Oh wow that model looks soooo good in the game O_O I am really glad to see you post about your work again, was worried you had stopped. Like always, let me know if you want me to test out anything. Since I tend to get whatever bugs can happen, why not, right?
I just finished watching youtube clips of all his melee attacks and wow, he has such good brawl potential! So much to choose from. He seems to be extremely well versed in counter maneuvers, so maybe that is something to possibly incorporate into his play style in brawl? Like down-B is one counter, down-a could be another type, having varying strength and options for combo potential, or not. Maybe give him a charge grab like ganon, or bowser to give an even better feel of his many grapple-attacks?
A fitting final smash for him would be to give him his FLAMETHROWER and make it deplete it's ammo as you use it, so that after limited, high damage use, he puts it away and goes back to normal fighting.
This is what the resident evil wiki says about it: "Flamethrower
This is a weapon that only Chris can use. It starts out with 100% and each second of use is worth 1%. It can only be used in the area you find it in and is a good thing to use on the Black Tiger. It can also be used to take out the door with the spider webs if it has enough fuel in it."
So only he can use it, pretty unique for him then