass til she flew into BrawlVault.

That probably explains why her ass looks the way it does in picture 2 of the previews. ¦D

Nice work AG. Much appreciated. :3

And I hope you get the joke I'm making here, since you're the reason for it. ¦D
209  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Low activity due to exams (01/04/12)] on: January 13, 2012, 09:10:27 PM
Dat Mewtwo is mad as hell. XD

I always loved that about him in Stadium. ¦D

Nice work so far Mewtwo. Looking forward to...uh...you, and the new Melee FD. :3
210  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Here. Have some Shulk. <_< on: January 13, 2012, 02:18:04 PM
"<.< Hey Beyond, there's some hacks in the OP you should finish up first... just saiyan."

^This. Absolutely.
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