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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: July 26, 2015, 03:54:58 PM
I think I'm just going to do what Nebulon's suggesting.

That also works Tongue

Out of curiosity; Are you finishing this project and then continuing with another one? What do you have on your plate right now? Particularly curious about your Raptor and T-Rex, not to mention Xenomorph. Oh and are you still planning on doing the Wisp remake? 
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: July 25, 2015, 05:52:27 PM
How about making voting options for the most sought after combinations and keep the file amount down to 3? Smiley
18  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) on: July 24, 2015, 04:58:05 PM
Hi Nebulon.
I might have missed a part where you said why or where but I seem to miss a few characters, I already got that you said Dark Samus was not working as intended, but where did Gyarados, Dante, Lloyd and Kakashi go? All the interesting characters seem to be missing from the new version I just tried. Also, choosing to start playing as Charizard X/Y is a bit OP, and since it's his specialty and you need to "earn" getting to evolution point when you play as normal charizard it seems a little unfair.  Kinda like being Little Mac and having his KO punch all the time Tongue
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - New Project on: July 23, 2015, 05:52:40 PM
What game/games or series or whatnot is he from? I'm curious Smiley
Also, always stalking and following here for updates XD
20  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.7 *Patch and txt put into the DL link* on: July 20, 2015, 06:55:47 PM
About Dark Samus. Now that you have rel files for just about anyone, couldn't you simply place the original Dark samus that was made over Samus and port the original Samus/zss over to a new slot?

I do miss Dark Samus in the rooster
21  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!* on: July 13, 2015, 08:44:36 AM
I'm very interested to see what has been done since last time I tried this pack. Is this a "final" version with as many characters as the engine can add thus far?
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: May 29, 2015, 12:26:12 PM
For some reason, for me personally, the U model looks like it is of lower quality than the brawl one. It's always good to have options though! Smiley
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Guardian of Insanity / Blob Beta Released on: May 24, 2015, 08:16:36 PM
He seems to have quite a lot of weapon models attached and that might be why he lags the game so much if he is playing against himself. The anchor is cool but it does look kinda strange how it randomly pops into existence. Personally, that slaughter hook look too bad-ass not to be used more.

I would suggest maybe even removing the anchor and use only the hook?

You can give him some more range in his grabs to make him grab with either the hook or his freakishly long arm Cheesy

When he double jumps he looks so out of place when he does that flip, maybe have him curl up completely into a ball when he flips, the might suit him a lot more.

He does seem to have a lot of knockback on some moves, like his F-smash, but as you said that was because he had a hard time connecting that. I'd rather have it easier to connect but weaker.

His recovery move is great! Don't change it ^^

If you made his N-special (the long arm) into his F-smash, you could potentially give him a bowser like F-special, a grab move (ganong also has one) , where he throws out his hook, pulls his opponent in and gives him a fierce uppercut with his big arm.

You could also give him air grabs like ganon has, using his hook to hook into opponents and throwing them down if he connects.

(that hook has so much potential!)

Is his f-air a tire iron?  Can't quite make out what it is. My suggestion here would be to make him use his big hand as a hammer instead, or the hook. Because it's awesome X3

His self harming exploding move is interesting! I like it, but I am wondering if that is super armor, or if it is % based armor. Like if an opponent does under 10% damage in one strike he won't flinch, but if he does 12% he will flinch. That way he won't be able to spam. Although spamming that move would be pretty dumb either way since it's self harming Tongue

He should have a 3 hit jab combo I think. Something like him striking with little arm, then a bodyblow with his big arm, and then a downwards hammerblow again with his big arm.

his up special on ground, where he throws those smoky orbs up is so cool, and even though it's quite powerful I don't see a reason to change it since it's so hard to connect with. Attacking this guy from right above isn't a good idea.

His front special, (the jumping move) is very, very OP. It also looks kinda strange that he doesn't extend his legs when he jumps. I would suggest that he has move overal body movement and maybe if he connects in air, grabs his opponent and drives them down to the ground.

Either way, damage and knockback should be maybe halved for this move.

This nightmare-fuel guy looks great and creepy, I wanna see more of him!
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Guardian of Insanity / Blob Beta Released on: May 23, 2015, 12:22:12 PM
I just tried him out. Not for very long but I have a little feedback.
His F-smash seems only to be able to hit on the tip of his anchor, making him very vulnerable if he is close to his opponent, and he seems to have a harder time hitting smaller characters.

His N-B is cool, but I would have liked that he didn't flash while doing the attack.

There seems to be something strange happening when he goes from jump to falling animation, kinda jerky?

I have had him T-Pose randomly, but I couldn't make it happen again so I am not sure what made him do that. Haven't had any crashes yet at least Cheesy
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: April 11, 2015, 04:30:27 PM
Cool! Going to have to update my pack now ^^
Also, if you ever find out where the AI for FS use is located I'd be most happy to know Smiley
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 02, 2015, 05:03:21 AM
I can't see wisp there :O
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 27, 2015, 01:37:50 PM
Well actually I have exportet the Ai file from all the original characters and then I will test them ONE BY ONE, on the custom characters until I find one that makes the cpu do quite well. It's all part of the fun I guess Tongue  A lot of the "low" tier custom characters turned high tier after changing their AI.  And I would love to learn to psa. Maybe someday..
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 25, 2015, 01:25:49 PM
The PSAs that are made of characters not very much known or with a not very big fanbase are often those I appreciate most. I like to have under-appreciated characters in my brawl. I was hyped for the primid psa that just disappeared. I also use some original fan creations, as long as they are very well made I enjoy having them in my brawl.

I see a lot of lack of appreciation from players that use psas from psa makers, which is sad. I look at a character mod/psa as a piece of artwork, having gone through a lot of work and a lot of phases to get where it's at.
Honestly I actually watch the Ai fight against one another more than I play myself, simply because I can sit back and enjoy the work that was put into all those characters and getting to watch them go at it.

So as a player without the knowledge to make my own psas, I thank you for everything you psa creators are giving us Smiley
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. I CAN do this after all! on: March 24, 2015, 12:54:37 PM
Heyas Tabuu! Long time since I posted in your thread. Could you give me an update on what projects you are working on?
Is the "new and improved Tabuu" Still in the works?

K Rool seems to be going well Smiley
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 24, 2015, 12:05:14 PM
You seem upset..but from your post I can't actually quite figure out why @..@
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